Attend VRDC for expert advice on tackling VR’s usability challenges

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Heads up, VR devs: Virtual Reality Developers Conference organizers are hard at work lining up a fantastic array of VR/AR experts to speak at the big November show, including game researcher, designer and XEODesign founder Nicole Lazzaro.

In Lazarro’s VRDC talk on “VR Usability in Wonderland,” she plans to outline how VR game devs must releasrn how to do things like move a game’s camera, design a player interface, and even play audio in order to effectively immerse players in a VR experience.

Based on two years of VR research on games such as Job Simulator, Defense Grid, EVE: Valkyrie, plus 25 years of game research and developing XEODesign’s own VR game Follow the White Rabbit (pictured) Lazzaro will deliver a deep dive into player psychology, usability, and the neuropsychology of emotion.

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What’s the most popular VR platform? Find out in VRDC’s VR/AR Innovation Report

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The UBM Game Network, producer of the Virtual Reality Developers Conference (VRDC), today released the first-ever VRDC VR/AR Innovation Report, compiled of responses from professionals involved in the development of virtual and augmented reality. The new report offers an exclusive glimpse into the fast growing and diverse VR/AR industry – from sustainability of the market, to market challenges, platform availability, funding and more.

For more information and to download the report, download it for free here!

The VR/AR industry is in a phase of rapid growth. Investors have poured major money into expanding the business, while leading innovators (including Microsoft, Sony, Google and more) are entering the market this year. AR technology has burst into the mainstream market via the highly popular Pokemon Go app. As the world of VR and AR expands, UBM Game Network is working to provide the industry with the latest information around virtual and augmented reality.

With this initiative in mind, the organization first launched VRDC, co-located with the Game Developers Conference, in March 2016 and will introduce a standalone VRDC event November 2-3 in San Francisco, CA that expands beyond games and entertainment to VR and AR for brand experience and innovative use cases of all kinds.

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Microsoft, ARM and CCP among the cutting-edge sponsors of VRDC

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The inaugural standalone edition of the Virtual Reality Developers Conference kicks off this November, and today we’d like to quickly run down some of the cutting-edge tech companies who have already signed on to sponsor the show.

Among them are tech giants Microsoft, ARM and Qualcomm, industry leaders who are invested in realizing the full potential of virtual- and augmented-reality technology.

The growing list of VRDC sponsors also includes CCP Games, developers of the high-profile VR game EVE Valkyrie, as well as the eye-tracking VR headset company Fove and the Japanese game publisher/developer Colopl, which recently launched a $50 million global VR investment fund as it works to develop and publish its own VR games.

And that’s not all — more sponsors are expected to get involved with VRDC, and some of them will be sponsoring their own expert talks on the VRDC Partners Track, which aims to provide sessions that enable companies to communicate the value of their tool or service, then educate and empower developers to put it to great use.

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At VRDC you’ll see how the White House is using VR to tackle real challenges

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Virtual Reality Developers Conference organizers are working to line up a fantastic array of VR/AR experts to speak at the big November show, and today they’re happy to announce that one of those speakers will be coming from the White House.

Erik Martin is a policy advisor at the White House, and in a VRDC Innovation Track talk on “The White House Call: Virtual Reality for Grand Challenges” he’ll address the ways the White House sees virtual reality as a new tool for approaching a number of significant issues.

He’ll also explore efforts by the White House to utilize leading entertainment technology, and speak to how, in areas like education, VR must also help reduce the digital divide among wealthy and poor rather than expand it. This talk will call for VR as a force for good, and showcase how developers can help achieve that goal.

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Come out to VRDC and see how CCP developed EVE: Valkyrie

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The inaugural standalone edition of the Virtual Reality Developers Conference is kicking off in November, and today organizers are happy to announce that experts from CCP Games will be there to talk about how they launched one of the most high-profile VR games: EVE: Valkyrie. 

In the VRDC Games & Entertainment track talk “Prepped for Launch, The EVE: Valkyrie Development Story” lead game designer Andrew Willans will deliver an earnest narrative of the development of EVE: Valkyrie from prototype to launch.

This lecture will cover many aspects of game design from UX to gameplay and mechanics balancing. Willans will also share and discuss the best practices with examples from various stages in production as the hardware, and vision for the game evolved.

Plus, the presentation will also cover the launch of PSVR and discuss how community-led development and cross-platform play are essential ingredients for the success of social VR gaming.

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Devs, submit your great ideas for a GDC 2017 Design talk

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If you’ve got a great idea for a session that should take place as part of the Programming track of talks at Game Developers Conference 2017, now is the time to submit it! GDC 2017 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 18th.

This will be the 31st edition of GDC, which continues to be the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.

Next year the show will take place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

Organizers are looking for submissions of expert talks that would be a great fit for the show! In particular, they’re seeking submissions for the GDC 2017 Design track of talks. Here’s what they’re looking for:

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GDC Europe 2016 starts next week, so get ready!

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The 2016 edition of Game Developers Conference Europe kicks off next week, so today we’re taking a brief moment to highlight some of the things you should know about before you get to the show!

Advance online registration for next week’s conference is about to close (11:59 PM Pacific Wednesday, August 10th to be specific) but if you miss it you can still register onsite at the registration desks in the Congress-Centrum Ost Koelnmesse in Cologne, Germany.

The registration area is open for varying lengths of time from Sunday through Wednesday, March 14th through 16th — you can find the exact hours on the GDC Europe 2016 Registration page.

Plus, you can choose to register for access to the GDC Europe VIP Lounge for an additional fee during the registration process.

This purchasable package allows access to the GDC Europe VIP Lounge during conference hours, which will include light breakfast, lunch, coffee and other beverages throughout the day, all in a comfortable meeting place where you can network with other VIPs and clients. Attendees with access will be allowed to bring in one guest with a valid GDC Europe badge.

In addition, we’re going to take a minute to run down the details of the GDC Europe Code of Conduct:

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Attend VRDC and see how Double Fine reinvented Psychonauts for VR

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Later this year San Francisco will host the first standalone Virtual Reality Developers Conference, and one of the excellent sessions organizers are lining up for the show is a great talk from Double Fine Productions about how the studio brought the world of its classic game Psychonauts to life in VR.

In “Reinventing ‘Psychonauts‘ for VR” project lead Chad Dawson will talk about how the team designed and built a fresh experience from the ground up, one that captures the strengths of the original Psychonauts while embracing the immersion and gameplay that can only be delivered in VR.

His talk promises to be fun and insightful, as it covers the design evolution of the upcoming VR game Psychonauts in the Rhombus of Ruin — including the specific challenges of camera perspectives, control iteration, navigation, and interactive dialog unique to title with a strong focus on stylized characters, story, and humor.

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Catch these great talks at GDC Europe — Online registration closes Wednesday!

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The big GDC Europe 2016 conference is kicking off next week in Cologne, Germany, and today organizers would like to once again briefly highlight some of the great talks taking place at the show.

Also, it’s important to note that you have until this Wednesday, August 10th at 11:59 PM Pacific to register online to attend the show. After that deadline, you’ll have to register on-site — at an increased price!

There’s too many notable sessions to run down in a single blog post, so today we’re going to continue our efforts to draw out specific highlights by focusing on two more big tracks of talks at GDC Europe: The Design track and the Programming. Each is perennially popular and has its own distinct focus, and together they’re a great mix of intriguing design questions and practical game-making insight.

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Now’s the time to submit your best Visual Arts talks for GDC 2017!

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If you’ve got a great idea for a session that should take place as part of the Visual Arts track of talks at Game Developers Conference 2017, now is the time to submit it! GDC 2017 organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 18th.

This will be the 31st edition of GDC, which continues to be the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.

The big event will take place Monday, February 27 to Friday, March 3, 2017 at the Moscone Convention Center in San Francisco, California, and will once again host thousands of game developers from all around the world for a week of learning, networking and inspiration.

GDC organizers want disruptive, inspirational and amazing artists, art directors, and art managers to speak at GDC 2017. They’re looking for people who are willing to share their skills and techniques. They want to hear from directors and managers who can teach compatriots how to build great art teams, and create outstanding visuals on tight budgets and schedules. And they’re seeking out top-notch technical artists to showcase new insights in look development and tool creation.

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