The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
Across the three days a wide range of documentaries and other filmed material based around the video game medium will be screened, some for the very first time -- so don't miss it!
Don't miss all the great GDC 2019 talks aimed at helping you become a better live game developer! Catch these talks from folks who've worked on Fallout 76, Armello, Path of Exile and more!
This is a special Classic Game Postmortem because you get 2 speakers and not 1 but 3 Saturn games discussed in-depth: the original Panzer Dragoon, Panzer Dragoon Zwei and RPG Panzer Dragoon Saga.
From an in-depth look at Ubisoft's AI-powered chatbot for players to AI-driven benchmarking systems and how AI can improve speech recognition in your game, GDC 2019 is packed with intriguing AI talks!
Alongside fellow producer Mark MacDonald and Tetris Effect director Takashi Ishihara, Mizuguchi will walk you through the game's production journey and share lessons learned along the way!
Come to GDC in March and hear how the Weta Gameshop team (born of a collaboration between Magic Leap and Weta Workshop) designed the eye-catching mixed-reality blast-'em-up Dr. Grordbort's Invaders!
Hey devs, make sure to leave some room in your GDC schedule for some of the insightful Developer Day sessions sponsored by industry leaders like Unity, Autodesk, Google, Amazon, Facebook, and more!
At GDC 2019 in March and you'll have the chance to spend a full day learning from some of the best and brightest in the game industry at the brand new, cutting-edge GDC 2019 Machine Learning Tutorial!
Mountains creative director Ken Wong returns to GDC this year to show you how the studio's critically-acclaimed debut mobile game was made!
A trailblazing game artist, director and producer, Kodama carved out a career in an industry historically inhospitable to women, eventually leading development of some of the most well-regarded JRPGs!
Good UI/UX is key: No matter how great your game is, people won't play it if it's a pain to learn and play. So come to GDC 2019 and learn useful UI/UX design strategies from the best in the business!
Veteran game dev John Salwitz, who's worked on everything from Rampart to Klax to Medal of Honor, will be at GDC 2019 in San Francisco the deliver a Classic Game Postmortem of Atari's arcade hit Paperboy!