Organizers of Game Developers Conference 2012 have debuted the latest batch of tutorials for the March event in San Francisco, featuring full-day sessions on HTML5, physics simulation, Scrum, and game usability.
These first-come first-served tutorials will take place alongside the GDC Summits on Monday, March 5th and Tuesday, March 6th -- the first two days of the five-day San Francisco-based event.
The tutorials will be open to those with an All-Access Pass or Summits & Tutorials Pass who select the tutorial during the registration process, and those interested in learning more about either of these options can do so at the official GDC website's passes page.
The newly-announced tutorials for Game Developers Conference 2012, part of a growing selection, include the following:
- In the in-depth "HTML5 Tutorial Day," Google software developer Rachel Blum and Bocoup programmer Darius Kazemi will share their experience and offer advice on creating games in HTML5. The full-day tutorial will open with a detailed overview on what game developers need to know about HTML5, followed by a series of lectures on art APIs, WebGL programming, brief postmortems of HTML5 games, and much more.
This session is targeted primarily at experienced game programmers, and will ensure that even developers with no prior knowledge of HTML5 will leave with a solid understanding of what it takes to build games for the web.
- Physics simulation has become an increasingly important aspect of game development, and the "Physics for Games Programmers" tutorial will return to GDC to focus on the tools and techniques developers should know when implementing physics in their games. A panel of speakers from Nvidia, AMD, Sony, Blizzard, and more will go over the various aspects of the simulation pipeline and demonstrate how common problems can be solved with standard mathematics and engineering know-how.
- Industry veteran and consultant Clinton Keith will host the "Scrum Essentials Tutorial," providing an in-depth overview of how Scrum works and what it means for game development. Keith has been actively employing Scrum development for more than eight years, and will leverage this experience to show how it can be used in studios of all sizes and for any type of game.