GDC Festival of Gaming
March 9-13, 2026
Moscone CenterSan Francisco, CA

alt.ctrl.GDC

Celebrate the 12th Anniversary Showcasing the Best Use of Alternative Controllers

Co-helmed by veteran indie curator John Polson, the alt.ctrl.GDC exhibit is one of event's most acclaimed community spaces for the last 11 years! Attendees can play games using alternative controllers and meet the developers behind these unique projects. alt.ctrl.GDC exhibitors are chosen through an open submission process which is free to enter and open to all.

Submissions for alt.ctrl.GDC 2026 closed on November 20 at 11:59 PM PT. Please contact jordan.stillman@informa.com with any questions about submissions or the alt.ctrl.GDC program.

Submission Criteria

We invite developers to submit their alternative controllers/hardware (with an accompanying custom game) for alt.ctrl.GDC, showcasing projects that push the boundaries in thoughtful, unique, and entertaining ways.

We are specifically looking for:

Alternate/Custom Hardware Requirements:
  • Developer-Made or Repurposed Controller/Hardware: The controller/hardware must be created by the developer(s) or be existing technology repurposed in a novel way that diverges from its primary intended use.

  • Innovative Implementation: The controller/hardware should offer a groundbreaking approach to game interaction, providing a unique and innovative gameplay experience.

Custom Game for Hardware Integration:
  • Alternate/Custom Game: The accompanying game must be custom made; the controller/hardware cannot be made to work with an existing published game.

  • Novelty and Entertainment: The game should pair seamlessly with the custom hardware, resulting in a fresh and entertaining experience that stands out.

  • Unique Gameplay Experience: The combination of the game and hardware must deliver a unique interaction that cannot be replicated with standard controllers.

[General Information]

2025 alt.ctrl.GDC Audience Award Winner

ChromaCorp

2025 alt.ctrl.GDC Finalists

Meet Our alt.ctrl.GDC Co-Creator, John Polson

John Polson has played video games for over 40 years, starting when analogue ruled the world. He created and maintained the Humble Games and Humble Originals publishing labels, shipping titles such as A Hat in Time, Slay the Spire, Getting Over It, A Short Hike, and Unpacking. He also co-created the alternative controller exhibit, alt.ctrl.GDC and the indie game pop-up exhibit The MIX. He currently is an investment and partnership director at Tencent America.

John’s Quick Tips for Entrants:

Having celebrated over a decade of alt.ctrl.GDC exhibitions, the bar is constantly raised on the quality, variety, and innovation in finalists chosen. Some quick advice is to skim the past several years of selected entrants, just to make sure a submission doesn't end up too closely to those previously selected. Another tip: repurposing existing objects in the real world is a viable path for alt.ctrl. However, building something unique is a way to differentiate further a submission, due it being truly one of a kind.

Meet Our Judges

Joining co-creator John Polson, meet our alt.ctrl.GDC 2026 judging committee of former alt.ctrl.GDC winners and industry experts.

FAQ

Sammy Gerolaga

Hey there! My name is Sammy Gerolaga and I'm currently a Technical Game Designer at Crystal Dynamics. I love working on systems and combat design, but also deeply appreciate the alternative controller scene. As one of the former members of Kitchen Kauldron - a previous alt.ctrl.GDC nominee and winner - seeing the many unique ways we can use controllers to enhance the player experience through physicality brings a smile to my face.

FAQ

Tianrui “Teri” Zhang

Tianrui “Teri” Zhang is a game designer specializing in multiplayer experiences and interactive storytelling. In 2024, he co-created Chu Mo as the experience’s designer and programmer, a Chinese horror–themed escape room that won the 2024 alt.ctrl.GDC Audience Award.

Bryant Francis

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

FAQ

[General Information]