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CONFERENCE

New Locations for Tuesday


In response to overwhelming demand for VRDC, we are moving Tuesday’s program to rooms with double the capacity. The AI Summit and Technical Artist Bootcamp will also be affected by the move. Please note that this change includes a move between buildings.

VRDC will move to the North Hall on Tuesday March 15:
  • Beginning on Tuesday Game VR/AR will be held in Room 134, North Hall.
  • Beginning on Tuesday Entertainment VR/AR will be held in Room 135, North Hall.
AI Summit will move to the West Hall on Tuesday, March 15:
  • Beginning on Tuesday AI Summit will be held in Room 2002, West Hall.
Technical Artist Bootcamp will move to the West Hall on Tuesday, March 15:
  • Tuesday Technical Artist Bootcamp will be held in Room 2006, West Hall.

Sessions at the GDC are divided into seven tracks and eight summits. This year's main conference tracks include the following:

2016 GDC TRACKS

Advocacy Track logo
Advocacy Track
The Game Developers Conference Advocacy track presents a number of topics that address new and existing issues within the realm of social advocacy. Topics covered range from diversity to censorship to quality of life. With these sessions, we hope to offer a forum for discussion and ultimately a place to effect change for the development community.
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Audio Track logo
Audio Track
The Audio Track brings the industry's top professionals to share their knowledge and experience from the real-world, addressing these unique problems: aesthetic, technical, business, logistical and then some.
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Business & Management Track logo
Business, Marketing & Management Track
The Business, Marketing & Management Track seeks to educate and inform developers about the business of game development and ways in which their business can be improved.
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Game Design Track logo
Design Track
Creating compelling, immersive games requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. While game designers need to understand and exploit the possibilities of new technologies such as realistic physics, facial expressions, and lighting techniques; they must also continue to master...
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Monetization Track logo
Monetization Track (sponsored)
The Sponsored Monetization Track at GDC will contain three full days of content (Wed-Fri), focusing on the current and future opportunities for monetizing social network titles, free-to-play web games, kid-friendly online titles and large-scale MMOs. Leading payment providers will share the pitfalls, successes and best practices in this thriving and competitive marketplace...
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Production Track logo
Production Track
In recent years, game industry production challenges have been split between massive budgets for AAA console games, and significant new production challenges from social, online, smartphone and other emerging types of game. The goal of the Production Track is to provide developers with concrete tactics for managing game production, no matter what size or scope your game is.
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Programming Track logo
Programming Track
As new platforms emerge and existing platforms evolve, programmers face an ever increasing challenge to produce games that capture the attention of the public and the media. The Programming Track focuses on these challenges and the opportunities presented by next and current generation development including: mature consoles, new handhelds...
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Visual Arts Track logo
Visual Arts Track
The Visual Arts Track strives to educate artists and technical artists about methods for producing game art and animations; from stellar concept art techniques to post production best practices.
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