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GDC News and Information Blog

[Welcome to the Game Developers Conference weblog, where you can find the latest news on all of GDC's upcoming events. Don't forget to subscribe to our RSS feed to automatically get the latest news.]

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GDC 2016 is coming up next month, and today the folks putting it together would like to let you know about a brilliant talk from EA DICE senior artists on how the studio used photography and photogrammetry techniques to create the striking visuals of Star Wars Battlefront.

If you're not familiar with photogrammetry, know that it's essentially the work of processing still images to produce high-resolution 3D meshes. To see how the DICE team used it on Battlefront, check out "Photogrammetry and Star Wars Battlefront", part of the popular Visual Arts track of talks at GDC 2016, to see DICE technical art director Kenneth Brown and lead environment artist Andrew Hamilton breaking down how and why they used photogrammetry tech to recreate the world of Star Wars.

This talk will cover Battlefront's use of of the technology from pre-production to launch as well as some of their philosophies around photogrammetry as a tool. Many visuals will be included!

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Game Developers Conference officials are excited to announce that voting for both the Game Developers Choice Audience Award and the Independent Games Festival Audience Award is open now, and will remain open through next Friday, February 19th at 11:59 PM PT.

These Audience Awards offer the public an opportunity to weigh in and cast a vote for their favorite nominees. Anyone who would like to do so can visit the links below, select the name of the game they'd like to vote for from a list of nominees, and enter a valid email address. Voters will then confirm their vote via email, and have their opinions heard in these prestigious award shows.

Anyone who would like to vote for the GDCA and IGF Audience Awards can cast their votes using the links below. Voters simply need to select the game they are voting for, and enter a valid email address. Email addresses will not be distributed, and organizers will delete your information after the poll has closed.

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With the 2016 Game Developers Conference right around the corner, organizers would like to highlight some of the great talks taking place at the conference's Smartphone & Tablet Games Summit to ensure you don't miss out on some great mobile game development insights.

If you're at all interested in the art and business of making successful mobile games, these talks are worth making time for because they'll help shed some light on how contemporary game designers are adapting and applying their skills to the rapidly-shifting mobile landscape.

Niantic's upcoming augmented-reality Pokemon mobile game Pokemon GO is a fine example, and you can learn how it's being developed from Niantic chief John Hanke in his Summit session "Catch 'Em All: Pokemon GO and Real World Gaming."

Spend a day sharpening your level design skills at GDC 2016

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Heads up, game makers: GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the day-long Level Design In A Day tutorial which will help kick off the conference next month.

This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to focus on the critical components of a game's art direction, and its creators' broader artistic vision.

GDC 2016 attendees are invited to attend the Tuesday tutorial and join the leading design minds of our industry as they share their experiences and discuss some of the most important issues of the day.

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Heads up, eSports enthusiasts: GDC 2016 is just weeks away, and today organizers are pleased to announce another great talk for the March conference that should shed light on the rapidly-evolving art of designing mobile games for competitive play.

Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory.

In "The Vainglory Story -- 5 Lessons From Building a Touch Screen eSport," Segerstrale intends to share key learnings from building Vainglory from nothing into an emerging eSport with hundreds of teams and millions of views in less than a year.

It's one of many excellent talks in the GDC 2016 eSports Summit, and attendees will glean concrete examples and lessons from evolving a game into an eSport in under a year from launch with plenty of practical advice for developers and publishers alike.

The talk is one of many that will take place during the eight focused Summits at GDC, which fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry.

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The 2016 Game Developers Conference is just around the corner, and today organizers would like to let you know two things:

1. Passes are still available, so get yours now!

2. The Indie MEGABOOTH Showcase is back at GDC for the third year running, and today we have the full list of games that will be playable in the MEGABOOTH by all GDC passholders (from Expo to All-Access) at various points during the March 14th-18th week of GDC 2016.

The Indie MEGABOOTH Showcase is a collection of independent developers banding together to show off the latest and greatest indie games at conventions across the world. The MEGABOOTH exists to support indie developers and help pool their resources to enable them to showcase their work prominently, despite not having access to publisher support.

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If you'd like to get familiar with the developers of the Independent Games Festival, leading online game dev destination Gamasutra has an easy way to do that! 

Check out Gamasutra's Road to the IGF series, where you can learn about the tools, inspirations, and backgrounds of developers behind games such as Panoramical, Darkest Dungeon, Her Story, Oxenfree, and the rest of the 2016 IGF finalists.

Some choice quotes from this year's series (which is updated daily): 

"Developing in Early Access is like working while naked in a transparent cube suspended above Times Square." - Tyler Sigman, Darkest Dungeon 

"My first foray into making games was in the form of modifying Half-Life, which at the time I felt didn't include enough Pokemon nor Steven Seagal." - Ben Kane, Keep Talking and Nobody Explodes 

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As the GDC 2016 lineup locks into place, organizers would like to highlight another great Design track talk at next month's conference that you should know about.

With "History In Game Design" Paradox Interactive senior game designer Chris King is going to delve into the tricky balancing act that comes with making games about historical events.

Not all history naturally lends itself to good mechanics, so you need to develop solutions to bring history into your game, while at the same time ensuring you have a fun and compelling gameplay.

Paradox is no stranger to this tricky balancing act, having created game series like Crusader Kings (pictured) and Europa Universalis, and during his talk King will share some of the solutions Paradox has devised. Don't miss it!

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The 16th Annual Game Developers Choice Awards, the premier peer-based awards celebrating game development, will be recognizing Bethesda Game Studios' Todd Howard, who has created some of the industry's most successful games by pioneering open world gameplay, with the Lifetime Achievement Award for his indelible contributions to the world of gaming.

The Game Developers Choice Awards ceremony takes place on Wednesday, March 16th at 6:30 pm at the Moscone Convention Center during the 2016 Game Developers Conference in San Francisco, and will be livestreamed on Twitch at the following link: http://www.twitch.tv/gdca

Todd Howard, distinguished video game creative director, designer and executive producer, has been at Bethesda for 22 years and is behind some of the industry's most successful and beloved games, including a number of blockbusters within the Fallout and The Elder Scrolls series.

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We're just over a month out from GDC 2016, and organizers would like to let you know about a brilliant talk from EA DICE senior lighting artist Fabien Christin on how the studio is creating the unique look of Mirror's Edge: Catalyst.

Christin's talk, evocatively titled "Lighting the City of Glass: Rendering Mirror's Edge: Catalyst," is part of the popular Visual Arts track of GDC talks and aims to explore the tools and technology used to render the world of the new Mirror's Edge game.

From the physical sky to the reflection tech, this talk will show how DICE tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals. Check it out, and you should walk away with fresh insight into technical and artistic techniques used to create a dynamic time of day system with updating radiosity and reflections.

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With GDC 2016 coming up fast, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

Playful Corp design director Dan Hurd and engineer Evan Reidland will be delivering a cutting-edge talk on "Lucky's Tale: The Unexpected Delight of Third-Person Virtual Reality, a Technical Postmortem" as part of the inaugural Virtual Reality Developers Conference at GDC.

The talk, one of many that will be a part of the Game VR/AR track of VRDC talks at GDC 2016, will cover specific details about how the Lucky's Tale team tackled third-person camera design and movement, scale, level and game design in the pursuit of comfort, presence, and delight.

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Passes for the Game Developers Conference are still available, and today we're excited to announce more details about the second annual 'Shut Up & Sit Down' GDC board game exhibit, which will be open to all GDC 2016 passholders (from Expo to All-Access) at various points during GDC week, March 14th-18th.

The exhibit will once again be curated by the clever minds behind the tabletop game enthusiast hub Shut Up & Sit Down, and will offer GDC 2016 attendees a calm oasis where you can relax and play some of the best tabletop games of 2015.

This year the plan is to fill the space with comfortable places to sit and play games like Vlaada Chvatil's Codenames, Hobby World's Spyfall, the medium-inhabiting game Mysterium and the bullet-flicking game Flick 'Em Up.

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GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the two-day Game Design Workshop which will help kick off the conference next month.

This is just one of the many Bootcamps and Tutorials scheduled during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to study critical components of the game design craft.

GDC 2016 attendees are invited to attend the two-day workshop and take part in hands-on activities, group discussion, analysis and critique. Attendees will immerse themselves in the iterative process of refining a game design and discover design concepts that will help them think more clearly about their designs and make better games.

Reminder: Last day to save up to $700 on GDC 2016

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Less than 24 hours remain until early registration for Game Developers Conference 2016 ends February 3rd at 11:59 PM Pacific, so conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

When you register you'll be securing access to a wide variety of game development talks, roundtable discussions, postmortems and workshops during the show, which runs March 14th-18 this year.

All passholders also have access to the GDC Expo Floor, located within the Moscone Convention Center in San Francisco, which serves as a showcase for cutting-edge technology from some of the industry's biggest and most influential companies.

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GDC 2016 is a month away, and today the GDC team is excited to highlight a talk from Bethesda Game Studios on the modular level design of Fallout 4 that will be taking place during the March conference.

But first, conference organizers would also like to gently remind that today is the last day to register early for GDC 2016 at a discounted rate! If you register to attend GDC 2016 after 11:59 PM Pacific today you'll pay full price, so if you're thinking about coming to GDC this year, register now!

GDC 2016 attendees will have the opportunity to attend a Design track talk from Bethesda Game Studios' Joel Burgess and Nathan Purkeypile on "Fallout 4's Modular Level Design" that promises to be intriguing and informative. 

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GDC 2016 is next month, and today organizers are excited to announce another insightful talk about the business of making games for the March conference.

Tim Train, game industry veteran and CEO of Big Huge Games 2.0, will be taking to the stage at GDC 2016 to share what he and his team learned from developing, launching and maintaining their free-to-play strategy game DomiNations for an entire year.

His talk, "DomiNations Year One: History Games As Live Service", will be part of the GDC 2016 Free-to-Play Summit and offer you an earnest look at how the studio handled operating a F2P game that launched great, then slowly slipped off the top-100 grossing chart and continued to fade until Big Huge managed to reverse its decline and ensure the future stability of the studio. 

Don't miss all these great Summit sessions at GDC 2016

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Game Developers Conference 2016 is next month, and those interested in attending can register to do so at a discounted rate until this Wednesday, February 3rd 11:59 PM Pacific. After that you'll have to pay full price, so if you're thinking about coming to GDC this year, register now!

To give you a better idea of the sorts of in-depth game development talks taking place at this year's event, GDC organizers today highlight a handful of great sessions announced for the eight focused Summits that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

During the Indie Game Summit, for example, Frictional Games' Thomas Grip will talk about what it was like to explore the finer points of conveying existential dread in "Soma - Crafting Existential Dread." 

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GDC 2016 is coming up next month, and today organizers would like to let you know about a notable session at the March conference that should offer you some guidance in how to create a more positive culture for your studio.

This Advocacy track talk, "Depression-Proof Studio Culture: A How-To For Mental Wellness," will see Take This, Inc. president Russ Pitts offering advice and techniques for identifying and coping with mental issues in the workplace without sacrificing productivity or "making things worse."

Pitts' talk will offer simple, effective advice on how to de-stigmatize mental health issues in your studio, help yourself and others create a positive work experience, effectively reach to those who may be suffering silentl; and create a culture with a positive resistance to mental health issues.

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With just days to go before early registration for Game Developers Conference 2016 ends on Wednesday, February 3rd 11:59 PM Pacific, conference organizers are encouraging anyone interested in attending to register now at a discounted rate.

This year, as in years past, GDC will feature a diverse lineup of lectures, panels, and tutorials during the show proper, and show organizers will continue to debut new sessions as the event draws ever closer. Today, organizers highlight a handful of the announced talks to shed light on the diverse array of topics that iwll be tackled during the show.

David Brevik, the veteran game developer best known for co-founding the studio that became Blizzard North, will be delivering a Classic Game Postmortem of the studio's groundbreaking game Diablo at GDC 2016.

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GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the Audio Bootcamp that helps open the March conference.

Of course, the Audio Bootcamp is just one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

 This year the Audio Bootcamp takes place Tuesday, March 15th, its 14th anniversary at GDC. Make time to attend the bootcamp to see expert talks focused on the technical, creative and logistical topics needed to successfully navigate the field of sound for games.

Sharpen your community management skills at GDC 2016

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Now that the 2016 Game Developers Conference is nearly here, organizers want to offer a quick heads-up about some of the great forward-thinking talks you can see at the GDC 2016 Community Management Summit.

For example, Blizzard Entertainment's Saralyn Smith is coming to the show to deliver a great talk on "Influencers: The Opportunity And Responsibility." 

From cosplayers (pictured) to YouTube content creators and Twitch personalities, the opportunities for players to wield influence over your brands expands every day -- so Smith will share lessons learned at Blizzard about how you can best support your greatest community champions while protecting your customers in accordance with FTC regulations.

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Game Developers Conference officials are happy to announce that GDC 2016 in March will host an earnest, insightful postmortem of an extraordinary game by one of Japan's most innovative creators.

Tetsuya Mizuguchi, the remarkable designer best known as the creator behind critically-acclaimed works like Space Channel 5Lumines and Child of Eden will be delivering a Classic Game Postmortem on his groundbreaking game Rez at GDC 2016!

Mizuguchi's life work has revolved around activating our imaginations and elevating human consciousness through various forms of media, including music video games, live performances and music itself. At his newly-established studio, Enhance Games, he continues to lead an effort to develop synesthetic entertainment experiences with the power of mobile and virtual reality technology.

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The 2016 Game Developers Conference is coming up quick, and today organizers are happy to announce the details of the Day of the Devs and iam8bit interactive spaces you'll find at the March conference.

Spoiler: There's a photo opp involved.

Would you believe that the very first Game Developers Conference was conducted in a dumpy 80's living room? Well, it was - so believe it! And in the stubborn instance that you refute such a story, the magicians of nostalgic arts, iam8bit, will make you regret your pitiful attempt at instilling doubt. They'll do so by way of their most audacious GDC installation to date, putting all previous collaborations to embarrassing, tearful shame.

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With GDC 2016 on the horizon, organizers are excited to announce another great behind-the-scenes talk that will be taking place at the conference in March.

David Edery, CEO of multifaceted development studio Spry Fox, will be delivering an earnest postmortem of the studio's popular mobile puzzle game Alphabear.

Simply titled "Alphabear Postmortem," this talk will be part of the GDC 2016 Free-to-Play Summit and offer attendees a rare glimpse into the design, production and testing of a mobile game that quickly outstripped its expected development time. 

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Results from the fourth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 2,000 game developers ahead of GDC 2016 in March.

The survey revealed that development of virtual reality games has more than doubled among participating developers, with 16 percent currently developing for VR -- up from the 7 percent of developers were working on VR projects in last year's survey.

But what specific VR platforms are they working on, and why? Today we dig a bit deeper into the VR platform data within the 2016 State of the Industry Survey to get a better sense (and a better visualization of) of where VR developers are focusing their efforts. 

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As the GDC 2016 lineup locks into place, organizers would like to highlight some more notable Design track talks you should know about ahead of the March conference.

Red Hook Studios cofounder Tyler Sigman will be there this year delivering what promises to be an insightful, engaging look at the making of the studio's flagship game. In "Darkest Dungeon - A Design Postmortem," Sigman will reveal the greatest design challenges that faced the Darkest Dungeon team -- and how they overcame it to create a critically acclaimed game.

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Game Developers Conference organizers are proud to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program. However, the advance deadline to register for the program is February 15th -- less than one month away! 

You want to register early, because registration is handled on a first-come, first-served basis. It's also possible to register on-site, but there is no guarantee KiddieCorp will be able to accommodate on-site registrations and doing so is not recommended.

Back by popular demand, the KiddieCorp children's program is for children ages 6 months through 12 years old and will be located within the Moscone Center in San Francisco, California. The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day.

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We're less than two months away from GDC 2016, and today organizers would like to let you know about a great talk from 80 Days writer Meg Jayanth highlighting some concrete things you can do to make more diverse games.

Jayanth's Advocacy track talk, titled simply "10 Ways to Make Your Game More Diverse," invites attendees to consider ten straightforward ways to ensure they're engaging with fresh ideas about inclusion, representation and cultural respect.

It's a process, one that touches on everything from your game's narrative, art and visual aesthetic to its design and production process. Make time to hear what Jayanth has to say, and you'll walk away with specific examples to learn from and approachable strategies for improving your own projects.

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So One Life Left is coming back to Game Developers Conference to record some shows with Gamasutra, and -- wait -- we should probably explain what One Life Left is.

One Life Left is a radio show about video games. For an hour a week, every week, three of us (me, Simon Byron and Ann Scantlebury) chat live on actual radio about games with people who make games, and fill the rest of our allotted airtime with news, features, music and (mostly) stupid jokes.

We broadcast on Monday nights on London's brilliant Resonance 104.4FM, a station that supports the arts scene in the capital, and we've been doing that consistently for 10 years which is ridiculous. I think it means we're the longest-running video game radio show in the world, which means we are number one at something, which is great because I'm not exactly sure we're number one at making slick, professional radio.

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Passes for the Game Developers Conference 2016 are still available, and as the conference draws closer we're announcing even more sessions for the Main Conference that you'll want to check out.

Today we're highlighting a number of informative sponsored sessions from Nvidia, Intel and other influential tech companies. If you're looking for an opportunity to learn about how cutting-edge hardware and software works from a game developer's perspective, you'll want to keep these talks on your radar.

VR enthusiasts should make time to check out "Magical Realism: The Art of Creating Everest In Your Living Room with VR." Presented by Nvidia, it will feature Solfar Studios chief Kartan Perre Emilsson talking about the development of the studio's Everest VR experience and how the team pushed the limits of Unreal Engine 4 while also using 'brain hacks' to manipulate users' perceptive realism and create a more engaging, realistic VR experience.

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As the 2016 Game Developers Conference approaches, organizers would like to highlight a multi-faceted panel discussion about the narrative design of Crystal Dynamics' Rise of the Tomb Raider that's taking place as part of the GDC 2016 Game Narrative Summit.

The panel, "Raid on Rise: Narrative Creation on Rise of the Tomb Raider," will feature game writer Rhianna Pratchett discussing the finer points of writing the strong story and characters of Rise of the Tomb Raider alongside a cadre of Crystal Dynamics lead narrative designers John Stafford and Cameron Suey, performance director Tore Blystad, senior story artist Jeff Adams and creative director Noah Hughes.

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 GDC 2016 organizers are offering an early look today at the scope and ambitions of the Advanced Graphics Techniques Tutorial Day that will help kick off the March conference.

It's just one of the many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, art direction and storytelling fundamentals.

Brought to you with the collaboration of the industry's leading hardware and software vendors, the day-long Advanced Graphics Techniques Tutorial provides an in-depth look at how DirectX technologies can be applied to creating cutting-edge PC game graphics.

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Results from the fourth annual Game Developers Conference State of the Industry Survey are in, revealing trends in the games industry based on the feedback of more than 2,000 game developers ahead of GDC 2016 in March.

The survey has revealed that development of virtual reality (VR) titles has more than doubled among participating developers with 16 percent currently developing for VR, up from the 7 percent of developers were working on VR projects in last year's survey.

The 2016 State of the Industry Survey marks the fourth entry in the ongoing series of yearly reports and serves as a snapshot of the games industry and illustrates industry trends ahead of GDC 2016 in San Francisco. Organized by the UBM Tech Game Network, GDC 2016 takes place March 14-18 at the Moscone Convention Center in San Francisco, California.

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Game Developers Conference officials are pleased to release the full results of the fourth annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. 

Highlights of this report, which is based on results of a survey of more than 2,000 game developers who have attended GDC across the past three years, have already been widely published, and include a significant uptick in interest in eSports and VR game development.

Further analysis of the full results suggests that developers are gaining renewed interest in working with publishers, and that Android and iOS are now neck-and-neck in terms of mobile game developer interest.

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We're just weeks away from GDC 2016, and a group of developers who want to ride the rails from Chicago to California in time to attend the March conference in San Francisco -- and make a game along the way -- have signed on to do so as part of the third annual Train Jam game jam.

The brainchild of indie developer Adriel Wallick, Train Jam has become a valuable place for developers to collaborate in close proximity with the promise (and the pressure) of knowing their work will be part of a unique showcase on the GDC show floor the following week.

This year the third annual Train Jam will once again last a little over two days and take place entirely within an Amtrak train. Participants have from when the train departs Chicago's Union Station on Thursday morning, March 10th until it arrives in Emeryville on Saturday afternoon to make the greatest game they can with whatever tools they can bring, borrow or build.

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Today Game Developers Conference organizers are proud to highlight another great talk for the Virtual Reality Developers Conference, a sister conference that will take place alongside GDC 2016 in San Francisco this March.

Like the eight focused Summits at GDC, the VRDC jumpstarts the week with two full days of lectures, panels, postmortems, and more to foster community-building and knowledge-sharing within the nascent VR/AR development industry. 

Conference officials are pleased to welcome VR experts Ikrima Elhassan and Cory Strassburger, co-founders of the VR production house Kite & Lightning, to share their knowledge in a talk simply titled "VR Production & Development: A Deep Dive Into Kite & Lightning's Workflow."

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With GDC 2016 on the horizon, organizers are excited to announce another great talk that will be taking place at the conference in March.

Epic Games director of user experience Celia Hodent will be taking the stage alongside Epic senior producer Heather Chandler to share the story of "How We Introduced UX to Epic Games' Production Pipeline."

It's a great session, part of the GDC 2016 Production track of talks, in which attendees will learn how to implement some of the critical techniques that helped Epic foster collaboration between its user experience team and development team.


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As the GDC 2016 lineup begins to come together, organizers would like to highlight a few notable Design track talks you should know about ahead of the March conference.

Chief among them is "The Gamer's Brain, Part 2: UX of Onboarding and Player Engagement," Epic Games director of user experience Celia Hodent's follow-up to her popular talk at GDC last year on the psychology of player engagement.

Engaging your players within the first few minutes of play is a delicate endeavor, but it's become a critical aspect of development in the era of free-to-play games. Drawing on her experience at Epic on games like Fortnite (pictured), Hodent will show you the common onboarding pitfalls of F2P game design and offer some basic brain facts related to how people learn -- and how you can apply this knowledge to improve your game's design.


Attend GDC 2016's AI Summit and learn to make games smarter

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As the 2016 Game Developers Conference draws nigh, organizers are eager to let you know about some of the great AI-focused talks that will be taking place during the March conference.

Each of these talks is part of the GDC AI Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

Each Summit offers a comprehensive overview of a specific game industry discipline, and the AI Summit is no exception. This year, Insomniac senior programmer Jan Mueller will be participating by delivering a talk on "Mind Your Step: Avoiding 3 Common Pitfalls in AI Development."

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Good news for all GDC 2016 attendees: the Game Design Challenge is back for a special session to celebrate the 30th anniversary of the Game Developers Conference!

Here's how it works: a panel of ferociously talented game designers at GDC 2016 are given a strange and unusual design constraint.

In years past, notable panelists including Will Wright, Keita Takahashi, Brenda Romero, Alexei Pajitnov & Warren Spector have been challenged to design things like humanity's last game, or a game that's also a religion. 

This year the challenge is to design a game that is meant to be played across 30 years - that's 11,000 days, or 250,000 hours, or 15 million minutes... A full human generation.

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The 2016 Game Developers Conference is weeks away, and with that in mind organizers want to give you the lowdown on all the cool interactive spaces and exhibits attendees will have access to during the March event.

Encompassing everything from tabletop games to Train Jam game jam prototypes and the world's leading lineup of alternative controller games, the interactive spaces at GDC are designed to introduce you to a broad slice of the most interesting work being done by game developers from across the industry. 

So while you're putting together your GDC 2016 session schedule in the Schedule Builder, don't forget to set some time aside to check out the variety of lounges, exhibits, and other events that will be happening across the Moscone Center throughout the week

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Crafting entertaining, compelling narrative in video games is tricky business, and anyone interested in honing their storytelling skills should make time to check out the "Storytelling Fundamentals In A Day" tutorial at GDC 2016 in March.

Storytelling Fundamentals In A Day is one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

This dynamic, engaging presentation on the fundamentals of story development is designed for everyone interested in improving the narrative quality of their games. 

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The 2016 Game Developers Conference is coming up fast, and today organizers highlight an informative talk that's part of the March conference's Smartphone & Tablet Games Summit about how, why and where to soft-launch your next mobile game.

If you're at all interested in the art and business of making successful mobile games, this talk is worth making time for because it affords you a look at how soft-launching your game in a market like Canada or Australia can help you understand how players respond to your game and adjust accordingly, before you launch worldwide.

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Given that the 2016 Game Developers Conference is coming up in March, conference organizers are eager to let you know that developers of The Witcher 3: Wild Hunt will be there sharing with fellow attendees some of the hard-won lessons they learned shipping one of the biggest games of 2015.

"Here Be Dragons, or Lessons Learned in the Development of The Witcher 3: Wild Hunt" is a talk from CD Projekt Red principal programmer Balzs Torok about the many hardships The Witcher 3: Wild Hunt team faced (and overcame) while creating a huge open-world role-playing game for three disparate platforms.

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Organizers of the Game Developers Conference are finalizing the lineup of great talks for GDC 2016 in March, and today they're excited to highlight one about the remarkable soundtrack of The Chinese Room's Everybody's Gone To The Rapture.

"The Music of Rapture: Scoring For The End of The World" will be part of GDC's popular Audio track of talks, and feature celebrated composer and studio director Jessica Curry speaking frankly about the process of creating a world-class score for your game.

In addition to showcasing how she scored Everybody's Gone To The Rapture, Curry plans to detail (using musical examples) the ways in which the music functions in the game and will also talk about the ethos of how you create such a score. 

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Organizers have revealed the nominees for the 16th annual Game Developers Choice Awards, the leading peer-based video game event celebrating the industry's top games and developers. The host for the ceremony will be veteran developer Robin Hunicke, co-founder of Funomena.

Winners in all categories will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 16th, 2016 at 6:30pm at the San Francisco Moscone Center during the 2016 Game Developers Conference alongside the Independent Games Festival Awards. The ceremonies will be livestreamed on Twitch at the following link: http://www.twitch.tv/gdca

Among the esteemed nominees, two games have earned the most nominations in four categories each. The open-world entry in Konami's legendary action stealth franchise, Metal Gear Solid V, has earned nominations for Best Audio, Best Design, Best Technology and Game of the Year. CD Projekt RED's vast open-world action role-playing game, The Witcher 3, received nods for Best Visual Art, Best Narrative, Best Technology and Game of the Year.

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The 2016 Game Developers Conference is coming up fast, and today show officials want to remind you about the new career growth and networking opportunities attendees can take advantage of through the GDC Career Center.

A popular hub for game industry recruiting, the Career Center returns to GDC 2016 to complement the expansive, vibrant Expo Floor. Stop by the Center, located on the lower level of Moscone Convention Center's North Hall, to get practical career-building advice, attend sessions focused on game industry career growth, and meet folks working at some of the largest and most prestigious publishers and studios in our industry.

This year, GDC's Career Center team aims to make it easier than ever for companies to hire great talent at GDC by bringing the best and brightest right to you via their new Concierge Service.

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Heads up, VR game enthusiasts: GDC 2016 organizers are excited to welcome VR experts from Epic Games, Crytek, Playful Corp and more as speakers for the inaugural Virtual Reality Developers Conference in March.

Think of it like a sister conference to GDC proper, one divided into Game VR/AR and Entertainment VR/AR tracks to help attendees find the talks most interesting to them.

Each of these sessions is part of the Game VR/AR track of talks at VRDC, which will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of GDC 2016.


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Heads up, game artists and animators: GDC 2016 organizers are offering an early look at the informative and intriguing sessions taking place during the two-day Animation Bootcamp that kicks off the March conference.

As always, the Animation Bootcamp is one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 14th and 15th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.

 This year the Animation Bootcamp kicks off on Monday with a series of great talks aimed at exploring new animation techniques, processes, and dimensions of what game animation is capable of contributing to a project.

2016 Independent Games Festival debuts finalists

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The Independent Games Festival (IGF) judges have announced the slate of finalists for the esteemed 18th annual awards, which honors the most influential, innovative and exemplary projects in independent game development.

After an initial round of judging by over 400 evaluators, the more than 750 entries for the 2016 IGF Awards were distributed to a group of experts from across the industry for final consideration. These expert juries specializing in distinct disciplines for each category then selected the IGF finalists after playing, discussing and rigorously evaluating them.

Among the slate of artfully crafted titles, a few projects in particular have received award nominations in multiple categories, including Dinosaur Polo Club's minimalistic subway layout game Mini Metro, and Sam Barlow's engrossing crime fiction game Her Story.

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Organizers of the 2016 Game Developers Conference are happy to welcome back the popular GDC Play emerging/independent developer showcase to the show this year, with a special new event that will help select participants practice their pitching skills in front of a live audience: GDC Pitch.

A great pitch can secure the future of your studio, or ensure your game has the resources to reach the players who will appreciate it most. At the all-new GDC Pitch, game developers that register to exhibit their game in this year's GDC Play may be selected to receive pitching advice and coaching, then pitch their game an opinionated panel of investors and publishers in front of a live audience. No pressure!

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The 2016 Game Developers Conference is taking place in March, and today conference officials highlight a smart, fresh talk from longtime game developer Randy Smith that's part of the GDC 2016 Game Narrative Summit.

Smith is the creative director at Tiger Style, and his session will offer concrete examples of how to successfully (or not so successfully) convey narrative information through your game's environment, drawn from his personal experiences.

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It's a new year, and that means the 2016 Game Developers Conference is coming up fast. Today, organizers are excited to highlight a new talk for the March conference from the developers of the critically acclaimed Limbo.

In "Low Complexity, High Fidelity - Inside Rendering," Playdead graphics coder Mikkel Gjoel and visual effects artist Mikkel Svendsen will detail the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside (pictured) -- Playdead's follow-up to the critically acclaimed Limbo.

Here's the game lineup for GDC 2016's Alt.Ctrl.GDC showcase

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As we get closer to Game Developers Conference 2016, event organizers have selected 20 games (out of over 100 submissions!) to exhibit at alt.ctrl.GDC, the on-site showcase of alternative control schemes and interactions in games.

That means GDC 2016 attendees who stop by the alt.ctrl.GDC exhibit will have the chance to play some of the most intriguing and inventive games around using unique, one-of-a-kind controllers. You can lick flavored ice pops that also serve as USB controllers to win Planet Licker, for example, or use an actual telephone switchboard to play a game of Hello, Operator! 

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The 2016 Game Developers Conference takes place in March, and event organizers are happy to report that there will be a great talk from Ninja Metrics chief Dmitri Williams about how you can attract players to your game that will have a positive impact on both the overall play experience and your own monetization efforts.

Williams' talk, "Social Impact: Leveraging Community for Monetization, UA and Design," will take place during the GDC 2016 Free to Play Summit and will break down the concept of "social value" -- the social impact players of your games can have on each other -- then show you which genres, mechanics and platforms are driving it.

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The 2016 Game Developers Conference is just a few months away, and today the folks putting it together are highlighting a cool new talk from Criterion Games producer James Svensson about what made the studio's Autolog system tick -- and why more developers should be studying it.

The Autolog social interaction system debuted in Criterion's 2010 hit Need for Speed: Hot Pursuit, winning critical acclaim for elegantly encouraging players to try and beat their friends' best times on individual in-game challenges.

At GDC 2016, Svensson -- who helped create Autolog -- will look back on how the innovative system was developed in "Beat It. A Retrospective of Need for Speed: Hot Pursuit."  


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As we get closer to the 2016 Game Developers Conference in March, organizers are excited to highlight a great new talk from 80 Days writer Meg Jayanth that will be taking place at the conference's Game Narrative Summit.

This session is intriguing because it offers a fresh perspective on how to design, write and empower non-player characters, who typically take a back seat to protagonists in game industry conversations about storytelling in games.

In her GDC 2016 talk "Forget Protagonists: Writing NPCs with Agency for '80 Days' and Beyond," Jayanth will draw on her experience writing 80 Days (as well as lots of relevant examples from other games) to explore how game makers can best write three-dimensional, engaging NPCs.

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The 2016 Game Developers Conference is coming up quick, and today organizers are excited to reveal another great talk that will take place at the conference in March.

What's especially interesting about this talk is that it spans both the Design and Visual Art tracks of GDC talks, and explores the technical aspects of how artists express their creativity through game design.

Jane Ng, an artist on Firewatch at Campo Santo, will be delivering a postmortem-style presentation on the topic at GDC 2016. Her talk, "Making the World of Firewatch," will discuss the reasons behind various production decisions and how the studio dealt with unexpected issues during production.


Armello, Galak-Z and Soma join GDC 2016 Indie Summit lineup

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The Game Developers Conference Indie Games Summit has a history of hosting insightful talks from a diverse array of innovative speakers, and today conference officials are eager to highlight a handful of the talks that will continue that tradition at GDC 2016.

Each of these talks is part of the GDC Indie Games Summit, one of eight that will take place Monday, March 14th and Tuesday, March 15th at the Moscone Center in San Francisco, CA during the first two days of the conference.

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Organizers of the Game Developers Conference are finalizing a lineup of great talks for GDC 2016 next March, and today they're excited to debut another pair of great expert sessions.

Both of these new talks tackle the nuts and bolts of game design, with one investigating how Call of Duty: Black Ops III developers keep lag to a minimum in multiplayer environments while the other dives deep into what makes a great level editor.

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Heads up, Diablo fans: Game Developers Conference 2016 officials are excited to announce that a game industry veteran is coming to the show next March to deliver his postmortem of a classic game that defined the action-RPG genre.

David Brevik, the veteran game developer best known for co-founding the studio that became Blizzard North, will be delivering a Classic Game Postmortem of the studio's groundbreaking game Diablo at GDC 2016!

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Game Developers Conference organizers are proud to debut another pair of Summit sessions in which game industry experts will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

At the GDC Education Summit RIT assistant professor Ian Schreiber will offer you valuable insight into how you can teach students the basics of balancing games. His talk, "A Course About Game Balance," will present a summary of his college-level course in game balance, examining the major topics covered in the syllabus and a set of assignments that can be used to further build balance skills by putting the theory into practice.

Hear how Bloodborne's music was made at GDC 2016

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With the 2016 Game Developers Conference on the horizon, event organizers are excited to debut another pair of intriguing sessions that should shed light on the art of developing great games and getting them in front of the right audience.

These talks showcase the breadth of knowledge being shared at GDC, with one focusing on the practical challenges of scoring an atmospheric game like Bloodborne while the other explores the more nebulous but critical art of optimizing your game's storefront listing.

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The 2016 Game Developers Conference is coming up quick, and today organizers reveal two more great talks from expert speakers that are taking place at the conference in March.

Both talks tackle some familiar topics from intriguing angles: one addresses the unique demands of composing music for fast-paced multiplayer shooters, while the other aims to share learnings from one F2P game makers' charge onto consoles.

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Game Developers Conference organizers are proud to debut the first pair of announced talks for the inaugural Virtual Reality Developers Conference, a sister conference that will take place alongside GDC 2016 in San Francisco next March.

Much like the eight focused Summits at GDC, the VRDC jumpstarts the week with two full days of lectures, panels, postmortems, and more to foster community-building and knowledge-sharing within the nascent VR/AR development industry. 

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Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut another pair of great talks from game industry experts that will take place during the show.

These sessions revolve around the technical challenges of game development, and span the AudioVisual Arts and Production tracks of talks at GDC 2016. If you make art and music for games, you'll want to keep these talks on your radar. 

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As we prepare to close the book on 2015, Game Developers Conference 2016 officials are working with the best and brightest in the industry to organize a great show next year. Today we're excited to announce two more talks for the March conference that showcase the diverse variety of sessions available in even a single GDC track of talks. 

Both of these talks are part of the popular Design track at GDC 2016, and one will rip into the design tenets and history of an unorthodox game genre to see what comes out while the other explores what two developers have learned in a decade of chasing their dream of building the perfect platformer.

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Game Developers Conference organizers are proud to debut another pair of Summit sessions in which experienced indie game makers will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. Both of the talks announced today will be part of the perennially popular Indie Games Summit at GDC 2016.

gdceurope1.jpgOrganizers of the 2016 Game Developers Conference are happy to announce that for the fourth year in a row, 30 GDC Indie Games Summit tickets will be donated to the 2016 Indie Giving venture in partnership with the Indie Giving charity effort.

The goal of the agreement with Indie Giving, which is run by FGL chief and indie community veteran Chris Hughes, is to give generous indie game makers an opportunity to attend GDC at an affordable rate, and give back to people in need at the same time.

GDC officials have reserved 30 of the sold-out IGS Summit passes for purchase through the Indie Giving package program. To purchase these $295 packages, you must agree to give back to the local community by volunteering on an onsite project before GDC 2016.
gdceurope1.jpgOrganizers of the Game Developers Conference have once again donated a number of complimentary GDC 2016 passes to a variety of organizations through the GDC Scholarship Program, and the deadline to apply for some these scholarships is coming up quick.

GDC has been donating passes for students since 2001, and conference officials have built this year's list of partner organizations in an effort to make the event more accessible. 

You can still apply for a free pass to GDC 2016 through scholarships with programs like I Need Diverse Games and Pixelles, but deadlines are looming, so now's the time to check out the requirements of your ideal scholarship from the list of available partner organizations and submit your application.
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Game Developers Conference 2016 organizers would like to cheerfully remind the game development community that the call for submissions to ALT.CTRL.GDC --the on-site special exhibit focusing on unique control methods for playing games -- will end next Monday, December 7th.

Those interested in participating in ALT.CTRL.GDC should fill out this online form in its entirety before the December 7th deadline. Any questions about the form or the exhibit should be directed to ALT.CTRL.GDC's organizer, John Polson.

As always, teams for each chosen submission will be asked to showcase their games to GDC attendees at the ALT.CTRL.GDC exhibit area on the expo show floor. They'll also receive a pair of All-Access Passes and a pair of Expo Passes, for a total of four free passes to GDC 2016.

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Game Developers Conference 2016 officials are working hard to organize a great show next year, and today they're happy to reveal two new talks for the March conference that explore what it takes to survive and thrive in the contemporary game industry.

Speakers Bob Bates and Paul Tozour are longstanding members of the game development community who have accumulated a wealth of practical experience, and each of them will share their learnings in talks that span multiple tracks of GDC 2016 talks.

Top designers share their personal techniques at GDC 2016

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As the 2016 Game Developers Conference approaches, organizers are excited to announce two new sessions for the big show that will challenge your expectations about the art and design of video games.

From new rules of game design to the practical realities of art direction in contemporary games, these two talks demonstrate the breadth of experiences available to GDC attendees.

In "Rules of the Game: Five More Techniques from Quite Inventive Designers," a panel of designers that includes Richard Rouse III (Paranoid Productions), Michael de Plater (Monolith Productions), Emily Short (Independent), Liz England (Insomniac Games), Lee Perry (Independent) and Jason VandenBerghe (Ubisoft) will take the stage to share their own unique, personal pieces of game design wisdom.

Expect to hear very specific, practical and unique game design rules from veterans of the industry, rules you can then take home and apply to your own work.

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Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut another pair of great Summit sessions for the show.

The eight focused Summits at GDC fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

As part of the cutting-edge AI Summit Tom Clancy's The Division developers Philip Dunstan and Drew Rechner deliver an in-depth talk on "Creating the NPCs of Tom Clancy's The Division." 

NPC designer Rechner and AI programmer Dunstan will show, from design through to implementation, how the NPC AI handles the combination of open-world gameplay and designer-scripted encounters that exist in The Division. Particular focus will be placed on the ways in which level designers can influence the NPC systemic behavior, both before and during combat, to create interesting combat encounters.

Don't miss designer and consultant Ian Hamilton's return to GDC 2016 to discuss "Mobile Devices and Disabled Gamers" as part of the conference's popular Smartphone & Tablet Game Summit.

Get into the mix of Forza Motorsport 6's audio at GDC 2016

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Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut two more standout sessions from expert speakers.

It's basically race day today, as both of these fresh talks deal directly with the nuts and bolts of how some of the world's leading racing game developers do what they do best.

How do you capture the roar of an engine and make it feel authentic to someone sitting on a couch, with a gamepad in their hand? The audio lead and audio creative director of Turn 10 Studios, Chase Combs and Nick Wiswell, will walk you through the process in their GDC 2016 talk "Simulating the Race Day Experience: Mixing Forza Motorsport 6." 

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As the 2016 Game Developers Conference draws nigh, organizers reveal two more expert sessions aimed at advancing both our understanding and our appreciation for the art of game development.

Both of these talks dig into the nitty-gritty details of good graphical design, though one focuses more on practical tricks to using mixed resolution rendering to best effect while the other revolves around how developers can use severely limited color palettes to create entrancing, memorable games.

Learn new ways to craft epic boss battle AI at GDC 2016

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Game Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut another pair of great Summit sessions for the show.

The eight focused Summits at GDC fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

At the ever-popular AI Summit Daniel Brewer, lead AI programmer at Digital Extremes, will share practical advice on crafting great boss AI gleaned from his experience on popular free-to-play online shooter Warframe. 

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With Game Developers Conference 2016 on the horizon, organizers are pleased to announce a fresh pair of talks for the March conference that showcase the diverse variety of expert sessions available at this year's show.

Both of these tallks have a foothold in the Business, Marketing and Management track at GDC 2016, with one branching out into the Advocacy track to talk about how cognitive biases shape teams and studios while the other touches on the Production track by digging into common mistakes made during free-to-play game development.


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As the 2016 Game Developers Conference approaches, organizers are today announcing a fresh pair of expert sessions aimed at advancing both our understanding and our appreciation for the art of game development.

Both of these talks dig into programming and design, though one looks to the past for inspiration and education while the other touches on some of the cutting-edge programming work being done by the developers of Rainbow Six Siege.

Released in 1979, the TRS-80 is often looked back on as a horribly constrained machine that nevertheless saw some great game releases in its day. At GDC 2012 veteran game maker Jim McGinley dug into quite a few of them for his "Inspiration from the Trash" talk, and it proved so popular that he's coming back to GDC 2016 to unearth another crop of TRS-80 games worth studying. 

Get game writing advice from a Dragon Age writer at GDC 2016

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Game Developers Conference organizers are proud to debut another pair of Summit sessions in which game industry experts will share their hard-won knowledge at GDC 2016 next March.

The eight focused Summits at GDC fill the first two days of the conference with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

Game writers may appreciate that Disruptor Beam's Jennifer Hepler, a former BioWare writer best known for her remarkable work on multiple Dragon Age games, will be sharing her learnings during the Game Narrative Summit

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With the 2016 Game Developers Conference on the horizon, event organizers are excited to debut another pair of intriguing sessions that should shed light on the art of developing games.

Both of these talks appear on the Programming track of talks at GDC 2016, with one focusing on the practical challenges of creating gorgeous environmental art for mobile games while the other digs into the fun challenges of porting modern games to MS-DOS (and the joys of programming in general.)


IGF 2016 celebrates a diverse lineup of over 750 entrants

igf-student.jpgThe 18th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- recently closed its call for submissions, and officials are proud to announce the festival has received over 750 entries for the IGF 2016 Competition.

The festival -- which is co-located with Game Developers Conference 2016 -- attracted that striking number of submissions from students, established indie developers and first-time entrants alike.

league_of_legends.jpgGame Developers Conference organizers are working hard to program a great lineup of talks at GDC 2016 next March, and today they're excited to debut the first of what promises to be many standout Summit sessions.

The eight focused Summits at GDC fill the first two days of the event with lectures, panels, postmortems, and more to foster community-building within specific sectors of the game industry. 

As part of the popular Smartphone & Tablet Games Summit, Prettygreat cofounder Luke Muscat (known for designing games like Fruit Ninja and Jetpack Joyride while at Halfbrick) will showcase how he and the Prettygreat team designed and fine-tuned the intuitive touch controls of the studio's debut game Land Sliders (pictured.)

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Good news, game developers: Organizers of the Experimental Gameplay Workshop have this week issued a call for submissions of your cool new (playable!) video game prototypes. The more offbeat and experimental, the better.

Selected titles will earn a slot in the two-hour Experimental Gameplay Workshop session at GDC 2016 in San Francisco, which aims to showcase an eclectic mix of unusual game concepts that explore new ideas and genres.

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As the year winds to a close, Game Developers Conference 2016 officials are excited to announce that a game industry veteran is coming to the show next March to deliver his postmortem of a classic game with a remarkable story.

Steve Golson, the experienced designer and engineer best known in the game industry for designing arcade game enhancement kits at General Computer of Cambridge, will be delivering a Classic Postmortem of his influential '80s arcade game Ms. Pac-Man at GDC 2016!

gdceurope1.jpgOrganizers of the 2015 Independent Games Festival China are very pleased to announce the winners of this year's prestigious pan-Pacific competition!

Submissions for this year's eventwere received from across China, as well as from many other nations across the pan-Pacific region. The finalists were invited to demonstrate their games in the IGF Pavilion at GDC China last week, and the winners were announced at the IGF China Awards ceremony.

Get tips on running a winning eSport from Riot at GDC 2016

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Game Developers Conference 2016 officials are working with the best and brightest in the industry to organize a great show next year, and today we're pleased to announce a pair of talks for the March conference that showcase the diverse variety of sessions available in even a single GDC track of talks. 

Both of these talks appear on the Business, Marketing and Management track at GDC 2016, with one focusing on the business of supporting and nurturing your game when it becomes a successful eSport and the other focusing on how to manage your team while implementing an effective testing program for free-to-play games.

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Some of the most influential figures in the world of virtual and augmented reality are joining the advisory board for the inaugural Virtual Reality Developers Conference, organizer UBM Tech Game Network can announce today. 

Included in the lineup are experts from HBO Code Labs, Legendary Entertainment, Owlchemy Labs, Funomena, and more, who will help program the Game & Entertainment VR/AR talks at VRDC 2016, which takes place alongside Game Developers Conference 2016 from March 14th-18th at the Moscone Convention Center in San Francisco, California.

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Good news, game dev parents: Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.

Back by popular demand, the KiddieCorp team at GDC will engage your children with activities they want to attend, providing you with that critical peace of mind so you can attend your sessions and events worry-free.

The children's program is for children ages 6 months through 12 years old and will be located within the Moscone Center in San Francisco, California. The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day.

Here are your 16 finalists for the IGF China 2015 awards

gdceurope1.jpgOrganizers of the 2015 Independent Games Festival China have revealed that over 350 entries were received for the seventh annual showcase of Asia-Pacific indie games, and finalists have now been decided for both the Main and Student competitions. 

Submissions for this prestigious competition were received from across China, as well as from many other nations across the pan-Pacific region. Each of these finalists will be playable during GDC China in the IGF Pavilion next week, and and the winners will be announced at the IGF Awards ceremony on October 26th.

Apply now to be a GDC 2016 Conference Associate!

gdceurope1.jpgWant to help the 2016 Game Developers Conference go off without a hitch, and get free entry to boot? Apply now to be a volunteer Conference Associate (CA), and you can earn the equivalent of an All-Access Pass by putting in roughly 25 hours of on-site work.

GDC 2016 runs from Monday, March 14th through Friday, March 18th, 2016. Applicants who are chosen to be Conference Associates have pre-conference assignments and a required orientation dinner on Sunday, March 15th. This is a paid position, so you must be eligible to work in the United States.

If you are accepted into the program, you are expected to be on-site during conference hours from the start of your pre-conference assignments through the end of the conference on the evening of Friday, March 18th.

PSA: The IGF 2016 Competition deadline is one week away!

igf_nathan_2.jpgDevelopers, don't forget: the submission deadline for the 2016 Independent Games Festival ends next week on Monday (10/26) at 11:59PM PDT. Finalists will be announced in January 2016. 

You can submit now - finalists' games will be playable at the IGF Pavilion on the Game Developers Conference 2016 Expo Floor, and will compete for more than $50,000 in prizes.  
The Independent Games Festival, now in its 18th year, is the signature competition for indie games and is the longest-running and highest-profile independent video game festival, summit and showcase. It will be held as a part of the 2016 Game Developers Conference, from March 14 - March 18, 2016 at the Moscone Center in San Francisco.

GDC 2016 opens for registration, debuts first talks

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Good news, game developers: Game Developers Conference 2016 is now open for registration!

This will be the 30th edition of GDC, the largest and longest-running worldwide event for game developers, and you can register right now by visiting the official GDC 2016 website.

Early Bird pricing, with discounts up to 30 percent, will remain in effect for a limited time and some passes, including the Indie Games Summit pass, have limited amounts -- so if you're interested, you should register soon!

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Game Developers Conference 2016 has opened a call for submissions to ALT.CTRL.GDC --the on-site special exhibit focusing on unique control methods for playing games.

The much-lauded ALT.CTRL.GDC returns to GDC from March 16-18. The deadline for submissions to the exhibit is December 7th, and organizers welcome all indie-centric one-of-a-kind game peripherals, contraptions, and novelties which enhance game experiences and challenge traditional forms of input.

To get your creative juices flowing, remember that at GDC 2015 last year ALT.CTRL.GDC visitors could wear a snail controller to play Snail Run, disable a bomb while wearing an Oculus Rift VR headset in Keep Talking and Nobody Explodes, sniff a giant stuffed pug butt in Butt Sniffin' Pugs, and more.

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Got a great talk idea for the perennially popular Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for Game Career Seminar talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM Pacific.

Here's why you want to be a speaker there: Game Career Seminar (which will take place Friday, March 18 to close out GDC 2016) is a one-day program designed for students and individuals interested in learning how to build a career in the video game industry.

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Prospective GDC 2016 speakers, take note: Conference organizers would like to remind you that the call for submissions to present talks, roundtables, and panel sessions for the Game Developers Conference 2016 Summits and the debut Virtual Reality Developers Conference closes in just two days!

This Friday, October 2nd at 11:59 PM Pacific, to be specific. If you have a talk you think would be a good fit for the GDC Summits or VRDC, that's your deadline to pitch it!

Remember that the all-new VRDC and the GDC Summits both take place on the first two days of GDC 2016, signaling the start of the five-day conference.

Reminder: Submit your talks now for the GDC 2016 Summits!

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If you're aiming to be a Game Developers Conference 2016 speaker, take note: Now is your chance to propose a talk for one of the first-class Summits at GDC 2016!

The call for submissions to present lectures and panels for both the specialized Summits (each of which focuses on a specific sector of the game industry) and the new Virtual Reality Developers Conference that kick off the 2016 Game Developers Conference closes next Friday, October 2nd at 11:59 PM PT.

Until then you can submit your pitches for Summit talks, with each Summit having dedicated industry Advisory Board members to evaluate your talks.

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VR and AR enthusiasts, take note: Now is your chance to propose a talk for the all-new Virtual Reality Developers Conference at GDC 2016!

The all-new VRDC is a special two-day event where developers of all stripes will have the opportunity to explore and discuss interactive experiences, including both linear and non-linear VR and AR projects.

The call for submissions to present lectures and panels for both the VRDC and the specialized Summits that kick off the 2016 Game Developers Conference closes next Friday, October 2nd at 11:59 PM PT.

Interested in being a judge for IGF 2016?

igf-student.jpgFor this year's Independent Games Festival at GDC 2016, festival officials would like to extend the same invitation as last year and open a call for new judges via this application form. Organizers are always looking for new video game-specific developers, journalists and academics to make up our judging body for the competition, and this form is your way of expressing your interest. 

If you are involved in the games industry in any capacity and are not submitting a game to this year's festival, feel free to express your interest in becoming a judge by filling out this form. We will be accepting applications through October 8. 

Please note that we can't guarantee all applications will be accepted -- if you've been selected, you'll receive an email from us when our judging process has begun. Now that submissions are officially open for IGF 2016, you can refer to our official rules for the IGF Competition in much greater detail. If you have any questions, please don't hesitate to drop us an email at chairperson (at) igf.com. Hope you're all having a great year, and we're all looking forward to seeing what you're all preparing for this year's Festival!

Submit talks now for VRDC, Summits at GDC 2016!

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Heads up, would-be Game Developers Conference 2016 speakers: Now is your chance to propose a talk for one of the GDC 2016 Summits or the all-new Virtual Reality Developers Conference at GDC!

The call for submissions to present lectures and panels for both the VRDC and the specialized Summits that kick off the 2016 Game Developers Conference closes on Friday, October 2nd at 11:59 PM PT. Both VRDC and the GDC Summits take place on the first two days of GDC, signaling the start of the five-day conference.

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