Monday and Tuesday, March 18-19, 2019

Gain insights from experts developing immersive VR or AR experiences for entertainment (beyond games) in the Virtual Reality Developers Conference (VRDC) Entertainment VR/AR Track. Learn about VR and AR application design, implementation, and development for films, live events, museums, sports, and more. 


Attend VRDC with an All Access pass, or add VRDC to GDC Conference or GDC Summits pass.

Featured 2018 Entertainment VR/AR Conference Sessions

'CocoVR': Engineering a Cinematic Experience, Spherical Multi-Projection

Luke Schloemer (Magnopus), Xavier Gonzalez (Magnopus)

Automatic VR Previsualization from Natural Language Scripts

Sasha Schriber (Disney Research)

The Art of VR Microtalks

Ashley Pinnick (Google), Terence Tolman (Against Gravity), Angela Haddad (One Third Blue), Charity Everett (Artist in Residence Industry Lab), Carrie Witt (Owlchemy Labs), Alex Abou Karam (Game Designer, Independent)

Entertainment VR/AR Advisors

Pete Isensee

Oculus Research

 

Aaron Lemke

The Wave VR

Ikrima Elhassan

Kite & Lightning

Ethan Stearns

MWM Immersive

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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