GDC 2018 | March 19 — 23, 2018 | Moscone Convention Center | San Francisco, California

Storytelling Fundamentals in a Day

GDC 2018 Content. GDC 2019 coming soon.

This dynamic, engaging presentation on the fundamentals of story development is designed for anyone and everyone interested in improving the narrative quality of their games. Hosted by Marvel and Telltale writing veteran Evan Skolnick, this comprehensive tutorial covers narrative structure, vibrant character development, storytelling best practices, and more.

Nearly every member of a development team ultimately contributes to the implementation of the game's narrative, and so becomes, to one degree or another, a storyteller. But without a shared language of story spoken by all team members, an unfocused narrative result is almost inevitable. This session is designed to provide that common frame of reference, so that everyone on the team is driving the game story in the same direction.

Prior attendees of this popular, long-running tutorial (a broad mix of designers, artists, engineers, producers and writers) have called it "amazing" and "essential knowledge to further the medium."

Storytelling Fundamentals takes place on Monday, March 19, 2018. Seating is on a first-come, first-served basis.

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Storytelling Fundamentals in a Day
Evan Skolnick (Independent)
This dynamic, engaging presentation on the fundamentals of story development is designed for anyone and everyone interested in improving the narrative quality of their games. Hosted by Marvel and Telltale writing veteran Evan Skolnick, this comprehensive tutorial covers narrative structure, vibrant character development, storytelling best practices, and more. Nearly every member of a development team ultimately contributes to the implementation of the game's narrative, and so becomes, to one degree or another, a storyteller. But without a shared language of story spoken by all team members, an unfocused narrative result is almost inevitable. This session is designed to provide that common frame of reference, so that everyone on the team is driving the game story in the same direction. Prior attendees of this popular, long-running tutorial (a broad mix of designers, artists, engineers, producers and writers) have called it "amazing" and "essential knowledge to further the medium."

Storytelling Fundamentals in a Day Organizers


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Evan Skolnick
Independent
With over 25 years of combined story and game development experience at world-class entertainment companies such as Marvel, Activision, Lucasfilm and Telltale, Evan Skolnick brings a unique perspective to narrative experiences in the games we play. An active game writer, college instructor and international speaker, he has imparted core storytelling techniques and knowledge to well over a thousand working game development professionals. He is the author of Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques.

Recent game projects to which Skolnick has contributed include Cuphead: Don't Deal with the Devil, The Walking Dead: A New Frontier, Batman: The Enemy Within, Mafia III, and Star Wars: Battlefront. Prior to that he's worked on titles such as Dying Light, Marvel: Ultimate Alliance 2, The Godfather: Five Families, Over the Hedge, Spy Muppets and many others.
 

GDC Tutorials offer a full day of in-depth information and cover a range of game development disciplines on Monday and Tuesday, March 19-20, 2018. View all GDC Tutorials on Session Scheduler.

 

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