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|    Programming
Monday, February 27 & Tuesday, February 28, 2017

The GDC Education Summit is dedicated to bringing forward the most innovative and exciting ideas in game education today. Attendees will discover new experimental and inventive educational approaches as well as best practices that they can bring back to their faculty and classrooms. The summit brings together educators from established game development programs with new game course creators that want to understand the challenges they'll face in the next few years. It is a great professional development opportunity that will explore how new areas of game education will advance the field for the next generation of students.

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A Course About Game Balance
Ian Schreiber (Rochester Institute of Technology)
Game balance is a task that must be performed on virtually every game, and is thus vitally important to a game designer. Yet there are no textbooks, few writings, and even fewer classes that look at this niche topic in depth. What would a game balance course look like? In this session, game designer and educator Ian Schreiber will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.


Katherine Isbister
UC Santa Cruz
Katherine Isbister is a leading researcher in games and human computer interaction. She is Professor of Computational Media at the University of California Santa Cruz, and core faculty in the Center for Games and Playable Media. Her research focuses on designing games that heighten social and emotional connections for players, toward innovating design theory and practice. Her lab's games have been featured in venues including IndieCade (Yamove! Finalist in 2012) and the World Science Festival. Isbister's book on game character design, Better Game Characters by Design, was nominated for a Game Developer Magazine Frontline award. Her edited volume, Game Usability, brings together best practices in game playtesting and user research. Her most recent book, How Games Move Us, explores connections between game design and players’ emotional responses.
Michael Mateas
UC Santa Cruz
Michael is recognized internationally as a leader in AI-based interactive entertainment. He is the founding chair of the new department of Computational Media at UC Santa Cruz, a department which grew out of Computer Science and combines CS, art and design to invent new forms of interactive experiences. He founded and co-directs the Expressive Intelligence Studio, one of the largest technical game research groups in the world and is also the founding director of the Center for Games and Playable Media at UC Santa Cruz. Credits include Prom Week, a social simulation-based interactive story and puzzle game, and Facade - the world's first AI-based interactive drama. Michael has given numerous keynote addresses and paper presentations at conferences worldwide. He received his Ph.D. in Computer Science from Carnegie Mellon University.
Ian Schreiber
Rochester Institute of Technology
Ian Schreiber has been in the industry since the year 2000, first as a programmer and then as a game designer. He has worked on six published game titles and two serious game projects, and is a co-founder of Global Game Jam. Ian has taught game design and development courses at a variety of two-year and four-year schools, and is currently an assistant professor at RIT.
Jeff Watson
University of Southern California School of Cinematic Arts
Jeff Watson is an artist, designer, and Assistant Professor of Interactive Media and Games at the University of Southern California School of Cinematic Arts. His work investigates how game design, pervasive computing, and social media can enable new forms of storytelling, participation, and learning. He is a Director at the Situation Lab, a design research laboratory cross-sited at USC and OCAD University, and is an associate faculty member at the USC Game Innovation Lab. As a designer, Jeff has consulted and produced commissioned work for a variety of institutions and companies, including UNESCO, Intel, BMW/Mini, the USC School of Cinematic Arts, Boeing, Tiltfactor, Take Action Games, the Worldbuilding Institute, and the Institute for Multimedia Literacy.