Monday, March 18, 2019

Brought to you by leading hardware and software vendors in the industry, this day-long tutorial provides professional insight on how to create cutting-edge game graphics for game developers targeting the PC platform.

Featured 2018 Advanced Graphic Techniques Sessions

Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real-Time Reflections" & "Memory Management in Vulkan and DX12"

Max McMullen (Microsoft)

Maksim Aizenshtein (Futuremark)

Adam Sawicki (AMD)

Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray-Tracing Tech in 'Claybook'

Sebastian Aaltonen (Second Order)

Advanced Graphics Techniques Tutorial: The Latest Graphics Technology in Remedy's Northlight Engine

Tatu Aalto (Remedy Entertainment)

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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Connecting the Global Game Development Community