The Level Design Workshop returns for the eighth consecutive year bringing together another all-new docket of talks spanning a variety of topics that will interest working and aspiring level designers across the game industry.
Historically, LD Workshop presentations run the gamut from sharing specific techniques, to in-depth analysis of shipped games, to introspective explorations of "big" concepts that affect level designers/teams, as well as providing guides to process and workflow.
For 2018, Clint Hocking and Joel Burgess have curated a diverse mix of established and emerging voices from all corners of the level design world to present an entertaining and enlightening agenda of talks for attendees.
Level Design Workshop takes place on Tuesday, March 20, 2018. Seating is on a first-come, first-served basis.
All Access, GDC Conference + Summits, or GDC Summits Pass required.
GDC Tutorials offer a full day of in-depth information and cover a range of game development disciplines on Monday and Tuesday, March 19-20, 2018. View all GDC Tutorials on Session Scheduler.