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Monday, March 14 & Tuesday, March 15 2016

The Game Narrative Summit covers interactive narrative in all its forms, from AAA blockbusters to indie games to mobile/social projects. The event features an all-star lineup of speakers from every corner of the discipline. Session content ranges from the advanced and theoretical to practical case studies and advocacy for writers, designers, producers, and others seeking to expand their understanding of game narrative. The Game Narrative Summit attracts attendees from all over the world with a passionate interest in the ongoing evolution of interactive storytelling as a driving force in the future of entertainment.

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From Jem to CastleVille - A "Truly Outrageous" Game Narrative Postmortem
Christy Marx (Zynga)
As the creator of Jem and the Holograms and writer on hit franchises such as G.I. Joe, TMNT and He-Man, among others, Christy Marx has built an inspiring career bringing the craft of storytelling to new platforms that span from animation to comics to mobile games. Join Christy as she shares learnings from crafting narrative within mobile games. In this narrative design postmortem for CastleVille Legends, learn how narrative development intersects with mobile game design, and how the same principles used to write for animation and comics can be applied to games.
Beyond Binary Choices: How Players Engage with Morality
Amanda Lange (Microsoft)
In a speech at PAX in 2013, Peter Molyneux lamented that a very small amount of the players of Fable experienced its evil story content. Is this true? Amanda Lange from Microsoft surveyed over 1000 gamers to see how these players interact with a game system that allows the player to choose a "good" or "evil" path through a game story. An important question was also added: do players play twice? You may be surprised at the results and what this says about these moral choices in game design and how they could evolve.


Tom Abernathy
Riot Games
Tom Abernathy is a senior narrative designer at Riot Games. His major game credits include Halo: Reach, Destroy All Humans! and Destroy All Humans! 2, The Saboteur, Crimson Alliance and Kinect Rush: A Disney-Pixar Adventure. In 2009, he was named to "The Gamasutra 20: Top Game Writers." An award-winning screenwriter, Tom has written numerous optioned feature film scripts and teleplays; Bad Country, starring Willem Dafoe and Matt Dillon and based in part on Tom's screenplay The Real Deal, will be released later this year by Sony Pictures. A veteran of Microsoft Studios and the late, great Pandemic Studios, Tom holds an MFA in Film Production from the University of Southern California's School of Cinematic Arts and a BA with Highest Honors from Oberlin College. Originally from Atlanta, he now splits his time between Seattle and Los Angeles. Follow him on Twitter @tomabernathy.
Lev Chapelsky
Lev Chapelsky is a founding partner and GM for Blindlight, a Hollywood-based company that works exclusively for the video game industry, providing game producers with consultative advice on working with outsource talent, as well as soup to nuts production of outsourced projects. Blindlight's core disciplines include story development, script writing, celebrity acquisition and voiceover production.

Since its founding in 2000, Blindlight has earned over 300 game credits and a client list that includes 19 of the top 20 game publishers. Blindlight continues to work as part of extended development teams on original game properties, including the Halo, Splinter Cell, Far Cry, Elder Scrolls, Dishonored, Fallout, Tomb Raider, Guild Wars and Destiny franchises, and on dozens of film and TV licensed properties. Lev holds a B.F.A. degree from Notre Dame, an M.B.A. from UCLA and a degree in International Business Management from The Stockholm School of Economics.
Richard Dansky
Ubisoft/Red Storm
As Central Clancy writer, Richard has been with Red Storm/Ubisoft for over a decade. He has worked on games in series such as Splinter Cell, Ghost Recon, Rainbow Six, Far Cry and Might and Magic, with his most recent title being Splinter Cell: Blacklist. A former executive of the IGDA Writers' Special Interest Group, Richard is the author of six novels and one short fiction collection. He has also contributed to numerous books on games and game design, including the award-winning, "Hobby Games: The 100 Best." Previously, Richard worked on more than a hundred role-playing game books for White Wolf Game Studios. His published work includes short fiction as well as literary criticism, book and music reviews, humor and a brief stint as the world's greatest authority on Denebian Slime Devils. He lives in North Carolina with his wife, Dr. Melinda Thielbar. You can find him online at
Mary DeMarle
Eidos Montreal
Mary DeMarle has worked in the game industry as both a freelance contract writer and a full-time narrative game designer/writer for over 15 years. Her work crosses genres and playstyles, and includes such award-winning titles as Deus Ex: Human Revolution, Homeworld II, Myst III: Exile, Myst IV: Revelation, Dungeon Siege: Broken Sword and the Splinter Cell license. She is currently working as the executive narrative director at Eidos Montreal.
Susan O'Connor
Susan O'Connor Writing Studio
Susan O'Connor is a writer. She works with studios to create worlds and adventures for video games. Titles in her portfolio have sold over ten million copies and generated more than half a billion dollars in sales. Gamasutra has named her as one of the top writers working in the video game industry today. She has been a featured speaker at SXSW, TEDx and the Austin Film Festival. A native of Austin, O'Connor now lives in San Francisco and splits her time between game projects, TV assignments, and surfing. She is represented by United Talent Agency.