March 18-22, 2019 | San Francisco, CA

GDC 2019 Highlights

Dream Daddies and Fearful Fathers: How Indies Can Cope with Being Terminally Online

Leighton Gray (Fullbright)

Animation Bootcamp: 'God of War': Breathing New Life into a Hardened Spartan

Bruno Velasquez (Sony Santa Monica Studio)

The "Pile of Sand" Development Methodology for 'Anthem'

Alain Baxter (BioWare)

GDC 2019 Highlights

A Deep Dive into the 12 Motivations: Findings from 400,000+ Gamers

Nick Yee (Quantic Foundry)

25 Years of Building Community at Wizards of the Coast

Aland Failde & Michelle Sutterfield (Wizards of the Coast)

Building Abusive Chat Detection Systems with Deep Learning

Ryan Brackney (Blizzard Entertainment)

GDC Diamond Partners

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Connecting the Global Game Development Community