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Applications are now open for the GDC Conference Associate program, where you can earn the equivalent of an All-Access Pass by putting in about 25 hours of on-site work.
GDC is thrilled to unveil the juries for the Nuovo Award, the Excellence in Design Award, and the Excellence in Narrative Award for the 2022 IGF Awards
Designer Josh Menke talks with GDC about his upcoming GDC Masterclass on matchmaking and ranking in competitive multiplayer games.
We chatted with Celia Hodent, PhD about why human psychology is a key part of game development, whether some games need it more than others, and her upcoming GDC Masterclass.
On GDC Podcast episode 26 we have Greg Lobanov, writer and director on the fantastic Independent Games Festival finalist Chicory: A Colorful Tale. He joins us to talk about making Chicory, puzzle design, and bringing creativity out of players.
Register by 11:59pm PT on January 26, 2022 to save on your pass for the Game Developers Conference, once again in-person for 2022!
Instructor Jason Della Rocca answers our questions about his GDC Masterclass course—and the most common pitfall to avoid when pitching your game.
On GDC Podcast episode 25 we have Justin Keenan, writer and narrative designer on ZA/UM's groundbreaking RPG Disco Elysium. Here are some highlights...