The Making of GDC: Planning GDC 2019 (and beyond!)

[In this opening blog, Game Developers Conference GDC GM Katie Stern discusses what's been going on since GDC ended in March, and sets the stage for a series of blogs going behind the scenes on how we put the event together.]

Come to XRDC for a postmortem look at the making of Beat Saber!

Want to get a behind-the-scenes look at the design and development of Beat Games' Beat Saber? Then you'll want to be at XRDC in San Francisco this October, because studio cofounder Jaroslav Beck will be there serving up fresh insights into the development of this remarkably popular VR rhythm game!

XRDC speaker Q&A: IBM's Reena Ganga on using AR to analyze data

At XRDC this year, IBM AR designers Reena Ganga and Jenna Goldberg will be presenting a talk on the company's work in data visualization in augmented reality. As many companies seek to parse the reams and reams of data and metrics they're relying on to improve their processes on a daily basis, Ganga and Goldberg will be showing off how they can use new visualization methods to help interpret and make use of that data.

Learn to design AR experiences for unpredictable spaces at XRDC

Organizers of XRDC, the premier AR/VR/MR innovation event, are happy to announce that Google will be presenting a talk at the October conference that will give you an inside track on designing augmented reality experiences that fit perfectly with the ever-changing hustle and bustle of our daily lives.

The XRDC Innovation track talk, titled "Designing for Unpredictable Experience Sizes in AR", will be presented by Google user experience designer Alesha Unpingco and promises to equip you with design techniques you can use when creating augmented reality content that reacts and adapts to different environment sizes.

At XRDC, see how Unity bridges the gap between AR design & engineering

As XRDC draws closer, we're excited today to announce another cuting-edge talk for this premier AR/VR/MR innovation event that promises key insights into how teams can better bride the gap between designing augmented reality experiences and engineering them.

Titled "Reasoning APIs: How to Translate AR Between Engineering and Design", this XRDC Innovation track talk will see Unity perceptual engineer Andrew Maneri revealing how the company has been researching a solution they call "reasoning APIs". These "reasoning APIs" are a new AR technique: equal parts coding, puzzle solving, and adventure-game-style ingredient substitution.

IGF 2019 opens call for judges!

Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance!

Come to XRDC and see how VR racer Sprint Vector became an eSport!

Organizers of XRDC, the premier AR/VR/MR innovation event, are proud to announce that Sprint Vector developer Survios will be at the San Francisco show this October to show you how they revamped the competitive virtual reality game for professional eSports play.

The XRDC Games & Entertainment track talk, titled "Sprint Vector: Evolving VR for the Esports Scene", will see Survios senior game designer Andrew Abedian reveals the grassroots evolution of their early speed-running prototype into a pioneer multiplayer title in VR esports.

Learn about building AR assistants for the blind at XRDC in October!

Technology can help make peoples' lives better, and as XRDC approaches organizers are happy to announce that the October event will host a cutting-edge talk about how augmented-reality tech can be of service to the blind.

As part of XRDC's Innovation track of talks, CalTech professor Markus Meister and Computation and Neural Systems PhD student Yang Liu will be speaking at length about their work in a session called "Powering a Cognitive Assistant for the Blind Using AR".

You'll want to see this, because the pair plan to present a cognitive assistant for blind persons based on the Microsoft HoloLens. The system identifies objects in the environment and gives them virtual voices, communicating maximally distilled knowledge in a way that is intuitive and natural to the human user. By interacting with these voices, the blind user gains all kinds of new abilities: from obstacle avoidance to formation and recall of spatial memories.

Devs, pitch your great and clever Design talks for GDC 2019!

If you've been sitting on a great idea for a talk that would fit in well with the Design track of talks at Game Developers Conference 2019, organizers want to hear it -- and soon!

That's because GDC 2019 organizers are only accepting submissions to present lectures, roundtables, panels, posters and tutorials through next Thursday, August 16th!

Next year's show is happening March 18-22 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.

It's going to be the 33rd edition of GDC, the world's largest and longest-running event serving professionals dedicated to the art and science of making games, and as always, organizers are looking for submissions of expert talks that would be a great fit for the show!

But of course, today we want to specifically highlight what GDC Advisory Board members are looking for in a great Design talk. With that in mind, here's a bit of guidance on what organizers are looking to see in a Design talk submission:

Study how top car companies are using XR in cool new ways at XRDC!

As XRDC draws closer, organizers are proud to announce there will be a great talk at the AR/VR/MR innovation conference that will reveal how mixed-reality tech is being used in cutting-edge ways by top automotive companies.

Titled "Mastering XR for Automative", the Innovation track talk will feature ZeroLight technical director Chris O'Connor walking attendees through the various ways ZeroLight automotive clients have incorporated mixed-reality tech, including BMW, Porsche, Toyota, Nissan, Audi and Pagani.

Make time for it in your XRDC schedule, because attendees are going to gain a unique understanding of the challenges faced when developing on cutting-edge hardware -- and how new graphics tech can be used to enhance XR experiences.

 

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