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2010 Independent Games Festival organizers have revealed the five IGF Mobile category finalists battling it out for Best Mobile Game at GDC, also debuting the IGF Audience award and revealing the hosts for this year's IGF Awards.
IGF Mobile Category Winners
After announcing finalists and honorable mentions late last month, the 2010 Independent Games Festival Mobile has named the category winners that will show their games at GDC and battle for the Best IGF Mobile Game prize.
After battling it out from a field of 170 top-notch entries, winners thus far include Secret Exit's physics-heavy Stair Dismount for iPhone, Powerhead Games' cunning color-based puzzle game Glow Artisan for DSi, and Tiger Style's acclaimed action game Spider for Apple's handheld.
The category winners for the 2010 IGF Mobile competition -- an event that celebrates excellence in games for the iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices -- are:
As less than 48 hours remain for Game Developers Conference 2010's early registration, organizers have revealed a surprise lecture from Metroid creator Yoshio Sakamoto, discussing design over his almost 30-year career at Nintendo.
In his first-ever Western lecture, Nintendo's Sakamoto will present a talk called 'From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiences', spanning his seminal multi-decade contribution to video games.
As the lecture description explains, Yoshio Sakamoto has been here from the start. In 1982 he joined Nintendo a year before the arrival of the Nintendo Entertainment System (NES) in Japan. He's worked as a developer for the entire history of the modern video game era, and is perhaps most noted for the Metroid franchise, where he has directed or supervised nearly every game in the series.
However, his development credits span a wide range of projects, with titles as diverse as WarioWare, Inc.: Mega Microgame$ and Rhythm Heaven. At times he and his teams juggled multiple notable projects such as these simultaneously.
Last year, while hard at work helping to supervise the upcoming Metroid title for the Wii system, titled Metroid: Other M, he also produced the Nintendo DS hit Tomodachi Collection. In this game Mii characters converse, sing and dance, and even dream. To date, it has sold more than 2.5 million copies in Japan.
As the early registration deadline approaches, GDC 2010 organizers have revealed new lectures by Pixar notables, Lionhead's Peter Molyneux, Double Fine's Tim Schafer, Final Fantasy XIII's director Motomu Toriyama, and fantasy writer R.A. Salvatore.
The announcements for Game Developers Conference 2010, which takes place March 9th-13th at the Moscone Center in San Francisco, add to a recently confirmed keynote from Civilization creator Sid Meier, alongside almost 350 other lectures, keynotes, and panels.
This set of Main Conference sessions, all taking place from March 11th-13th, bolster an already formidable line-up, with nine notable Summits (from Social/Online through Indie to iPhone and beyond) set up for March 9th-10th.
Organizers have now released details on the following major new lectures for the GDC 2010 Main Conference:
- Seminal CG movie makers Pixar are giving a pair of two-hour lectures at the event -- the Toy Story and Up creators' Matthew Luhn will lecture on 'Storyboarding/Story Development at Pixar: Work Methods and Insights', while the Bay Area company's Andrew Gordon will speak on 'Character Animation at Pixar: Work Methods and Insights'.
GDC 2010 organizers have revealed GDC Mobile/Handheld Summit sessions, with Google, Nintendo, Sony, Palm, and Apple (via the sister iPhone Games Summit) perspectives all represented at the March 9th-10th Summit.
The reconfigured Summit, taking place on the first two days of Game Developers Conference 2010 at the Moscone Center in San Francisco, is intended to be the premier professional conference for the creators, publishers, and distributors of portable games, both for consoles and mobile/smartphones.
Filled with hands-on information, case studies and debates, 2010's GDC Mobile/Handheld Summit will cover both successful business strategies and the nuts and bolts of development on mobile phones (Android, BREW, Windows Mobile, Java and more), as well as newly added support for portable consoles (PSP/PSP Minis, DS, DSi).
Some of the notable GDC Mobile Summit advisors from the world of handheld games include Capy's Nathan Vella (Might And Magic: Clash Of Heroes for DS), former Vodafone and EA exec Tim Harrison, and G3 Studios' Guido Henkel.
A number of significant talks have already been revealed on the Summit homepage. These include:
Organizers of the Game Developers Conference 2010 have unveiled this year's 24-page magazine-style Preview Guide, detailing essential information about the premier game development industry trade show.
Now freely available online in a digital format, the guide provides a plethora of easily digestable information on the event, which is being held March 9 to 13 in San Francisco's Moscone Center.
The 2010 Game Developers Choice Awards have announced that the key figures behind popular webcomic Penny Arcade, the Childâ€™s Play Charity and the Penny Arcade Expo events -- writer Jerry Holkins, artist Mike Krahulik and business guru Robert Khoo -- will be awarded the prestigious Ambassador Award.
The Special Award honors an individual or individuals who have "helped the game industry advance to a better place, either through facilitating a better game community from within, or by reaching outside the industry to be an advocate for video games and help further our art."
It is chosen by the elite Choice Awards Advisory Committee, part of the highest honors in game development acknowledging excellence in game creation, which includes game industry notables such as Ben Cousins (EA DICE), Harvey Smith (Arkane), Raph Koster (Metaplace), John Vechey (PopCap), Ray Muzyka (BioWare), Clint Hocking (Ubisoft), and many others.
Holkins, Krahulik and Khoo will receive their award for their genuine, gamer-friendly empire they've built over the past decade, lovingly skewering video game culture and developers while building up a following, events and an industry-leading video game charity that help epitomize the positive elements of 'gamer spirit'.
Organizers of Game Developers Conference 2010 have announced that Sid Meier, the Director of Creative Development and co-founder of Firaxis Games, will speak from his 25 years of experience in game design in the keynote address at GDC 2010 this March.
Best known for his work designing the genre-defining Civilization strategy game franchise, Sid Meier will present a keynote entitled "The Psychology of Game Design (Everything You Know Is Wrong)."
In this rare address, Meier will describe how real-world, historical and mathematical facts cannot form the foundation of a successful game design. Instead, Meier will argue, the driving force of a game's design should be the psychology of the player.
Along the way, the seminal game designer will draw illustrative examples from his canon to illustrate how the complexities of human psychology can inform game design more than the laws of logic, physics, or algebra. In this development model, egomania, paranoia and delusion become part of the designer's toolkit, as the player's perception becomes the real reality, connecting gameplay to the player's psychological experience.
The 2010 Independent Games Festival Mobile, an event that celebrates excellence in games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices, has named the finalists for its third annual competition, with a host of outstanding portable titles showcased this year.
This year's IGF Mobile marks a record number of entries with 170 titles submitted for the competition, up nearly 65 percent from last year's total, which itself was double over the previous year. The finalists for IGF Mobile will compete for $5,000 in prizes, including specialized awards for art, design, audio, technical prowess, and iPhone game creation, as well as the IGF Mobile Best Game award.
Some of the notable titles nominated for this year's IGF Mobile Awards include iPhone games such as double nominee, Tiger Style's Spider: The Secret Of Bryce Manor, downloadable games for Nintendo's DSi including Powerhead Games' Glow Artisan, and promising titles from a host of worldwide indie developers, from England's Studio FungFung through Finland's Secret Exit and beyond.
This year, overall winners in each category will be announced on Feb. 8, 2010, with the category winners receiving $500 in prizes, a place as an overall IGF Mobile Best Game finalist, and the opportunity to showcase their mobile game at the IGF Pavilion during Game Developers Conference 2010 in San Francisco this March.
In addition, all finalists for 2010's IGF Mobile competition -- whether category winners or not -- will receive one All-Access pass to attend GDC 2010 and attend the multiple mobile-specific Summits there, including the GDC Mobile/Handheld Summit and the iPhone Games Summit. (The IGF Mobile judges have also named three games in each category as 'honorable mentions' which - while not quite making it to become a finalist this year - are commended as some of the most intriguing and high quality independent mobile games of the year.)
The full list of finalists and honorable mentions for the 2010 IGF Mobile competition are:
Game Developers Conference 2010 organizers have announced that they are working together with Google "to celebrate and inspire the mobile and independent game development communities" by offering free Nexus One and Verizon Droid by Motorola phones to select attendees.
GDC 2010 organizers have revealed an initial set of Independent Games Summit talks for the March event, including notable lectures by Ron Carmel (World Of Goo) and Randy Smith (Spider).
The summit, now in its fourth year and taking place on March 9th-10th during Game Developers Conference 2010 at the Moscone Center in San Francisco, features lectures, postmortems and roundtables from some of the most notable independent game creators -- including many former and current Independent Games Festival finalists and winners.
Overall, the 2010 Independent Games Summit "seeks to highlight the brightest and the best of indie development, with discussions ranging from game design philosophy, distribution, business, marketing, and much more."
Advisors for the Summit include Independent Games Festival chairman Simon Carless and independent developers such as Flashbang Studios founder Matthew Wegner (Off-Road-Velociraptor Safari), as well as colleague Steve Swink (Shadow Physics).
With a final set of lectures to be announced soon, a number of major talks have been revealed on the Summit homepage. Highlights include the following:
- Indies and Publishers: Fixing a System That Never Worked
In IGS 2010's kickoff talk, 2D Boy co-founder Ron Carmel (World Of Goo) will discuss "the problems with the current model (a tenant farming ecosystem built upon a weak security model), contrast how Valve and Microsoft deal with developers, and propose that creating more transparency in the game industry will give rise to a healthy model for developers and publishers/distributors to work together."
- Increasing Our Reach: Designing To Grab and Retain Players
During his keynote talk, Looking Glass Studios veteran and Steven Spielberg collaborator Randy Smith (Thief) will talkk about the design concepts behind 'immediacy with depth', as applied to his recent iPhone hit Spider: The Secret Of Bryce Manor. He notes: "The indie games movement should be the wellspring of daring and innovative ideas, but we need a sizable and devoted audience to help us realize that potential. How do we reach more players? Is there something weâ€™re doing wrong?", and vows to look at design solutions.
The Independent Games Festival, the popular industry event highlighting and awarding the talents of independent game developers at Game Developers Conference 2010, has announced the winners of the 2010 IGF Student Showcase, which recognizes outstanding indie game development taking place on school and university campuses around the world.
This year's set of ten Student Showcase winners include titles such as Utrecht School of the Arts & USC's virtual paper-folding puzzle game Paper Cakes, DePaul University's first-person 'sound visualization' title Devil's Tuning Fork, and Chalmers University's ingenious card-shuffling platform game Continuity.
These ten games will go on to compete for the Best Student Game Prize, announced on stage at the Independent Games Festival Awards, held Thursday, March 11, 2010, in San Francisco at GDC 2010.
The Student Showcase-winning games -- all of which will also be playable at the IGF Pavilion on the GDC 2010 show floor -- were chosen from a remarkable field of entries by an opt-in subset of the more than 150 notable game industry figures judging the IGF Main Competition.
The full list of this year's winners is as follows:
The organizers of Game Developers Conference 2010 have revealed major Programming Track talks for the March 9th-13th event, including lectures on God Of War III, Splinter Cell: Conviction, Starcraft II, Uncharted 2 and more.
The announcements continue a set of GDC 2010 track-specific announcements, this one focusing on the Programming Track, which "focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds, a highly competitive sales environment, and increased demand for very high production values in games."
The subset of the Game Developers Conference 2010 Advisory Board tasked with programming this track include major industry figures such as Bungie's Chris Butcher, industry veteran Mark Cerny, and former EA fellow Chris Hecker.
Some of the highlighted Programming lectures just announced for the San Francisco Moscone Center-based event include the following:
- Shadows In God of War III
This lecture, conducted by SCEA's Ben Diamand, "provides a detailed view of Sony Santa Monica's approach to shadows in its upcoming title, God of War III. It covers the general techniques employed, and a variety of specific details about what features were supported and what tradeoffs were made."
- Designing for Performance, Scalability & Reliability: StarCraft II's Approach
Blizzard's Dominic Filion will present a detailed lecture "on how Blizzard approached engine development on StarCraft II, centering on aspects of developments that are central to Blizzard's philosophy: scalability, performance and robustness. Lessons learned throughout StarCraft II's development will be demonstrated and a variety of techniques to handle these issues will be presented."