2012 Game Developers Conference show organizers have revealed major new talks featuring game design advice from Sid Meier, a Japanese game industry breakdown from Mega Man creator Keiji Inafune, and Riot Games on League of Legends' success with Dominion.
As part of GDC 2012's Main Conference, these talks will be categorized among its six discipline-specific tracks, spanning Audio, Business, Marketing & Management, Game Design, Production, Programming, and Visual Arts, and will take place between March 6 and March 9 at the Moscone Center in San Francisco.
Those interested in checking out all the exiting content in the show's Main Conference can do so by registering for an All-Access or Main Conference Pass via the event's official website (a specialized Audio pass is also available). Discounted prices for early registration will end Thursday, February 2.
The following major talks are among the newest additions to GDC 2012:
- In the Game Design track, the legendary Civilization creator Sid Meier (pictured) will host "Interesting Decisions," providing a detailed breakdown of how developers can make a player's gameplay decisions more interesting and rewarding.
Throughout his talk, Meier will examine a number of popular games to show developers how they can best present decisions to the player, and provide enough feedback to ensure a well-realized and satisfying experience.
- Elsewhere in the Game Design track, Capcom veteran and Mega Man co-creator Keiji Inafune (now of Comcept Inc.) will offer his thoughts on the challenges facing the Japanese game industry, particularly as Western developers continue to dominate the market.
His simultaneously translated talk, dubbed "The Future of Japanese Games," will consider the current trends and prevailing ideas in modern game development, and will identify what Japanese developers can learn from video game history.