Paris Game Developers Conference 08 (Paris GDC) has published its roster of featured speakers and sessions. The second French edition of the Game Developers Conference, the premier event for developers and publishers in the videogame industry, is scheduled for June 23-24 at the Coeur DÃ©fense Convention Centre in Paris. More than 50 sessions designed for developers looking to expand their expertise, network, and learn from their peers will be presented by industry experts and thought leaders at Paris GDC 08.
Highlighted sessions from the call for papers include:
- The Right Tools for the Write Job, by Mac Walters, Bioware
- Your Music Is the Game: Designing PHASE, the Other Project at Harmonix, by Chris Foster, Harmonix Music Systems
- The Free to Play Revolution, by Howard Marks, Acclaim
- Tackling High Level, Scalable Physics for Next Generation Game Engines, by Adam Moravanszky, NVIDIA
â€œItâ€™s a very exciting time right now in the game industry, as developers are creating blockbuster hits for both the core market and for those who donâ€™t call themselves gamers,â€ said Jamil Moledina, Executive Director, Game Developers Conference Events. â€œThis cross-section of the sessions we intend to field in Paris should provide a taste of the range of global breakthroughs that are driving European development today.â€
Sessions were selected by the Paris GDC advisory board, composed of international experts of the game industry, as well as the event organizers Think Services and Connection Events.