GDC | Advanced Graphics Techniques Tutorial

Advanced Graphics Techniques Tutorial

Brought to you with the collaboration of the industry's leading hardware and software vendors, the day-long Advanced Graphics Techniques Tutorial provides an in-depth look at how DirectX technologies can be applied to creating cutting-edge PC game graphics.

2017 Highlighted Sessions


All Access, GDC Conference + Summits, or GDC Summits Pass required.

Advanced Graphics Tech: "D3D12 and Vulkan Done Right" & "Wave Programming in D3D12 and Vulkan"
Gareth Thomas (AMD)
David Lively (AMD)
Holger Gruen (NVIDIA)
"D3D12 and Vulkan Done Right": Gareth Thomas (AMD) will discuss how with great power comes great responsibility and it is down to the game developer to feed the GPU correctly on explicit APIs. This talk focuses on key areas which AMD and NVIDIA have both found to require careful consideration.
Advanced Graphics Tech: How to Thrive on the Bleeding Edge Whilst Avoiding Death by 1,000 Paper Cuts
Jurjen Katsman (Nixxes)
A DirectX 12 development story told by Jurjen Katsman CEO of Nixxes, PC developers of AAA games 'Deus Ex: Mankind Divided' and 'Rise of the Tomb Raider'. During this talk, Jurjen will share the expectations set, challenges faced and lessons learned by his teams during their vast experience with DirectX 12 development.

Advanced Graphics Techniques Tutorial Advisors


image
Gareth Thomas
 
Gareth Thomas is a Developer Technology Engineer at AMD helping European developers optimize their games for AMD GPUs. Prior to working for AMD, Gareth was a Principal Programmer at Codemasters working on the DiRT and GRID series of games.
 

Follow Us

Our Community

  • Game Developers Choice Awards
  • Independent Games Festival
  • Gamasutra
  • GDC Vault