Meet artists with various art styles and concepts, and explore the inspiration and process behind their work. Learn methods to create quality art and animations for all kinds of games under tight deadlines; from stellar concept art techniques to post production best practices and everything in between. View all Visual Arts sessions.
All Access, GDC Conference+Summits, or GDC Conference Pass required.
All Access, GDC Conference+Summits, or GDC Summits Pass required.
In recent years the discipline of visual effects has emerged as one of the driving forces in game development. Visual effects tie together game experiences, breathe life into real time rendered worlds, and provide an all-important final layer of visual polish. What started as a few simple, and often painful, "tools of the trade" like flipbooks and additively blended sprites, has grown into a full-fledged art all its own involving subtle and precise mixtures of shaders, lighting, particles, materials, models and animation to name just a few.
However as this craft matures, it has become harder and harder to ignore the absence of shared information, books, tutorials and resources for newcomers to the field and for veterans trying to push the boundaries of what's possible.
In this bootcamp, a group of experienced visual effects artists from across the industry will share their best tips, tricks, anecdotes and inspiration in a day designed to help overcome those limitations and elevate visual effects to a new level.
Also, explosions. Lots and lots of explosions.