GDC 2018 content. GDC 2019 coming soon.
Learn the nuts and bolts of great game design and successful business strategies for games on mobile platforms, including iOS, Android, and Amazon in the GDC Mobile Summit, Monday and Tuesday, March 19-20, 2018. Join top game developers from around the world to share ideas, discuss best practices, and shape the future of mobile gaming.
All Access, GDC Conference + Summits, or GDC Summits Pass required to attend summit sessions (M-T).
Frank Cartwright brings over two decades of experience in online, social, mobile, casino, lottery, and free-to-play gaming across all genres and platforms. Frank is currently working on a stealth mode effort to disrupt the global lottery game space. Prior to that, he served as COO/SVP of Product and Platform Development at Reloaded Games (formerly K2 Network, Inc.), where he oversaw the product development of the free-to-play publishing platform GamersFirst.com, as well as publishing Gamersfirst LIVE! Prior to Reloaded Games, he served as vice president of online entertainment at the GameShowNetwork (GSN), where he oversaw the product development, technology implementation, and administration of GSN.com, the network's emerging casual games site. Prior to GSN, he served as vice president of product development and engineering at Global Gaming League (GGL), a worldwide leader in organized, competitive online and live video game tournaments and events. Prior to GGL, he served as vice president of production for SkillJam Technologies, where he played an instrumental role in the company's growth and globalization efforts, handling all technical development and production. Frank began his career in gaming in 1995 at Dreamers Guild, as lead software engineer on Turner Interactive's ‘Dinotopia’ PC game. From there he joined Disney Internet Group (DIG), creating dozens of Java, Flash and Shockwave online games and building Disney's online multiplayer gaming platform. Frank has a BS degree in business management.
It's hard to have a serious conversation about gaming without mention of Steve. It's also hard to have a humorous conversation about gaming without mention of him. Steve's contributions to the industry began in 1981 at the legendary adventure game company Infocom, where his titles included 'Planetfall', 'The Hitchhiker's Guide to the Galaxy' (in collaboration with Douglas Adams), 'Leather Goddesses of Phobos', and 'Zork Zero'. Steve has been VP of Games for King, VP of Creative for GSN, and VP of Game Design for Playdom/Disney Interactive. Steve co-founded Boffo Games and has also held senior creative posts at Blue Fang, Floodgate, and WorldWinner. Over his prolific career, Steve has consulted with teams at Activision, Blizzard, EA, Harmonix and Hasbro, to name a few. A former board member of the IGDA, Steve organizes the Mobile Game Summit at the GDC as well as the annual Game Designers Workshop. Steve holds a degree in construction project management from MIT, but otherwise assures us that he did not waste his four years there.
After graduating from USC in Classics and Game Design, Katrina jumped into the world of social and mobile games at Grab Games. There she worked on a variety of games and carved a path into production after spending a few years as a game designer. She worked at TinyCo on ‘Family Guy: Quest for Stuff’ before ending up at Kongregate where she works currently. At Kongregate she spent the last few years leading the production charge for ‘Animation Throwdown’. She is now a Studio Operations Manager working with Kongregate’s internal studios.
Monday, March 19 6:30p-8:30pm | West Hall, Level 2
Since its founding in 2007, Zynga's mission has been to connect the world through games. To-date, more than 1 billion people have played Zynga's games across Web and mobile, including FarmVille, Zynga Poker, Words With Friends, Hit it Rich! Slots and CSR Racing.