New VRDC VR/AR Innovation Report reveals the HTC Vive is devs’ top target

Today the UBM Game Network, organizer of the Game Developers Conference and the Virtual Reality Developers Conference, is proud to present the second annual VRDC VR/AR Innovation Report!

It’s packed with insight gleaned from surveying over 600 professionals involved in the development of virtual/augmented/mixed reality experiences, and offers an exclusive glimpse into the VR/AR/MR industry — from platform preferences, to market challenges, platform availability, funding and more.

For more information and to download the report, download it for free here!

As the world of VR, AR, and MR expands, UBM Game Network continues its work of providing industry professionals with opportunities to learn from each other and maintain their place on the cutting edge.

To that end, VRDC Fall 2017 will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

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At VRDC Fall 2017, learn how VR helps foster creativity and furthers science

Good news, VR enthusiasts: Virtual Reality Developers Conference organizers have a pair of great sessions in store for you at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

Organizers are proud to host Aldis Sipolins, head of VR and game design at IBM Research, as he presents a VRDC Fall 2017 talk on “Why Virtual Reality and Machine Learning are Good for Science.”

Check out this talk to get your first look at cutting-edge research using machine learning to enhance memory in VR. Subjects play a color memory game while sensors (brain activity, eye-tracking, heartrate) record data, and personalized machine learning models use this sensor data to predict memory. A follow-up study seeks to enhance memory in real-time and uncover the neural signature of presence.

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Attend VRDC Fall 2017 and get expert advice on making better VR spaces

As the event draws closer, organizers of the Virtual Reality Developers Conference are proud to announce two more great sessions for VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

Both of these sessions are part of the conference’s Innovation track of talks, which encompasses experts from around the world sharing insight into how virtual- and augmented-reality technologies have the power to positively influence nearly all aspects of our lives.

For example, Mahdi Azmandian’s VRDC Fall 2017 talk on “The Science and Engineering of Redirected Walking” is all about how the perceptual illusion of “redirected walking” (example diagram above) can help VR users feel like they’re enmeshed in a vast open space.

 

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Attend VRDC Fall 2017 to learn about VR trends and bringing the NBA experience to VR

Today, organizers of the Virtual Reality Developers Conference are proud to highlight another pair of great talks that will be taking place at VRDC Fall 2017 from September 21-22 at a bigger, better venue in San Francisco!

Don’t miss your opportunity to save money by registering for the conference early — you can still register for passes at a discounted rate!

VRDC Fall 2017 is the place to be if you want to stay on top of everything that’s happening in the VR/AR industries, in part because of great sessions like EEDAR VP Patrick Walker’s Games & Entertainment track talk on “Data and Insights in the VR Market 2017.”

Walker leads a team of data-driven game industry experts, and in his talk he’ll be giving VRDC Fall 2017 attendees a deep dive into data and insights gleaned from the first two years of consumer VR.

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Come to VRDC Fall 2017 for expert tips on designing and demoing VR experiences

Heads up, VR fans: Organizers of the Virtual Reality Developers Conference are excited to highlight two more great sessions for VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!

Don’t miss your opportunity to save money by registering for the conference early — you can still register for passes at a discounted rate!

And while you’re at the conference, don’t miss audio and game dev wizard Richard Ludlow’s talk on “Crafting Immersive Audio Experiences in VR”! It’s part of VRDC Fall 2017’s Games & Entertainment track of talks, and it’s worth seeing because Ludlow  aims to educate and empower VR developers by exploring advanced immersion techniques with regards to audio.

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Bosslady Blog: Be Seeing You

In her final GDC Bosslady blog, our long-time general manager Meggan Scavio makes an announcement around, well, why this is her final GDC Bosslady blog.

My first Game Developers Conference was in 2000. We were in the San Jose Convention Center and I was in operations/logistics. The operations team assigns most first-timers to the role of Conference Associate liaison. So my introduction to GDC was via a group that was more family than volunteer. And I was hooked.

Over the years, I’ve held different roles within GDC but none as fulfilling as general manager. Having the opportunity to lead an incredible team and guide an event that’s wholly community-focused has been fun and challenging and rewarding and complicated. Which is why it’s so hard to say goodbye.

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Learn about overcoming the design challenges of developing VR experiences at VRDC Fall 2017!

Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!

First up is a talk on the VRDC Fall 2017 Innovation track  which discusses how modern neuroscience can provide key insights for VR, and covers three areas that present challenges and opportunities for VR developers.

In his talk “A Game Designers Overview of the Neuroscience of VR,” President of The Inspiracy (and most recently Chief Game Designer at Google) Noah Falstein will look at the basic neuroscience of Immersion, Motion, and Emotion and provide context from a designer’s view of the science necessary for effective use of VR.

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Tomorrow is your last day to get a VRDC Fall 2017 pass at the cheapest price!

VR enthusiasts, take note: Virtual Reality Developers Conference organizers want to let you know that the deadline to register early for VRDC Fall 2017 at the lowest possible price ends tomorrow, May 24th at 11:59 PM Pacific!

If you’re thinking about attending, you should register now at a discounted rate to save up to $600!

This will be the second standalone VRDC, following the strikingly successful debut of VRDC as a sibling conference to GDC 2016 and its evolution into a standalone show.

After selling out of tickets for the first three events, VRDC Fall 2017 will offer more sessions, moving to a bigger location at the Hilton Union Square in San Francisco, CA September 21-22.

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Learn about the future of VR and the design of Google Earth VR at VRDC Fall 2017!

Good news, VR enthusiasts: Organizers of the Virtual Reality Developers Conference are proud to announce another pair of great sessions for VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!

Both of these sessions are part of the Innovation track of talks at VRDC Fall 2017, which is all about providing attendees opportunities to meet and learn from experts who are blazing a trail at the frontier of VR and AR development.

Notably, a number of folks who worked on the remarkable Google Earth VR will be speaking at VRDC Fall 2017 about how they designed a comfortable, intuitive interface people can use to navigate the entire world in VR.

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Attend VRDC Fall 2017 and learn about Tilt Brush and phobia care in VR

Organizers of the Virtual Reality Developers Conference are excited to highlight two intriguing sessions for VRDC Fall 2017, which is happening September 21-22 at a bigger, better venue in San Francisco!

First up is a talk on the VRDC Fall 2017 Games & Entertainment track of talks about the amazing VR experience Tilt Brush, which lets players create three-dimensional works of art.

In their talk on “Three Years of Tilt Brush,” co-creators Patrick Hackett and Drew Skillman (formerly of Double Fine, now at Google) will look back on 3 years of development and discuss the origins and early production of Tilt Brush.

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