Developers, get ready: GDC Next kicks off on Monday
Developers, get ready: GDC Next 2014 featuring ADC descends upon the Los Angeles Convention Center next week.
If you haven't already, there's still time to register online for a GDC Next pass that grants you access to a wide variety of talks, roundtable discussions, postmortems and workshops during the show.
Attendees are encouraged to plan ahead and bookmark their favorite talks in the online GDC Next 2014 Session Scheduler, especially these 9 can't-miss GDC Next talks.
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How can public Steam data inform game devs? Find out at GDC 2015
Registration for GDC 2015 just opened earlier this month, and already we've got a handful of great sessions lined up for the show that developers won't want to miss.
If you have even a passing interest in the PC game market you may recall that Ars Technica senior gaming editor Kyle Orland published an interesting report about the most popular games on Steam earlier this year. He wrote it using reams of data culled from Ars' "Steam Gauge" project, which used PHP/MySQL code to trawl through thousands of public Steam Community profiles and sample data.
It's one of the most ambitious independent Steam data-mining projects ever attempted. Now, Orland is coming to GDC 2015 in March to share what he's learned and run down what it tells us about the state of today's PC games market.
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9 GDC Next talks you shouldn't miss
Developers, take note: Passes for next week's GDC Next 2014 featuring ADC are still available, and today we're highlighting a few of our favorite can't-miss sessions from the forthcoming future-focused conference.
Game industry veteran Raph Koster, Skulls of the Shogun programming wizard Borut Pfeiffer, game industry attorney Mona Ibrahim and the indie game makers behind the Voltron-esque developer collective Glitch City are just a few of the notable experts that are speaking at GDC Next this year.
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Sunset Overdrive design challenges laid bare at GDC 2015
This week sees the release of Sunset Overdrive, an ambitious open-world game from Insomniac Games. The independent studio has spent two decades working on well-regarded linear games in PlayStation franchises like Spyro, Ratchet & Clank and Resistance.
But Sunset Overdrive is different -- it's a non-linear Xbox One game set in a colorful post-apocalyptic sprawl, and Insomniac faced some significant challenges during its development.
GDC 2015 attendees have the opportunity to learn about those experiences from Insomniac game designer Liz England, who will speak at length about the game's development in a session titled "Transitioning from Linear to Open World Design with Sunset Overdrive" at next year's March conference.
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Find out how to boost your indie game's odds of success at GDC
Game industry veteran Charles Cox spent a decade working in AAA enterprises like Sierra Studios (SWAT: Urban Justice), Zipper Interactive (SOCOM 4) and Microsoft before founding his own indie studio, 4gency.
In the years since, Cox has seen a rising tide in game releases drown out too many talented game makers. Now he's coming to GDC in March to speak about how the future of indie developer success lies not in being a "lone wolf" but rather in cooperation & collaboration.
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Learn to make multiplatform games and protect your IP at GDC Next
GDC Next 2014 featuring ADC is almost upon us, and conference organizers are happy to confirm that the November conference will host a pair of insightful talks addressing contemporary challenges facing game developers.
Specifically, video game industry attorney Mona Ibrahim will be leading a session on how game developers can guard themselves against intellectual property lawsuits, while Owlchemy Labs (Snuggle Truck) CEO Alex Schwartz will run down the realities of multiplatform development.
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Learn how to better run a studio at GDC 2015, with Jesse Schell
Over the last 12 years, game industry veteran Jesse Schell has kept his studio, Schell Games (Enemy Mind, Pirates of the Caribbean) afloat and expanded it from a solo operation to a thriving enterprise of 100 developers working on 6-8 titles simultaneously.
Now he's coming to GDC 2015 in March to explain how he does it. In a talk titled "Game Studio Management: Making It Great," Schell will dig into the nuts and bolts of how to keep your company happy, healthy and productive.
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Reminder: IGF 2015 Main Competition entry deadline is tomorrow!
Developers, don't forget: The Main Competition submission deadline for the 2015 Independent Games Festival ends tomorrow, Wednesday (10/22) at 11:59PM PDT.
The Independent Games Festival is the signature competition for indie games, to be held for a 17th year during GDC 2015 in San Francisco next March. This directly follows a record-breaking year which saw nearly 900 entries for the 2014 event, including top prizewinners like Device 6, The Stanley Parable, Gorogoa and Papers, Please.
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Techland and Gree deliver new mobile-focused talks at GDC Next
GDC Next 2014 featuring ADC is fast approaching, and conference officials are excited to reveal another pair of useful talks that will take place at this year's November conference.
Curious about mobile game development? Techland producer Pawel Rohleder will be speaking at GDC Next about how his studio managed to launch its own small mobile game team inside the larger Techland operation, while Gree International's Chris Tabasa will be sharing advice on the best ways to keep players of your next mobile game satisfied weeks, months, and years after launch.
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Insomniac's engine chief shares tips on leading tech teams at GDC 2015
Hey Game Developers Conference 2015 attendees, have you recently been promoted to your first lead technical position in game development? Congratulations!
Insomniac Games engine director Mike Acton is an expert on the subject, and in his "Great Management of Technical Leads" talk at GDC 2015 he'll lay out the entry-level expectations you need to know about.
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