February 27-28, 2017
Attend VRDC@GDC and learn to create amazing, immersive VR and AR experiences for games as well as entertainment of all kinds—including films, travel, retail, fitness, product design, journalism, and sports entertainment.
Demo new technologies and gain insight into best practices to create amazing, immersive virtual and augmented reality experiences for both games and non-game entertainment.
VRDC returns to GDC for its second year with two conference tracks: VR and AR for game development and VR and AR for other forms of entertainment—from CG movies to filmed experiences and beyond.
There will also be a standalone VRDC event taking place in San Francisco November 2-3, 2016, for more information click here. VRDC’s November event expands to cover a variety of virtual and augmented reality experiences for games, entertainment, brand experience, and innovative use cases including training, education, healthcare, big data, and more.
Advisors are soliciting submissions exploring virtual reality and augmented reality in game development, pertaining to topics across multiple disciplines including Design, Production, Programming, and Visual Art. Submissions should be representative of interesting and current work happening in VR and AR game development and have valuable, actionable and/or inspiring takeaways for the VRDC audience.
Virtual and augmented reality is about so much more than just games. For the Entertainment VR/VR Track, advisors are soliciting submissions spanning VR and AR application, design, implementation and development across multiple industries including Entertainment, Travel, Retail, Fitness, Product Design, Journalism, Sports Entertainment. If you’re developing an immersive VR or AR experience or application that goes beyond games, we want to hear about it!