IGDA Education Summit
Sessions | Speakers | Advisors
The IGDA Education Keynote is in!
Monday & Tuesday, March 23-24, 2009
Essential Tools for Game Education Success
At the 2009 IGDA Education Summit game educators will discover experimental and inventive educational approaches that they can bring back to the classroom. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day/2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes will be given by Jane McGonigal from the Institute of the Future and Jesse Schell from ETC Carnegie Mellon and Schell Games. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula.
JUST ANNOUNCED! Highlighted Sessions:
- Learning to Make Your Own Reality: How to develop games that re-invent life as we know it
Speaker(s): Jane McGonigal (Avant Game) - Non-Digital Design Workshop
Speaker: Brenda Brathwaite (Savannah College of Art & Design), Charles Shami (Savannah College of Art & Design), Ian Schreiber - Rapid Prototyping with Blender Workshop
Speaker: Jeremy Gibson (Masters of Digital Media Program)
To view all IGDA Education Summit sessions, click here.
IGDA Education Summit Advisor:
Susan Gold
International Development Manager & Faculty, Masters of Digital Media Program, Great Northern Way Campus
Chairperson, IGDA Education SIG
Susan Gold holds the dual position of International Development Manager and Faculty member at the Masters of Digital Media (MDM) Program at Great Northern Way Campus in Vancouver, Canada. Susan cultivates international business relationships to attract industry projects and develop student recruitment, internship and employment initiatives. As faculty, Susan shares her vast and diverse industry knowledge with the masters’ students of the program. Susan is also chair of the IGDA Education SIG, sits on a number of university advisory boards worldwide and serves as an academic consultant for numerous companies and schools in game education. Susan’s work with the IGDA Ed SIG has created many resources for instructors in game education. Currently, she is building an international outreach campaign, organizing of the 1st Annual Global Game Jam and developing tools and resources for educator professional development. Throughout her career, Susan has demonstrated her natural talent of working with industry to help build academic relationships and integrate their recommendations in education. Susan is an artist, teacher, and activist with a specialization in digital art, new media and videogames. Her artwork and writing have been featured in numerous galleries, museums and publications.
Check back for session and speaker updates!
To register for the IGDA Education Summit, you will need to purchase an All Access Pass or Summits and Tutorials Pass.













