The Game Developers Conference in San Francisco next month is overflowing with great stuff to see and do, so today organizers want to quickly let you know about some of the ways the conference is being organized with sustainability in mind.
This is important because a lot of people converge on San Francisco to attend GDC every year, and organizers want all of them to feel informed about what, specifically, is being done to minimize environmental impact and ensure the event is an ethical, sustainable business.
First and foremost, GDC is proud to partner with the Moscone Convention Center and take place in San Francisco. The city is focused on becoming a Zero Waste City by 2020, and the Moscone Center has a number of features (resource-efficient building design, solar panels and other energy efficiency measures, recycling, etc) which lessen the building’s adverse environmental impact and support the local community.
GDC is also working in concert with parent company UBM’s “Sustainable 10” ten-point plan to make the conference more environmentally friendly by, among other things, printing as much signage as possible on recycled cardboard, reusing as much carpet as possible, and implementing a plan to completely move to LED lighting for conference productions by 2019.
Organizers are also happy to continue supporting charitable organizations like Indie Giving, which receives free GDC passes every year that it can then sell to raise money for its charitable work. In addition, those who buy such passes (at a discounted rate) all take part in a volunteer project (pictured) aimed at improving the local environment and community.
Gamasutra and GDC are sibling organizations under parent UBM Americas