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Game Developers Conference
March 9-13, 2026
Moscone CenterSan Francisco, CA

Main Stage:

Celebrating Game Development

Witness the most powerful stories and ideas in game development at the Main Stage. This is where leading minds in game development gather to share their wisdom, insights, and vision from the forefront of the industry. With every pass type granting you access, there’s no excuse to miss out on these game-changing sessions. Whether you're looking to ignite your creativity, gain new perspectives, or find the inspiration to push your projects forward, the Main Stage delivers a powerful dose of motivation for your game developer soul.

A Developer's Concert

Streamed live Wednesday, March 19, 2025, West Hall, Main Stage

Watch this year's extraordinary live performance that took place at the GDC 2025 Main Stage. World-renowned composer Austin Wintory returned once again with a whole new slate of both classics and deep cuts. Springing from the theme of "Connecting the World through Games," the music came from all corners of the gaming world, with lots of surprises and special guests.

Immerse yourself in an hour of unforgettable music and visual artistry as the soundtracks that define the gaming world come to life. This is more than just a concert— it’s a celebration of the craft and creativity that make games a powerful artistic medium.

From Idea to Action: Lessons from a New Accessibility Initiative

Announced Thursday, March 20, 2025, West Hall, Main Stage

The Entertainment Software Association (ESA) has unlocked the power of play by hosting an exclusive main stage presentation to raise awareness about a new accessibility initiative. The presentation discussed how five organizations have collaborated to create an industry-wide program aimed at enhancing and expanding the player experience.

  • Amy Lazarus (Director, Player Inclusion, Electronic Arts)
  • Dara Monasch (Product Manager, Play Games, Google)
  • Anna Waismeyer (Senior Accessibility Research Lead, Microsoft)
  • Steven Evans (Senior Technical Program Manager, Nintendo of America)
  • David Tisserand (Director, Accessibility, Ubisoft)
  • Moderator - Paul Amadeus Lane (Consultant, Speaker, Journalist)

Connecting the Global Game Development Community