Clint Hocking entered the game industry working for Ubisoft Montreal in July of 2001, when he began his career as a Level Designer, Game Designer and Scriptwriter on the original SPLINTER CELL. Along with writer JT Petty, Clint was honored for his writing work on the title with the first-ever Game Developer’s Choice Award for Excellence in Scriptwriting. Clint continued as Lead Level Designer, Scriptwriter, and Creative Director on SPLINTER CELL: CHAOS THEORY – the highest rated Splinter Cell to date with an aggregate review score of 94%. Clint then worked as Creative Director on the innovative and acclaimed FAR CRY 2. In 2010, Clint left Ubisoft and moved to San Francisco where worked as a Creative Director at LucasArts. From 2012 to the end of 2013, Clint worked as a designer at Valve. From 2014 until mid-2015 he worked for Amazon Game Studios in Seattle. He currently works at Ubisoft again, this time in Toronto.
Before games Clint worked in the web industry and experimented with independent filmmaking while earning an M.F.A in creative writing from the University of British Columbia. He maintains a blog at www.clicknothing.com.
Justin Thavirat has been working in the video game industry since 1994, when he answered a local job posting at school that read, "Do you like to draw and play video games? If so, please send your resume and portfolio to Blizzard Entertainment."
Since then, Justin has worked as an artist and senior art director at Blizzard Entertainment, contributing to game art, concept art, cinematic art, marketing illustrations and box covers for many of Blizzard's award-winning games in the Warcraft, StarCraft, Diablo and World of Warcraft series. Recently, Justin was lead artist on World of Warcraft, art director on World of Warcraft: The Burning Crusade, and is currently the senior art department supervisor for Blizzard’s creative development team.
Justin’s art has been featured in numerous publications and exhibits including Spectrum: The Best in Contemporary Fantastic Art, The Laguna Art Museum and the Smithsonian American Art Museum. Justin is a member of the Game Developers Conference advisory board and is also a senior council member for the Laguna College of Art and Design.
When not spending time with his wife and two boys, Justin’s passion is building exceptional art teams, cultivating a collaborative development culture, and empowering artists to achieve something greater than anyone thought possible.