Monday, March 18, 2019
Brought to you by leading hardware and software vendors in the industry, this day-long tutorial provides professional insight on how to create cutting-edge game graphics for game developers targeting the PC platform.
Featured 2018 Advanced Graphic Techniques Sessions
Advanced Graphics Techniques Tutorial: "New Techniques for Accurate Real-Time Reflections" & "Memory Management in Vulkan and DX12"
Max McMullen (Microsoft)
Maksim Aizenshtein (Futuremark)
Adam Sawicki (AMD)
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray-Tracing Tech in 'Claybook'
Sebastian Aaltonen (Second Order)