Christian is the programming director at Naughty Dog where he has worked for 11 years shipping critically acclaimed games like the 'Uncharted' and 'The Last of Us' series.
In 2001 he moved from Sweden to follow his dream of one day having his name on the credits list of a successful game. His first job in the US was as a tester, and later as a programmer, at WMS Gaming making video slot machines. San Diego and High Moon Studios (formerly Sammy Studios) was the next stop in 2004 where he developed AI for the vampire-shooter 'Darkwatch' for PS2 and Xbox. In 2006 he joined Naughty Dog where his passion for game development has led him to work on AI, animation, job system, low-level optimization, network infrastructure, tools and more.
Clint Hocking entered the game industry working for Ubisoft Montreal in July of 2001, when he began his career as a level designer, game designer and scriptwriter level designer, game designer, and scriptwriter on the original 'Splinter Cell'. Along with writer JT Petty, Clint was honored for his writing work on the title with the first-ever Game Developer's Choice Award for Excellence in Scriptwriting. Clint continued as lead level designer, scriptwriter and creative director on 'Splinter Cell: Choas Theory', the highest rated 'Splinter Cell' to date with an aggregate review score of 94%. Clint then worked as creative director on the innovative and acclaimed 'Far Cry 2'. In 2010, Clint left Ubisoft and moved to San Francisco where worked as a creative director at LucasArts. From 2012 to the end of 2013, Clint worked as a designer at Valve. From 2014 until mid-2015 he worked for Amazon Game Studios in Seattle. He currently works at Ubisoft again, this time in Toronto. Before games Clint worked in the web industry and experimented with independent filmmaking while earning an M.F.A in creative writing from the University of British Columbia. He maintains a blog at www.clicknothing.com.
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