As XRDC draws closer, we're excited today to announce another fascinating talk for this premier AR/VR/MR innovation event that's all about the process of using cutting-edge tech to bring people into museums and other cultural institutions in new and meaningful ways.
Titled "Mixed Reality and Magritte: Bringing An Immersive Space to SFMOMA", this XRDC Innovation track talk presented by Frog Design's Charles Yust will showcase how museums can use technology to both deepen appreciation of art in existing audiences and spark it in new ones.
Accordin to Yust, Frog and the San Francisco Museum of Modern Art aim to achieve this with "The Interpretative Gallery" -- a mixed-reality space in the René Magritte exhibition SFMOMA is hosting from May through October.
Designed and developed by Frog, the immersive environment uses stereo cameras and computer vision algorithms to invite visitor participation in a uniquely Magrittian "augmented reality." Thus, Yust's talk will dive deep into how mixed reality is used to elevate art exhibitions in museums and beyond.
We're another week closer to XRDC in San Francisco, and that means organizers of this premier AR/VR/MR innovation event are excited to announce another excellent talk you'll be able to take in at the show that's all about the future of data visualization.
As part of XRDC's cutting-edge Innovation track of talks, IBM's Reena Ganga and Jenna Goldberg (senior UX designer and senior visual designer, respectively, for AR) will be sharing a ton of useful insight in their session on "Immersive Data Visualization: Design Challenges in AR".
Their talk will focus on IBM Immersive Insights, an augmented reality tool that gives data scientists the ability to analyze data and present their findings in 3D.
Together, they'll share lessons learned in their work and showcase how a supplemental AR tool like Immersive Insights can have great implications for data analysis across business industries all over the world.
As XRDC draws closer, organizers of this premier event for AR/VR/MR innovation are pleased to announce a new talk for the October conference that's all about how to succeed in the mobile augmented reality market.
As part of XRDC's vibrant Games & Entertainment track of talks, 8th Wall's Iman Mostafavi will be giving a promising talk on "Cracking the Mobile AR Code: A Cross Platform Case Study."
As a product manager at the cross-platform (iOS/Android) mobile AR experience development platform provider, Mostafavi will describe lessons learned both from the developer and platform perspective when bringing an augmented reality game to market on multiple mobile platforms.
To illustrate his learnings he'll share a case study of how 'Zombie Gunship Revenant AR' (pictured), one of the first ARKit enabled games and one of the most downloaded augmented reality apps to date on the Apple App Store, overcame a slow start (due to the limited number of ARCore enabled devices available at launch) on Android. Don't miss it!
Virtual reality game makers have done some remarkable work in the past few years, and now that so many have learned so much about the idiosyncracies of making a great VR game, it's time to ask: what's next?
You'll get some great answers at XRDC in San Francisco this October, where experts and innovators like the folks at Job Simulator developer Owlchemy Labs will be sharing insights into the future of AR, VR, and MR experience design.
As part of XRDC's Innovation track of talks, for example, Owlchemy Labs' Devin Reimer and Andrew Eiche will be delivering a forward-looking session on "The Holodeck is Here...Now What?: Advanced Interactions for Room-Scale VR."
This October XRDC is coming to San Francisco, and it promises to be the premier conference for AR, VR, and MR innovation!
As part of XRDC's Education & Training track of talks, Boeing lead technical integrator Eric Spalding will be presenting a fascinating session all about "VR/AR Challenges for Training Environments" that promises to dig deep into Spalding's work leading an R&D team researching AR and VR training in aerospace industries.
According to Spalding, AR and VR technologies could be extraordinarily disruptive to how training is performed. For the first time, students can be immersed in an environment that is easily deployable at low cost and without the dangers of real hardware.
However, for broad adoption, there are challenges to overcome that entertainment applications can more easily avoid, such as density of environments and interaction haptics.
Back in 2016, longtime BioWare dev Jonathan Perry (who, as cinematics director, worked on the interactive cinematics of games like Mass Effect and Dragon Age) started his own VR studio Ractive.
This October, he's coming to XRDC in San Francisco to share what he's learned about simulating affecting, stressful situations in VR.
His presentation, appropriately titled "Performance Under Pressure: Simulating Stress in VR Training," is a promising part of XRDC's cutting-edge Education & Training track of talks.
You'll want to make time for this if you're at all curious about the power of VR experiences to transport people into new places and scenarios, as the Ractive CEO will showcase how VR training is being used to train folks for complex and dangerous tasks in a safe space.
As this year's XRDC event in San Franciso draws ever nearer, organizers are excited to announce another great talk that's taking place at the premier conference for virtual reality, augmented reality, and mixed reality creators!
It's a great and exceedingly timely presentation (part of XRDC's cutting-edge Education & Training track of talks) from the folks at unconventional educational startup Foundry10 (backed by Valve's Gabe Newell) that's all about "Designing VR Content with Students in Mind."
Presented by Foundry10 cofounder Lisa Castaneda & researcher Anna Cechony, this talk walks you through findings from applied studies conducted with over 3,000 adolescents using VR in educational settings.
As you get ready for XRDC in San Francisco later this year, organizers want to make sure you know about all the great stuff that awaits you at the premier AR/VR/MR dev conference -- especially with the great talks!
This is a big deal because XRDC is an improved version of VRDC that aims to encompass the rich and growing diversity of immersive experiences, from virtual reality to augmented reality and mixed reality technologies.
XRDC is happening October 29th and 30th in San Francisco at the Westin St. Francis Hotel. Now that registration is open, you'll want to look over XRDC passes and prices and register early to get the best deal! Use the promo code B600 by June 13 to save an additional $200 (a total savings of $600)!
Organizers of the Game Developers Conference and the Virtual Reality Developers Conference, the premier event for creators of immersive VR (and AR) experiences, are excited to announce that VRDC is evolving to become XRDC, a new event encompassing the rich diversity of immersive experiences.
This is exciting because XRDC promises to be the premier conference for virtual reality, augmented reality, and mixed reality innovation. The event is taking place October 29th and 30th at the Westin St. Francis Hotel in San Francisco, and now is the time to submit your pitches for talks!
Specifically, the XRDC Advisory Board is accepting submissions exploring virtual, augmented and mixed reality pertaining to healthcare, education, and training applications as well as both game and non-game entertainment-immersive development.
The 2018 Game Developers Conference, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, concluded Friday after a week of networking, learning and inspiration.
This year, the event saw a record attendance of 28,000 industry professionals at San Francisco’s Moscone Convention Center from March 19-23. GDC and VRDC will be returning to the Moscone Convention Center on Monday, March 18 to Friday, March 22, 2019. The call for submissions for GDC 2019 will open this summer.
Over the course of the week, the conference hosted a total of more than 750 lectures, panels, tutorials and roundtable discussions, along with more than 550 exhibitors on the GDC Expo Floor. The cutting-edge content of the VRDC@GDC returned this year with sessions highlighting key insights into virtual reality (VR) and augmented reality (AR) development.
GDC 2018 also featured the Vision Track, a series of mini-keynotes designed to provoke and inspire, which were presented by Supercell’s CEO Ilkka Paananen, Pixar’s Pol Jeremias-Vila and David G Yu, NYU Game Center Director Frank Lantz and Skydance Interactive’s Laralyn McWilliams.
Infinite Fall’s Night in the Woods took home the $30,000 Seumas McNally Grand Prize for Best Independent Game at the 20th annual Independent Games Festival Awards tonight. The ceremony took place as part of the 2018 Game Developers Conference at the Moscone Convention Center in San Francisco.
In addition to the grand prize, Night in the Woods also received top honors for Excellence in Narrative. Night in the Woods is an adventure game that focuses on exploration, story and character development within a lush, vibrant world. The full presentation of the Independent Games Festival Awards (IGF Awards), can be viewed on Twitch.
The night’s other multiple award winner was Baba Is You, a puzzle game created by developer Hempuli that allows players to alter the rules and game logic as a part of solving the puzzles. Baba Is You was recognized for Best Student Game and Excellence in Design.
Today Nintendo's The Legend of Zelda: Breath of the Wild was honored with the prize for Game of the Year at tonight’s 18th annual Game Developers Choice Awards ceremony during the 2018 Game Developers Conference at the Moscone Center