Wringing every ounce of power out of your game without sacrificing quality is tricky business, regardless of whether you’re coding physics systems, particle effects — or artificial intelligence. That’s why organizers of the 2017 Game Developers Conference have lined up a great talk from a veteran AI programmer about how you can use asynchronous processing to up your AI game!
In his AI Summit talk on “Beyond Framerate: Taming your Timeslice through Asynchrony,” Havok Inc. AI team lead Ben Sunshine-Hill shows you how to implement an asynchronous task processing system which can smooth CPU spikes, leverage idle cores, and guarantee an exact processing time limit for your AI step, allowing programmers to still use complex and long-running AI computation in a real-time video game without compromising simulation quality.
Come to the talk and you’ll learn why AI is uniquely suited to asynchronous processing, how to implement an asynchronous task manager, which tasks to make asynchronous, and how to coordinate asynchronous and synchronous processing.
And there’s lots more to come! Conference officials look forward to announcing more GDC 2017 sessions spanning a diverse array of game industry issues in the weeks ahead.
For now, don’t miss the opportunity to save money by registering early — the deadline to register for passes at a discounted rate is January 18, 2017. GDC 2017 itself will take place February 27th – March 3rd at the Moscone Center in San Francisco.