Following the debut of numerous GDC 2012 videos earlier this month, the GDC Vault service has debuted a trio of free video lectures from last March's show, featuring talks from the legendary Civilization creator Sid Meier, iWin VP Laralyn McWilliams on the importance of metrics, and White House analyst Constance Steinkuehler Squire.
These free videos join a host of other free and notable lectures already available on GDC Vault, including the recent release of classic game postmortems (Gauntlet, Harvest Moon and more) and track keynotes (from Blizzard, Plants Vs. Zombies creator George Fan, and more) from GDC 2012.
The following lectures provide a varied sample of the show's informative and inspiring content, covering in-depth design philosophies, tricks for data analysis, and even how the government is impacting games as a medium.
Here are the newest free videos currently available on GDC Vault:
- In Sid Meier's presentation, the acclaimed Civilization creator and Firaxis co-founder looks back at a statement he made at GDC in 1989, that "a game is a series of interesting decisions." Meier picks apart this statement, and explains how it applies to modern design, and why developers should keep it in mind when crafting their own titles. Along the way, he provides some useful tips on making a player's decisions more interesting. [GDC Vault free video]
- Elsewhere, iWin lead and former Free Realms creative director Laralyn McWilliams explains why metrics should play a role in nearly all forms of game design. That's not to say that metrics should drive a game's content and development, as it's the designer's job to guide how everything comes together. Rather, McWilliams argues that metrics can serve as an essential tool in understanding a product or its audience, thereby allowing studios to make decisions with more confidence. [GDC Vault free video]
- The final free video lecture comes from Constance Steinkuehler Squire, a senior analyst for the U.S. President's White House Office of Science and Technology Policy. During this lecture, she details the numerous ways in which the White House hopes to use video games as a means of addressing national challenges. Games can help inform and encourage the national public, and this presentation details how the industry and the federal government to bring these initiatives into fruition. [GDC Vault free video]