The focus of game art is shifting from simply attaining the best possible production quality to exploring new ideas and art styles that allow a game to stand out from the competition.
The Visual Arts Track delves into the nitty-gritty of the artistic side of games and offers longer format classes to allow speakers the time to walk attendees step-by-step through the latest tools and techniques. Each class will be self-contained to provide the specific practical knowledge of advanced techniques that will take game art in new directions.
Automated Emotion: Facial Animation in Star Wars: The Old Republic
Speaker: Ben Cloward (Senior Technical Artist, Bioware)
The Art Direction of Batman Arkham Asylum: Rebooting a Super Hero Video Game IP
Speaker: David Hego (Art Director, Rocksteady)
Uncharted 2 Art Direction
Speakers: Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)
Rock Show VFX - The Effects That Bring Brütal Legend to Life
Speakers: Peter Demoreuille (Lead Platform Programmer, Double Fine Productions), Drew Skillman (Technical/VFX Artist, Double Fine Productions)
Art Direction Tools for Photo Real Games
Speaker: Henry LaBounta (Chief Visual Officer, Electronic Arts Black Box)
The Old Republic's Object Model Pipeline
Speaker: Robert Galanakis (Technical Artist, Bioware Austin)
Building an Open-World Game Without Hiring an Army
Speaker: Nate Fox (Game Director, Sucker Punch Productions)
Building A Better Halo With Python: Production Proven Techniques
Speaker: Seth Gibson (Technical Artist, 343 Industries)