Monday and Tuesday, March 18-19, 2019

Learn about virtual reality and augmented reality in game development across disciplines including Design, Production, Programming, and Visual Art at the Virtual Reality Developers Conference (VRDC). Be inspired by interesting and current work happening in VR and AR game development with valuable, actionable, and inspiring takeaways. 


Attend VRDC with an All Access pass, or add VRDC to GDC Conference or GDC Summits pass.

Featured 2018 Game VR/AR Conference Sessions

Mobile VR Is Awesome! Creating UI That Feels Great

Jeffrey Hesser (Harmonix), Kevin Cavanaugh (Harmonix)

Brown-Boxing to Spy Cameras: Playtesting VR Across Six Platforms

Shawn Patton (Schell Games)

Hardware vs. Software: UX Loops, 1960s to Now

Timoni West (Speaker Strategies)

Game VR/AR Track Advisors

Daniel Aasheim

Independent

Robin Hunicke

Funomena

Alex Schwartz

[unnamed next venture]

Chet Faliszek

Bossa Studios

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Art  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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Connecting the Global Game Development Community