[Continuing his posts on the 2012 Independent Games Festival competition, IGF Chairman Brandon Boyer reminds on the upcoming deadline for the IGF competitions, also detailing some important specifics on entries.]
Hello everyone! As we did last year, we’re dropping a quick note here that the deadline for Independent Games Festival 2012 Main Competition entries is October 17 at 11:59pm PST — that’s six weeks from today.
For our part, we’ve been quietly working behind the scenes — as promised — to make your experience with the IGF even smoother than it has been before.
To that end, you may have already spotted that the initial
“submission received” emails you get on successful entry into the
festival contain a new link. It’s just above the information for
uploading your entry.
This new page — look for a link, and mail us
if you didn’t get it — will be your personal hub throughout the
remainder of the festival. That way, you can update your entry’s public
and private description, modify instructions for judges, link to newer
videos and trailers, and upload updated screenshots with ease.
We’re still working on making other updates to this page, to keep you
better informed about the festival’s process & progress throughout
the judging and jurying period. You’ll be hearing more about that in the
coming weeks as they’re completed and added.
As an additional reminder, (because it’s a question I still get asked
quite often): that initial deadline does not mean your IGF-entered game
has to be content complete by the 17th. It simply means that your
initial, playable game submission needs to be in our system by that
time. Judges may play the game at any time from that date onwards.
Throughout the judging process, you’ll be free to polish and upload
newer builds of your game, and judges will play the newest version
available. (However, we can’t guarantee exactly when they will get to
play a title, so try to submit early, near-finished, and update often if