In the latest update for GDC Europe 2012, show organizers have debuted a trio of notable sessions, including a look at Hitman: Absolution's crowds, and an eccentric talk on how breakdancing can make you a better developer.
These talks all fall within GDC Europe's Main Conference, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany.
The full details on these new sessions are as follows:
- First, Kasper Fauerby of Danish studio IO Interactive will host a Programming Track session explaining how the studio implemented the upcoming Hitman: Absolution's impressive looking crowd system, which includes as many as 500 onscreen characters at once.
In the aptly named "Crowds in Hitman: Absolution," Fauerby will discuss the system's design and implementation, giving attendees some insight into the benefits and complexities involved in creating believable and dynamic virtual crowds.
- Next, it might seem like an odd comparison at first glance, but Codemasters' Robbert-Jan Brems will explain how breakdancing relates to game development in the Visual Arts track session, "How Breakdancing Taught Me to be a Technical Artist."
Though relatively new to being a professional technical artist, the unconventional talk from Brems will outline how his nine years as a breakdancer have influenced his approach to solving day-to-day problems on the job. (Pictured: Break Dance, Commodore 64)
- Finally, over in the Business and Marketing track, Philip Reisberger, the chief revenue officer of the major German-headquartered online game company Bigpoint, will discuss free to play pricing strategies in a lecture dubbed "Dynamic Pricing."
Here, Reisberger will discuss how free to play games have changed the fundamentals of the video game business, while explaining why "intelligent collection and reading of the mass of data accruing from assessment can be the key to real improvement in monetizing free to play games."