Organizers of Game Developers Conference 2013 are adding talks involving industry-leading IP for its March 2013 conference - including the design of the Promethean enemy for the Xbox 360 exclusive Halo 4, Kixeye on its rise to social game prominence, and IO Interactive's novel approach to animation used in Square Enix's multiplatform Hitman: Absolution.
Specifically, in 'The Design of New Enemies for Halo 4', 343 Industries' lead game designer Scott Warner will dissect the development of the new Promethean enemies. The studio had just taken over the legendary shooter franchise, and 343 knew every detail of its Prometheans would receive heavy scrutiny from Halo's dedicated fans.
Warner will present insights into "design philosophies, creative inspirations, gameplay prototyping, logic around iterative decision making for final characters, and key challenges faced along the way" of creating these alien antagonists.
Kixeye CEO Will Harbin, developer of Facebook titles War Commander and Backyard Monsters, will argue 'Death to Downloads' and will, instead, champion browser-based games for immersive experiences. Harbin's talk will include lessons on achieving long-term player retention and engagement. Kixeye's evolution, successes, and failures will exemplify these lessons, while Harbin reveals the secrets of highly monetizing free-to-play browser games.