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Visual Arts Track

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Uncharted 2
Highlighted Sessions

Speakers: Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)

See more highlighted Visual Arts sessions.

Brütal Legend
Highlighted Sessions

Speakers: Peter Demoreuille (Lead Platform Programmer, Double Fine Productions), Drew Skillman (Technical/VFX Artist, Double Fine Productions)

See more highlighted Visual Arts sessions.

The Old Republic
Highlighted Sessions

Speaker: Robert Galanakis (Technical Artist, Bioware Austin)

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The focus of game art is shifting from simply attaining the best possible production quality to exploring new ideas and art styles that allow a game to stand out from the competition.

The Visual Arts Track delves into the nitty-gritty of the artistic side of games and offers longer format classes to allow speakers the time to walk attendees step-by-step through the latest tools and techniques. Each class will be self-contained to provide the specific practical knowledge of advanced techniques that will take game art in new directions.


Click here to view all Visual Arts Track sessions.

Check out all GDC 2010 sessions in the Schedule Builder.

Featured Speakers

Session Highlights

Automated Emotion: Facial Animation in Star Wars: The Old Republic
Speaker: Ben Cloward (Senior Technical Artist, Bioware)

The Art Direction of Batman Arkham Asylum: Rebooting a Super Hero Video Game IP
Speaker: David Hego (Art Director, Rocksteady)

Uncharted 2 Art Direction
Speakers: Erick Pangilinan (Art Director, Naughty Dog), Robh Ruppel (Art Director, Naughty Dog)

Rock Show VFX - The Effects That Bring Brütal Legend to Life
Speakers: Peter Demoreuille (Lead Platform Programmer, Double Fine Productions), Drew Skillman (Technical/VFX Artist, Double Fine Productions)

Art Direction Tools for Photo Real Games
Speaker: Henry LaBounta (Chief Visual Officer, Electronic Arts Black Box)

The Old Republic's Object Model Pipeline
Speaker: Robert Galanakis (Technical Artist, Bioware Austin)

Building an Open-World Game Without Hiring an Army
Speaker: Nate Fox (Game Director, Sucker Punch Productions)

Building A Better Halo With Python: Production Proven Techniques
Speaker: Seth Gibson (Technical Artist, 343 Industries)

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Check back frequently for more updates. View all Visual Arts sessions here.

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