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|    Visual Arts

The Visual Arts Track strives to educate artists and technical artists about methods for producing game art and animations; from stellar concept art techniques to post production best practices.

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'Agents of Mayhem': Physically-Based Materials in a Stylized Open-World
James Taylor (DS Volition)
Physically Based Rendering is the new hot trend for more photorealism in rendering, both real time and pre-rendered, but it doesn't have to be. This talk covers 'Agents of Mayhem', one of a new breed of graphically stylized games using the PBR technique, and covers methods for balancing a full Physically Based pipeline with a distinct illustrative artistic style, as well as how the hybrid style was arrived at organically. Many things will be covered, from shader techniques and stylistic influences, to color choices and use of documentation to maintain the multifaceted style across multiple vendors and artists. The talk is primarily focused on world materials, but touches on the related material stylization of characters, VFX and Vehicles.