IGDA Education Summit
Sessions | Speakers | Advisors
Monday & Tuesday, March 23-24, 2009
Rooms 2002 & 2004, West Hall
Essential Tools for Game Education Success
At the 2009 IGDA Education Summit game educators will discover experimental and inventive educational approaches that they can bring back to the classroom. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day/2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes will be given by Jane McGonigal from the Institute of the Future and Jesse Schell from ETC Carnegie Mellon and Schell Games. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula.
Keynotes:
- Learning to Make Your Own Reality: How to develop games that re-invent life as we know it
Speaker: Jane McGonigal (Institute for the Future) - A Guided Tour of The Art of Game Design: A Book of Lenses
Speaker: Jesse Schell (ETC Carnegie Mellon, Schell Games)
Highlighted Sessions:
-
The Blender Game Engine
Speakers: Jeremy Gibson (Great Northern Way Campus), Stephen Danic (Great Northern Way Campus) - Game Design Improv
Speakers: Brenda Brathwaite (Savannah College of Art & Design), Ian Schreiber (Game Developer & Professor), Charles Shami (The Savannah College of Art & Design) - Student Independent Game Festival (IGF) Post-Mortem
Speakers: Magy Seif El-Nasr (Simon Fraser University), Celia Pearce (Experimental Game Lab & Emerge, Georgia Institute of Technology)
To view all IGDA Education Summit sessions, click here.
IGDA Education Summit Advisor:
Susan Gold
Director of Game Program Review
Chairperson, IGDA Education SIG
Susan Gold is director of the Game Program Review, a consulting firm specializing in game education for both industry professionals and students. The firm offers a speakers bureau with workshops and lectures specific to the game industry. The firm also serves as an academic consultancy for schools developing game curricula. Susan’s personal focus is on collaboration, which resulted in the 1st Annual Global Game Jam (http://globalgamejam.org), an experiment in creativity and innovation with 1650 participants in 53 locations in 23 countries that inspired 360 games in a 48 hour time span. Susan is also chair of the IGDA Education SIG, sits on a number of university advisory boards worldwide. Susan’s work with the IGDA Ed SIG has created many resources for instructors in game education. Currently, she is building an outreach campaign to meet the needs of educators worldwide, and she continues to develop tools and resources for educator professional development. Throughout her career, Susan has demonstrated her natural talent of working with industry to help build relationships and integrate their recommendations in education. Susan is an artist, teacher, and activist with a specialization in digital art, new media and videogames. Her artwork and writing have been featured in numerous galleries, museums and publications.
Check back for session and speaker updates!
To register for the IGDA Education Summit, you will need to purchase an All Access Pass or Summits and Tutorials Pass.















