Sharpen your game dev toolset with tips from Ubisoft at GDC 2015
Ubisoft's David Lightbown believes the tools we use to make games could use some improvement, and he's coming to GDC 2015 in March to show us how it's done.
Lightbown serves as the user experience director of the technology group at Ubisoft Montreal, and in his Programming track talk "Tools Development at Ubisoft: Building a Shared Vision to Improve the User Experience" he plans to run down a handful of his own user-centric tool design techniques.
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Development realities of 'games as a service' revealed at GDC
The notion of operating "games as a service" is gaining traction in the industry, but the nitty-gritty details of pulling it off from a mobile game maker's perspective can often seem frustratingly vague.
If you're attending the 2015 Game Developers Conference in March, you probably already know how to make a great game. But how do you develop and deliver weekly content to your players, and how do you then take the analytics data your players give you and use it effectively to iterate on your core design? What if you're a small studio, or an indie team working out of your apartments?
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See how top F2P spenders are shaping our industry at GDC 2015
Back in 2013, Kongregate cofounder Emily Greer delivered an insightful GDC talk about best practices for free-to-play game design.
Next March she returns to the conference to delve deeper into what makes F2P games tick: those big spenders we often call "whales."
In her upcoming GDC 2015 talk, "Don't Call Them Whales: F2P Spenders and Virtual Value," Greer (a self-professed stats geek) will examine this phenomenon by looking at demographics, play and buying patterns for top spenders on the Kongregate web platform and mobile games, how expectations of game spending and value are formed, and how attitudes toward spenders and spending shape the whole industry -- not just free-to-play games.
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See how Storm8 cooks up a successful mobile sim game at GDC 2015
Designing a satisfying simulation game is hard. Working within the constraints of contemporary mobile devices makes it even harder, but Storm8 game design chief Dan Scheidegger led his team of developers to do just that with the Restaurant Story franchise and now he's coming to GDC 2015 in March to explain how they pulled it off.
During his talk, "Perfecting the Recipe for Mobile Success: Restaurant Story 2 Postmortem," Scheidegger will walk you through the development and launch of Storm8's remarkably successful 3D mobile restaurateur sim.
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How did Ubisoft take Assassin's Creed co-op? Find out at GDC 2015
Ubisoft's Assassin's Creed Unity launches this week, and Ubisoft AI programmer Charles Lefebvre believes one of the biggest challenges his team faced in shipping the game was figuring out how to make the series' traditional gameplay tenets work in a four-player cooperative multiplayer session.
Attend GDC 2015 next March to hear Lefebvre explain the solutions Ubisoft implemented to replicate that gameplay and the underlying AI. His talk, "Networking Gameplay and AI in Assassin's Creed Unity," will break down the design of systems like assassin spawning, gameplay mechanics and NPC AI behaviors.
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Learn how thatgamecompany recruits top talent at GDC 2015
It's far too easy to let practical studio management concerns like hiring great talent take a backseat to the practical day-to-day demands of game development.
Born of necessity, confined to HR personnel and often executed in a less than elegant fashion, your hiring strategy can actually reflect the character of your studio as much as your games do.
Thatgamecompany (Flower, Journey) studio manager Sunni Pavlovic has a truckload of experience optimizing hiring strategies to find and retain top game development talent to build efficient, comfortable teams, and she's coming to GDC 2015 next March to explain how she does it -- and how you can do it too.
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GDC's Experimental Gameplay Workshop needs your crazy prototypes
Developers, the organizers of the perennially popular Experimental Gameplay Workshop have issued a new call for submissions of experimental video games and game prototypes. The more interesting or offbeat they are, the better.
Selected titles will earn a slot in the two-hour Experimental Gameplay Workshop session at GDC 2015 in San Francisco, which aims to showcase an eclectic mix of unusual game concepts that explore new ideas and genres.
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How do young people think about games? Find out at GDC 2015
Well-known parenting educator and author Rosalind Wiseman is teaming up with game industry personality Ashly Burch to tackle a challenging topic at GDC 2015: How do young people feel about modern video games?
More specifically, how do young women feel about them, and how might that affect the next generation of game development? You can find out by attending GDC in San Francisco next March and sitting in on Burch and Wiseman's "Curiosity, Courage, and Camouflage: Revealing the Gaming Habits of Teen Girls" presentation.
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IGF 2015 welcomes packed lineup of Main Competition entrants
The 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- recently closed its call for submissions, and officials are proud to announce the festival has seen more than 600 entries for its Main Competition once again.
In total, the festival -- which is co-located with Game Developers Conference 2015 -- attracted 639 Main Competition entries from both established indie developers and first-time entrants.
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See how third-party developers can make your game better at GDC
No matter how good your game is, CCP Games technical designer Regner Blok-Andersen is betting it could probably be improved if you opened it up to third-party developers.
But how, and how much do you expose? Blok-Andersen is coming to GDC 2015 in San Francisco next March to talk you through the topic, offering concrete examples of things you can expose to third-party developers and what the results of doing so might be using examples drawn from CCP's development of EVE Online.
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