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GDC

CONFERENCE

The Summit Call for Submissions closed on October 23, 2012. Please click here for submission details and topics of interest.

GDC returns to San Francisco March 25 - 29, 2013 (Monday - Friday) for five days of sessions, tutorials, bootcamps, and roundtable discussions on a comprehensive selection of game development topics taught by leading industry experts. From year to year, the GDC continues to define market innovations and provide insight into the future of gaming.
Sessions at the GDC are divided into seven tracks and eight summits. This year's main conference tracks include the following:

GDC TRACKS

Audio Track logo
Audio Track
The Audio Track brings the industry's top professionals to share their knowledge and experience from the real-world, addressing these unique problems: aesthetic, technical, business, logistical and then some.
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Business & Management Track logo
Business, Marketing & Management Track
The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.
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Game Design Track logo
Design Track
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master...
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Production Track logo
Production Track
In recent years, game industry production challenges have been split between massive budgets for AAA console games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
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Programming Track logo
Programming Track
As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds...
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Visual Arts Track logo
Visual Arts Track
The Visual Arts Track strives to educate artists and technical artists about methods for producing game art and animations; from stellar concept art techniques to post production best practices. Our focus for GDC 2012 is how to produce exceptional art while reducing costs.
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Monetization Track logo
Monetization Track (sponsored)
The Sponsored Monetization Track at GDC will contain three full days of content (Wed-Fri), focusing on the current and future opportunities for monetizing social network titles, free-to-play web games, kid-friendly online titles and large-scale MMOs. Leading payment providers will share the pitfalls, successes and best practices in this thriving and competitive marketplace...
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SESSION HOURS

SESSION HOURS
Monday
Coffee Break:
   9:30am-10:00am

Summits, Tutorials & Dev Days:
10:00am-5:30pm

Summits, Tutorials & Dev Days Break:
12:00pm-1:30pm
SESSION HOURS
Tuesday
Coffee Break:
   9:30am-10:00am

Summits, Tutorials & Dev Days:
10:00am-5:30pm

Summits, Tutorials & Dev Days Break:
12:00pm-1:30pm
SESSION HOURS
Wednesday
Flash Forward:
  9:00am-10:30am

Sessions:
   11:00am-12:00pm

Lunch Break:
   12:00pm-2:00pm

Sessions:
   2:00pm-3:00pm

Coffee Break:
   3:00pm-3:30pm

Sessions:
    3:30pm-6:00pm

SESSION HOURS
Thursday
Coffee Break:
   9:30am-10:00am

Sessions:
   10:00am-12:30pm

Lunch Break:
   12:30pm-2:30pm

Sessions:
   2:30pm-3:30pm

Coffee Break:
   3:30pm-4:00pm

Sessions:
    4:00pm-6:30pm
SESSION HOURS
Friday
Coffee Break:
   9:30am-10:00am

Sessions:
   10:00am-12:30pm

Lunch Break:
    12:30pm-2:30pm

Sessions:
   2:30pm-3:30pm

Coffee Break:
   3:30pm-4:00pm

Sessions:
    4:00pm-5:00pm

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