[Game Developers Conference EVP Simon Carless details and explains all of the super-neat interactive exhibits dotted around GDC 2015, from Indie MEGABOOTH through iam8bit and far beyond.]
As you folks may have spotted, there's just a week to go 'til we hit Game Developers Conference 2015 - and there'll likely be 25,000+ game developers converging on the Moscone Center to check out talks, Expo, and everything in between, yay!
And actually, it's the 'everything in between' I wanted to talk about in this post. When the organizers looked at GDC, 3 or 4 years ago, we realized we were providing lotsa neat stuff in the conference rooms, and on the Expo Floor. But some of the larger 'common spaces' when walking around Moscone felt, well, a bit empty.
So we started putting a lot more seating/hangout spaces in there, plus commissioning, paying expenses and giving free space to awesome people who were curating and showing 'interesting things'. Best of all, these spaces are viewable and interactable by any GDC pass holder, from Expo to Exhibitor to All-Access. And we do them _solely_ to make your experience a lot more fun, thought-provoking, and social.
Continue reading "Introducing GDC's 'Curated Spaces'" »