Monday, March 18, 2019
The Board Game Design tutorial is a one-day deep dive into the art and science of designing non-electronic board (and card) games. Featuring multiple notable speakers from the world of board game design, this is an opportunity to get deep into the design mechanics behind innovative and popular board games, and hear about the design ethos that has shaped standouts in the resurgent world of board game development.
Featured 2018 Board Game Design Day Sessions
Board Game Design Day: Balancing Mechanics for Your Card Game's Unique "Power Curve"
Dylan Mayo (The Pokemon Company)
Board Game Design Day: Designing 'Race for the Galaxy': Making a Strategic Card Game
Tom Lehmann (Independent)
Mansions of Madness 2nd Edition: Postmortem of an App-Integrated Board Game
Andrew Fischer (Fantasy Flight Games)
Board Game Design Day Sessions at GDC 2019
Board Game Design Day Organizers