The 2017 Game Developers Conference is one week away, and today organizers are proud to highlight a great talk taking place at the show that digs into a bunch of intriguing issues in level design for contemporary games.
Arkane’s own Steve Lee, a level designer on Dishonored 2, will be speaking on “An Approach to Holistic Level Design” as part of the GDC 2017 Level Design Workshop.
His talk is all about advocating a holistic approach to level design where LDs not only think about many aspects of the player’s experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. It will draw on the Lee’s experience as an LD on games like Dishonored 2 and BioShock Infinite, and the design values of the immersive sim genre in general.
The 2017 Game Developers Conference is weeks away, so today show organizers want to let you know about the courageous developers who will be participating in the popular GDC Pitch event at GDC Play this year.
The perennially popular GDC Play will once again showcase some of the most interesting emerging/independent developers and their games, and the GDC Pitch event will help select GDC Play exhibitors hone their pitching skills in front of a panel of expert judges — as well as a live audience!
GDC Pitch will once again be hosted by Jason Della Rocca of investment platform Execution Labs and take place Wednesday and Thursday, March 1st and 2nd, during GDC 2017.
10 selected teams will each be offered pitch prep and training, then get 5 minutes to pitch, followed by questions, advice, and feedback from the judges. The judges will declare a “Best Pitch” on each day, and award each a complimentary All Access pass to GDC 2018.
The folks organizing GDC 2017 are giving you an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help launch the conference later this month.
It’s just one of the many Bootcamps and Tutorials that take place during the first two days of GDC (this year, that’s Monday, February 27th and Tuesday, February 28th) and offer attendees the chance to dive deep and explore focused topics like level design, art direction and storytelling fundamentals.
Brought to you with the collaboration of the industry’s leading hardware and software vendors, the day-long Advanced Graphics Techniques Tutorial provides an in-depth look at how DirectX technologies can be applied to creating cutting-edge PC game graphics.
To give you an idea of what we mean by that, here’s an early look at just a sampling of the sessions and speakers that will comprise the Advanced Graphics Techniques Tutorial at GDC 2017, which kicks off at 10 AM on Monday, February 27th.
Organizers of the 2017 Game Developers Conference want to quickly let you know about another great VR-focused talk taking place at the show, a Sony-sponsored breakdown of how you can design VR games to encourage greater “presence” using PlayStation VR’s Aim controller.
In their panel on “Increasing VR Presence: From Believable Character Behaviors to Developing with the New PlayStation VR Aim Controller“, Sony staffers Richard Marks and Tom Bruckbock will join Impulse Gear (developers of the VR game Farpoint) cofounders Seth Luisi and Greg Koreman to dive into the world of VR game development utilizing the PS VR Aim Controller.
Together the panel will explore VR “presence” and discuss a couple of areas that can have great impacts on it. The technical details of the PSVR Aim controller and its advantages will be shared with the audience. Also, the Farpoint devs will provide their first-hand knowledge and experience of what it takes to develop a game for the Aim Controller, challenges they faced and opportunities opened up.
With less than two weeks to go until the 2017 Game Developers Conference kicks off, organizers are eager to let you know about some of the smart education-focused talks that will be taking place during the show.
Each of these talks is part of the GDC Education Summit, one of eight that will take place Monday, February 27th and Tuesday, February 28th at the Moscone Center in San Francisco, CA during the first two days of the conference.
Each Summit offers a comprehensive overview of a specific game industry discipline, and this year the GDC Education Summit has a strong lineup that features talks from experts around the industry!
Heads up, Game Developers Conference attendees: there’s a plethora of neat VR-focused sessions and events to check out at the show, as part of both VRDC @ GDC and GDC 2017 proper.
Today, conference organizers want to offer a quick refresher for VR aficionados attending GDC later this month. The conference itself runs February 27th through March 3rd, and throughout the show there will be a bumper crop of 50 sessions focused on VR games and tech that are taking place at GDC 2017 and thus still accessible to the majority of GDC passholders.
Attendees who also have a (now sold out) VRDC pass will also be able to attend the special two-day VRDC @ GDC, which takes place February 27th and 28th and affords unique opportunities for you to learn how to create amazing, immersive VR and AR experiences for games as well as entertainment of all kinds–including films, travel, retail, fitness, product design, journalism, and sports entertainment.
And while you’re attending VRDC you’ll find a plethora of tabletop exhibits conveniently located nearby where you can see the latest VR/AR technologies from cutting-edge companies like Microsoft, Leap Motion, Idealens, the Khronos Group, and more!
The 2017 Game Developers Conference is a place for game makers to learn from experts around the game industry, and today organizers are proud to announce a great talk from one of the veterans of the competitive fighting game scene.
Tom Cannon, cofounder of Radiant Entertainment and, before that, the long-running Evolution Championship Series (EVO) fighting game tournament, is coming to GDC 2017 later this month to deliver an eSports Day talk on “Arcade to eSports: How Your Competitive Game Influences Player Culture and Values.”
Cannon is intimately familiar with all sides of this subject, being both a key player in the competitive fighting game community and a game developer with experience working on competitive games. In his talk he’ll examine how the format of the arcade influenced the competitive culture of fighting game players, and why this culture endures today.
Heads up, GDC attendees: GDC 2017 organizers would like to give you a preview of the great sessions taking place during the two-day Game Design Workshop which will help kick off the conference later this month.
This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, February 27th and 28th this year) and offer attendees the chance to study critical components of the game design craft.
GDC 2017 attendees are invited to attend the two–day workshop and take part in hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games.
With the Game Developers Conference just weeks away, we’re excited to announce that indie video game showcase collective Wild Rumpus is returning for GDC 2017 to welcome attendees as friends and celebrated guests in their ‘Mild Rumpus’ game lounge.
For years now, the Mild Rumpus has established itself as a small oasis amid the hustle and bustle of an exciting conference. This year the oasis returns as a comfortable grotto where GDC 2017 attendees can take a quick break from their action-packed GDC week.
Grotto-goers will also have the chance to check out a fresh, hand-picked selection of independent games, and they may even have the opportunity to see a live talk or performance from one of the games’ talented designers.
For more details on the Mild Rumpus interactive space at GDC 2017 and its list of games, check out the official website or stop by the space itself on the ground floor of the West Hall of San Francisco’s Moscone Convention Center during GDC 2017.
The 2017 Game Developers Conference is just a couple of weeks away, and today organizers want to make sure you don’t miss a great talk about a super-unique dialog system for games.
Campo Santo’s Patrick Ewing is teaming up with Unity’s William Armstrong to deliver a neat talk on “Do You Copy? Dialog Systems and Tools in ‘Firewatch‘.” The pair will will discuss the logic, tools, and workflow behind the dialog system used on Firewatch, from its beginnings as an interrupt heavy bark system, to the long, restarting, conversations they shipped.
They will go over what worked and what didn’t as they built the system and the game around each other. They will discuss what a data driven system needs to be able to handle as it grows in complexity and scale, and how to keep your tools running well without a team dedicated to them.