Monday, March 18, 2019

The Board Game Design tutorial is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games, and hear about the design ethos that has shaped standouts in the resurgent world of board game development.

Featured 2018 Board Game Design Day Sessions

Board Game Design Day: Balancing Mechanics for Your Card Game's Unique "Power Curve"

Dylan Mayo (The Pokemon Company)

Board Game Design Day: Designing 'Race for the Galaxy': Making a Strategic Card Game

Tom Lehmann (Independent)

Mansions of Madness 2nd Edition: Postmortem of an App-Integrated Board Game

Andrew Fischer (Fantasy Flight Games)

Board Game Design Day Sessions at GDC 2019

Board Game Design Day Organizers

Soren Johnson

Mohawk Games

Geoff Engelstein

Mars International

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview




Connecting the Global Game Development Community