GDC 2018 | March 19 — 23, 2018 | Moscone Convention Center | San Francisco, California


|    Audio
Monday, February 27 & Tuesday, February 28, 2017

The AI Summit features panels and lectures from top game AI programmers in the industry. Organized as a collective effort by the AI Game Programmers Guild, this event promises to give you an inside look at key architectures and issues within successful commercial games, as well as let you eavesdrop on conversations, debates, and rants on how game AI can move forward. This summit is targeted toward the intermediate to advanced programmer who wants deeper insight into the world of game AI, however anyone who is interested in what AI can offer next generation games will find invaluable insights and lessons from the speakers.

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Beyond Framerate: Taming Your Timeslice Through Asynchrony
Ben Sunshine-Hill (Havok)
While Moore's Law continues to faithfully bestow more processing power on us, the demand for increasingly more complex game systems continues to leave little time for extended AI processing. Unfortunately, exceeding the AI's designated time slice by even a small amount can lower a game's framerate, rendering many potentially useful AI techniques impractical. This talk describes how to implement an asynchronous task processing system which can smooth CPU spikes, leverage idle cores, and guarantee an exact processing time limit for their AI step allowing programmers to still use complex and long-running AI computation in a real-time video game without compromising simulation quality.


Aleissia Laidacker
Aleissia is a game programmer-designer-producer who has been working as a programmer for 16 years and developing games at Ubisoft for 10 of them. She was Lead AI on multiple 'Assassin’s Creed’ games. Her passion for design has pushed her teams to think about why we are developing our games rather than just how we develop them. She empowers her teams to think outside of the box through game jams and experimentation. As part of the Diversity Committee at Ubisoft, she mentors kids and gives talks at schools to inspire young girls to pursue careers in tech and games.  
Dave Mark
Intrinsic Algorithm
Dave is the president and lead designer of Intrinsic Algorithm, an independent game development studio in Omaha, Nebraska. He does consulting on AI, game design, and mathematical modeling for clients ranging from small indie game studios to AAA companies including EA, Sony Online Entertainment, and ArenaNet.

Dave is the author of the book "Behavioral Mathematics for Game AI" and is a contributor to the "AI Game Programming Wisdom", "Game Programming Gems", and "Game AI Pro" book series. He has also spoken at numerous game conferences and universities around the world on the subjects of AI, game theory, and psychology of games.

He is a founding member of the AI Game Programmers Guild and has been a co-advisor for the previous AI Summits at GDC.

Dave continues to further his education by attending the University of Life. He has no plans to graduate any time soon.
Steve Rabin
DigiPen Institute of Technology
Steve has been a principal figure in the game AI community for over a decade. After working as an AI engineer at several Seattle startups, he managed and edited six game AI books including the recent "Game AI Pro" series and the "AI Game Programming Wisdom" series. He also edited the book "Introduction to Game Development" and has over two dozen articles published in the Game Programming Gems series. He's been an invited keynote speaker at several AI conferences and founded the AI Game Programmers Guild in 2008. Steve has taught game AI since 2006 at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.