For March's Game Developers Conference 2014, we're announcing an exciting new type of postmortem panel: the Classic Studio Postmortem.
Noah Falstein, a storied game designer known for his work at LucasArts and DreamWorks Interactive, as well as his time as chair of the International Game Developers Association and columnist for Game Developer magazine, will be moderating a discussion of the creative and financial influences that shaped Lucasfilm Games among a panel of developers who worked there during its earliest days.
Panelists include Lucasfilm Games alums Ron Gilbert, Chip Morningstar, David Fox, Steve Arnold and Peter Langston.
Falstein and his fellow developers will talk about what it was like to work at Lucasfilm Games while the studio was finding its feet and releasing a diverse portfolio of games, including Habitat, Ballblazer, and Maniac Mansion. The postmortem seeks to explore what made Lucasfilm Games so iconic and successful, as well as to determine whether a similar studio could succeed today.
This postmortem is an hour-long session, and while the scheduling details aren't final yet -- we'll have more information about when and where the talk is being held when we're a little closer to GDC -- we figured many of you would like an early heads-up about what to expect from this new panel.