GDC | Production & Team Management

Production & Team Management

Learn tactics for managing game production, no matter the size or scope of your game. From massive budget AAA console games to emerging platforms with new challenges, producers need to keep teams and projects on track and increase efficiency along the way to ship games on time. View all Production & Team Management sessions.

Production & Team Management Track Conference Highlights (W-F)


All Access, GDC Conference+Summits, or GDC Conference Pass required.

For Honor: From a Great Launch to a Challenging Live Period
Damien Kieken (Ubisoft)
Roman Campos Oriola (Ubisoft)
Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on For Honor will share the story of their game as it travels from its Betas, through its launch, to its first post-launch year. We will impart three major key learnings: 1. Preparing For War - A retrospective of the game's successful Betas and launch, when For Honor became the latest "trendy multiplayer game you have to play." 2. The Clash - Dissecting For Honor's post-launch hurdles, when the team came face to face with what we call the Unpredictability Factor, from technical problems to community management. 3. Fighting Back - A look at how For Honor addressed these challenges, when the team learned what it really means to rebalance features and game consumption, work hand in hand with the community, evolve competitive gameplay, create new content, adjust pipelines AND meet growing player expectations all while staying live.
How to Scale an Indie Game via Outsourcing
Bianca Antunes (Flux Game Studio)
Outsourcing means delegating tasks in any part of the game development cycle to external studios. So, what are the biggest challenges to being a small, under-resourced company and making your first original indie game using outsourcing? Is it possible to reconcile third parties with a small and inexperienced team having a tight deadline and small budget? Flux Game Studio's Bianca Antunes will share her experiences, mistakes, and successes in working with third parties for the first time, transforming a small indie game into a great innovative game, showing that it is possible to make it happen and to synchronize all the many moving pieces.
 

Related Summits & Tutorials (M-T)


All Access, GDC Conference+Summits, or GDC Summits Pass required.

Producers Bootcamp (T)
 
Experts and colleagues to discuss production & team management best practices in a full day session.

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