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GDC News and Information Blog

[Welcome to the Game Developers Conference weblog, where you can find the latest news on all of GDC's upcoming events. Don't forget to subscribe to our RSS feed to automatically get the latest news.]

January 16, 2015

GDC poll suggests most game developers still rely on self-funding

Big venture capital windfalls and crowdfunding successes make the headlines, but the majority of game developers are still self-reliant when it comes to funding development, according to a recent Game Developers Conference developer survey.

Survey officials polled more than 2,000 North American game developers who attended GDC 2014 to compose the third annual State of the Industry Survey, which seeks to provide a snapshot of the games industry and illustrate industry trends ahead of GDC 2015 in March.

Survey results suggest that, among other trends, console development is on the rise (though PC and mobile still remain the most popular platforms by a wide margin) while digital and microtransaction sales are dominating profits.

Continue reading "GDC poll suggests most game developers still rely on self-funding" »

Alt.Ctrl.GDC alternative input exhibit reveals GDC game lineup

Game Developers Conference 2015 organizers have chosen 15 teams for the return of alt.ctrl.GDC, an on-site exhibit of alternative control schemes and interactions.

This time, attendees will wear a snail controller in Snail Run, disable a bomb while wearing Oculus VR in Keep Talking and Nobody Explodes, chef with finesse in Robo Mama's Cooking Kitchen, stick their hands inside Ferdinand Laboite's controllable head, and more.

alt.ctrl.GDC is open to all attendees and will make its second showcase on GDC's Career Center Floor from Wed-Fri, March 4th-6th. Out of over 100 submissions, organizers have chosen 15 teams and 18 indie-centric, one-of-a-kind game peripherals and unique tech pairings that challenge commonly accepted forms of input.

Continue reading "Alt.Ctrl.GDC alternative input exhibit reveals GDC game lineup" »

Blizzard and MIT break down how eSports can evolve at GDC 2015

Game Developers Conference officials have added a new eSports Summit to the GDC 2015 lineup that will better address the needs of contemporary game developers, and today they're excited to debut a cutting-edge talk on the topic.

MIT Game Lab research scientist Philip Tan will join Blizzard Entertainment developer Ryan Schutter at GDC in March to give a talk detailing how they worked together with community modders to rapidly iterate on the observer experience of Starcraft II as an eSport.

During their talk, "Starcraft II and GameHeart: Evolving eSports Interfaces with Modders," the pair will retrace their experiences and best practices in the project, examining how communication between game developers, content-creating fans, and tournament organizers can push further experimentation with the live presentation of competitive digital games.

Continue reading "Blizzard and MIT break down how eSports can evolve at GDC 2015" »

January 15, 2015

GDC State of the Industry: Developers double down on PS4, Xbox One

The Game Developers Conference has polled more than 2,000 North American game developers who attended GDC 2014 to compose the third annual State of the Industry Survey, which seeks to provide a snapshot of the games industry and illustrate industry trends ahead of GDC 2015 in March.

Notable trends shown in the poll results include console development on the rise, digital and microtransaction sales dominating profits, and other trends that offer a glimpse into the future landscape of the games industry.

Continue reading "GDC State of the Industry: Developers double down on PS4, Xbox One" »

Get art tips from Ustwo, Naughty Dog and the remakers of Halo at GDC

The field of visual design for games has never been more exciting, and thus Game Developers Conference 2015 officials are eager to highlight another great set of sessions about the practice of crafting art for games that you'll want to keep on your radar.

You can find full details on these and other excellent art talks at GDC 2015 via the Visual Arts track session list.

Continue reading "Get art tips from Ustwo, Naughty Dog and the remakers of Halo at GDC" »

January 14, 2015

Bungie, Naughty Dog and Double Fine share programming tips at GDC

Developers, take note: Game Developers Conference 2015 officials are excited to highlight another great set of sessions in the Programming track of talks that you'll want to keep on your radar.

You can also find the full lineup of awesome advocacy-centric talks at GDC 2015 via the Programming track session list.

Continue reading "Bungie, Naughty Dog and Double Fine share programming tips at GDC" »

January 13, 2015

Learn to make games smarter at the GDC 2015 AI Summit

Artificial intelligence design in games remains one of the perennially popular Game Developers Conference topics, and today we're highlighting a few notable talks on the subject that you must see at GDC 2015 in March.

These talks are part of the GDC AI Summit, one of eight that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco, CA during the first two days of the conference.

Continue reading "Learn to make games smarter at the GDC 2015 AI Summit" »

January 12, 2015

Make time to check out these excellent GDC 2015 Advocacy talks

Today Game Developers Conference 2015 officials are excited to highlight another great set of sessions in the Advocacy track that you'll want to check out.

Quick reminder: for the second year running, GDC organizers have made all Advocacy track talks open to all GDC attendees, regardless of what type of pass they purchase.

You can find the full lineup of awesome advocacy-centric talks at GDC 2015 via the Advocacy track session list.

Continue reading "Make time to check out these excellent GDC 2015 Advocacy talks" »

Design by constraints: Hitman Go postmortem comes to GDC 2015

Developers, how would you go about bringing a big-budget game franchise like Hitman to the mobile market as a standalone product in a way that best takes advantages of the platform's strengths?

It's a tricky question, but you'll likely find at least one good answer in the GDC 2015 talk "Design by Constraints: Hitman GO Design Postmortem." Check it to see Square Enix Montreal's Daniel Lutz, the game director behind Hitman GO, deliver a design postmortem on the game and its unorthodox design concept: an extremely minimalistic turn-based strategy game with diorama-style set pieces.

Continue reading "Design by constraints: Hitman Go postmortem comes to GDC 2015" »

January 9, 2015

Shadow of Mordor, Bayonetta 2 and Hearthstone grab key Choice Awards nominations
Organizers have revealed the finalists for the 15th annual Game Developers Choice Awards, the leading peer-based video game event celebrating the industry's top games and developers.

Winners in all categories will be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 4th, 2015 at 6:30pm at the San Francisco Moscone Center during the 2015 Game Developers Conference alongside the Independent Games Festival Awards.

Continue reading "Shadow of Mordor, Bayonetta 2 and Hearthstone grab key Choice Awards nominations" »


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