GDC 2018 content. GDC 2019 coming soon.
Discover the most innovative and exciting ideas in game education in the Educators Summit on Monday and Tuesday, March 19-20, 2018. Learn best practices to bring back to your classrooms and experimental approaches that will advance the field for the next generation of students. Join educators from established game development programs and new game course creators for professional development and to explore challenges together. Register for an Educators Summit pass to attend (or choose an All Access or GDC Conference+Summits pass).
Katherine Isbister is a leading researcher in games and human computer interaction. She is Professor of Computational Media at the University of California Santa Cruz, and Director of the Center for Games and Playable Media. Her research focuses on designing games that heighten social and emotional connections for players, toward innovating design theory and practice. Her lab's games have been featured in venues including IndieCade (‘Yamove!' Finalist in 2012; ‘SceneSampler' Featured 2017) and the World Science Festival. Isbister's book on game character design, Better Game Characters by Design, was nominated for a Game Developer Magazine Frontline award. Her edited volume, Game Usability, brings together best practices in game playtesting and user research. Her most recent book, How Games Move Us, explores connections between game design and player emotional responses.
Miguel Sicart is an Associate Professor at the Center for Computer Games, IT University of Copenhagen. His research has focused on the ethics of digital games and game design. He teaches courses on game design and experimental digital play design, and was Head of Program for the IT University's GAMES MsC between 2009 and 2013. His more recent work explores the nature of play, with a particular interest in the ludic aspects of computational technologies. He is the author of The Ethics of Computer Games, Beyond Choices: The Design of Ethical Gameplay, and Play Matters (The MIT Press, 2009, 2013, 2014).