Kinematics and Other Techniques for Managing the Creative Process
Laura Fryer (WB Games Seattle)
The heart of creation is mysterious and at some level unknowable. How can we stay true to ourselves, and our teams in the ever changing games business. We will explore game development as a creative process and discuss how to support and lead that process within the constraints of business, with examples from Crimson Skies, Gotham City Impostors and Xbox among others.Drawing from years of working on the publishing side internal development, this talk will cover different techniques and strategies for managing the fundamentally unpredictable process of making a game. No one way of managing a game works for every studio and team but everyone should walk away with a practical example or two to try.
This talk is designed to help team leads and producers with different techniques that they can use for managing the design process within the constraints of business.