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GDC News and Information Blog

[Welcome to the Game Developers Conference weblog, where you can find the latest news on all of GDC’s upcoming events. Don’t forget to subscribe to our RSS feed to automatically get the latest news.]

April 18, 2014

Reminder: GDC Europe 2014 call for talks ends Monday

Prospective GDC Europe speakers, take heed: The call for submissions to present talks, roundtables, and panel sessions for Game Developers Conference Europe 2014 ends on Monday, April 21 at midnight Pacific Standard Time.

Organized by the UBM Tech Game Network, the conference will continue to serve the pan-European game industry by gathering the world's leading game development professionals to discuss current trends across platforms and industry disciplines.

Now in its sixth year, GDC Europe will run Monday through Wednesday, August 11-13 at the Cologne Congress-Centrum Ost in Cologne, Germany.

Continue reading "Reminder: GDC Europe 2014 call for talks ends Monday" »

April 16, 2014

GDC Europe 2014 opens registration, continues call for papers

In the wake of record-breaking attendance, more than 130 speakers and over 75 exhibitors and sponsors in 2013, GDC Europe is returning to Cologne, Germany this summer and today is the day to register early at a discounted rate.

Organizers of the Game Developers Conference announced today that early registration for GDC Europe 2014 has officially opened, and there's no better place to find the essential pan-European perspective of game development and business trends currently happening throughout the continent.

Continue reading "GDC Europe 2014 opens registration, continues call for papers" »

April 7, 2014

IGF China 2014 seeking pan-Pacific indie game submissions

The Independent Games Festival China - which will take place this October alongside GDC China in Shanghai - has opened its call for submissions and is accepting indie game entries from the pan-Pacific area from now through July 25.

GDC China will once again host all three main elements of IGF China, including the Independent Games Summit, the IGF Pavilion, and the prestigious IGF China Awards.

Now in its sixth year, the IGF Summit at GDC China will feature sessions from some of the world's top developers, while the IGF Pavilion will showcase some of the region's best independent and student games.

Continue reading "IGF China 2014 seeking pan-Pacific indie game submissions" »

April 4, 2014

GDC China 2014 announced for Oct 19-21st: call for talks now open

The call for Mandarin and English submissions to present talks for the 2014 Game Developers Conference China is now open until May 15.

Organized by UBM Tech Game Network, the 7th annual GDC China will move up to October this year, running the 19th to the 21st at the Shanghai International Convention Center in Shanghai, China.

Submissions will be accepted until May 15th for papers on Game Design, Production, Business & Marketing, Smartphone & Tablet Games, and Independent Games.

Continue reading "GDC China 2014 announced for Oct 19-21st: call for talks now open" »

March 24, 2014

GDC Europe 2014 announces dates and call for papers

Organizers of the Game Developers Conference have put out the call for submissions to present lectures and panels sessions at the 2014 Game Developers Conference Europe. Organized by UBM Tech Game Network, the event, now in its sixth year, will run Monday through Wednesday, August 11-13 at the Cologne Congress-Centrum Ost in Cologne, Germany. The window for submissions will remain open through Monday, April 21.

Co-located with the European gamescom trade fair, GDC Europe 2014 will continue to provide the essential pan-European perspective of game development and highlight business trends throughout the continent.

Continue reading "GDC Europe 2014 announces dates and call for papers" »

GDC hits attendance record, 2015 dates announced

UBM Tech Game Network's 2014 Game Developers Conference, the world's largest and longest-running event serving professionals dedicated to the art and science of making games, has set a record for event attendance, with more than 24,000 industry professionals at last week's conference in San Francisco's Moscone Center. After another year's successful event, show organizers have announced that GDC 2015 will return to the Moscone Convention Center in San Francisco from Monday, March 2 to Friday, March 6, 2015, with the call for submissions to open this summer.

This year's conference touched on the past, present and future of the games industry, hosting a series of classic game postmortems, sessions related to social advocacy and the current state of race/gender/sexuality representation in games, and playing host to new hardware and software innovations to be seen in the months and years ahead.

See Gamasutra's full GDC 2014 event coverage here.

Continue reading "GDC hits attendance record, 2015 dates announced" »

March 19, 2014

The Last Of Us wins top honors at Game Developers Choice Awards

Naughty Dog's The Last of Us was awarded Game of the Year during the 14th annual Game Developers Choice Awards ceremony, which took place this evening during the 2014 Game Developers Conference at the Moscone Center in San Francisco. The game was also honored with Best Design and Best Narrative Awards during the event, which was emcee'd by inimitable industry veteran Abbie Heppe.

Irrational Games' BioShock Infinite netted awards for Best Audio and Best Visual Art.

Lucas Pope's Papers, Please won the Innovation Award and the honor for Best Downloadable Game in recognition of Pope's compelling gameplay design.

Continue reading "The Last Of Us wins top honors at Game Developers Choice Awards" »

Papers, Please takes the grand prize at 16th annual IGF Awards

Lucas Pope's Papers, Please won the Seumas McNally Grand Prize for Best Independent Game and its accompanying $30,000 cash prize this evening at the 16th Annual Independent Games Festival, which took place this evening as part of the 2014 Game Developers Conference at the Moscone Convention Center in San Francisco.

Pope's inventive and evocative game, centered around the protocols and moral challenges of working as an immigration agent under a dictatorial regime, was also honored for its achievements in Narrative and Design during the event.

Capybara Games co-founder and all-around charming fellow Nathan Vella served as master of ceremonies for the event, which featured appearances from IGF chairman Brandon Boyer and videos from the comedic minds behind the Hey Ash Whatcha Playin'? video series.

Continue reading "Papers, Please takes the grand prize at 16th annual IGF Awards" »

March 14, 2014

Level Design In A Day bootcamp returns to GDC 2014

The 2014 Game Developers Conference is happening next week, March 17-21 at the Moscone Convention Center in San Francisco, which means we're just days away from the year's premiere conference for game industry professionals.

While you're putting together your GDC 2014 session schedule in the Schedule Builder, don't forget to check out the show's lineup of Tutorials and Bootcamps, which take place next Monday and Tuesday, March 17-18.

Continue reading "Level Design In A Day bootcamp returns to GDC 2014" »

Mark Cerny and Mike Capps kick off GDC 2014 next week

The 2014 Game Developers Conference kicks off next week, so we're taking a moment to highlight some of our favorite upcoming sessions for the Main Conference that you'll want to check out.

Advance online registration for next week's conference has now closed, but you can still register onsite at the registration desks in the North Hall of San Francisco's Moscone Convention Center. The registration area is open for varying lengths of time from Sunday through Friday, March 16-21, and you can find the exact hours on the GDC 2014 Registration page.

Continue reading "Mark Cerny and Mike Capps kick off GDC 2014 next week" »


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