Insomniac's engine chief shares tips on leading tech teams at GDC 2015
Hey Game Developers Conference 2015 attendees, have you recently been promoted to your first lead technical position in game development? Congratulations!
Insomniac Games engine director Mike Acton is an expert on the subject, and in his "Great Management of Technical Leads" talk at GDC 2015 he'll lay out the entry-level expectations you need to know about.
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GDC Next speakers share their 'hidden gem' game recommendations
One of the main themes of the upcoming GDC Next conference is discovery -- not just those "Eureka" moments of game development, but also the act of finding new games to enjoy.
To that end, GDC Next has added a new Discoverability track to this year's show that includes a session on developing games with an eye towards YouTube viewership, a session on the secrets of App Store placements and a rundown of modern messaging apps and how you can boost your game's discoverability through them. The conference itself is taking place November 3rd and 4th this year at the Los Angeles Convention Center.
In the spirit of discovery, organizers polled some of the game industry professionals who will be speaking at GDC Next about their personal favorite apps and games, asking them to share some of their favorite "hidden gems" with the world ahead of next month's show.
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Unity and Google address dev concerns in GDC Next sponsored talks
We're mere weeks away from GDC Next 2014 featuring ADC, and as the conference draws nigh we'd like to take a moment to run down some of the notable sponsored sessions available to game industry professionals attending in November.
Of course, you can read the full list of GDC Next sponsored sessions from Intel, Gree, Mozilla and more on the conference Schedule Builder; today we're highlighting a few that developers may find particularly useful or informative.
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Developers of Destiny, AC Unity share lessons learned at GDC 2015
With registration officially open for the 2015 Game Developers Conference, we're excited to announce a fresh batch of top-notch talks for next year's March show.
From the core engine architecture of Bungie's Destiny to Ubisoft's cinematic storytelling approach to Assassin's Creed Unity, these sessions will help shed light on what it takes to successfully pull off a large-scale studio production.
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GDC Next speakers address a few failings of modern game design
Developers, get ready: GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center in less than a month.
Today we're excited to highlight a few of the important talks at this year's conference, which takes place November 3rd and 4th with an eye towards answering a simple question: now that you've made your game, what comes next?
If you've ever worried that the industry is losing part of its soul to the remarkable popularity of free-to-play and licensed games, don't worry -- you're not alone. Veteran developers who have spent time working in those sectors of the industry will be at GDC Next this year to share their lessons learned, and examine what the broader industry can learn from some of their experiences.
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GDC Next debuts talks on audio for indies, social gameplay design
We're weeks away from GDC Next 2014 featuring ADC, and today show organizers are pleased to reveal another pair of informative talks that will take place at this year's November conference.
Uken Games' lead developer Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share advice and lessons learned in designing excellent social gameplay and crafting impactful audio when you're a small-scale developer on an indie-level budget.
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Bioshock Infinite, Plague Inc among first batch of GDC 2015 talks
Now that registration has officially opened for the 2015 Game Developers Conference, officials are excited to announce the first batch of talks for next year's March event.
These sessions strike a balance between exploring the art and business of making video games by revealing what it takes to compose an award-winning soundtrack for Bioshock Infinite, running down the pitfalls of porting mobile games to Steam and laying bare some of the most important game market data of 2015.
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GDC Next adds talks on building your community and your business
We're less than a month away from GDC Next 2014 featuring ADC, and today we're excited to reveal two more great talks that will take place at this year's November conference.
Developing your community and your business are crtical aspects of sustainable game development that are often overlooked by small-scale studios, so it's good to have both Failbetter Games (Sunless Sea) marketing manager Hannah Flynn and Powell Group CEO Jay Powell at GDC Next this year to lead sessions offering meaningful, actionable advice on both topics to conference attendees.
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Last chance to be a speaker at GDC 2015 Summits!
Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits! The call for submissions to present lectures and panels for the specialized Summits that kick off the 2015 Game Developers Conference closes today, October 3rd at 11:59 PM PT. The GDC Summits take place on the first two days of GDC, signaling the start of the five-day conference.
Covering a variety of topics from business models and platforms to industry trends and specific design elements within game development, the summits aspire to foster community building, expand the scope of games to incorporate new players, define market innovations and provide valuable insight into the future of gaming. Organized by the UBM Tech Game Network, GDC 2015 takes place March 2-6 at the Moscone Convention Center in San Francisco, California.
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GDC Next adds talks on mobile marketing and PopCap's sound design
GDC Next 2014 featuring ADC is fast approaching, and today the organizers are excited to reveal two more great talks that will take place at this year's November conference.
This year PopCap's own Damian Kastbauer will be coming to GDC Next to give a talk on what it takes to deliver great game audio regardless of platform, while a panel of experienced mobile talent will share what they've learned about the trials of building a brand for your mobile game/app that's reputable, long-lasting and relevant on a global scale.
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