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GDC News and Information Blog

[Welcome to the Game Developers Conference weblog, where you can find the latest news on all of GDC's upcoming events. Don't forget to subscribe to our RSS feed to automatically get the latest news.]

July 9, 2014

Game devs flock to VR as Steam Box interest wanes, says GDC Europe survey

In order to get a better understanding of the European sector of game development right before GDC Europe, the Game Developers Conference has surveyed over 400 European games industry professionals who have attended GDC shows, read Gamasutra.com, or plan to attend GDC Europe 2014 in August.

The resulting GDC Europe State of the Industry report offers some interesting insight into which European country is perceived to be premier development hub, as well as how European developers are adapting to emerging trends like crowdfunding and regional tax incentives for game development.

Now, a deeper dive into the data reveals several fascinating trends about the hardware that European developers are making games for, as well as their fervor for emerging platforms like VR, Steam Boxes and Android microconsoles.

Continue reading "Game devs flock to VR as Steam Box interest wanes, says GDC Europe survey" »

July 7, 2014

GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up

Industry watchers, take note: the organizers of the Game Developers Conference Europe have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences, in advance of the August conference.

The 2014 European State of the Industry Survey serves as the second in a series of yearly reports that offer insight into the evolution of the local video game industry prior to the start of GDC Europe 2014 in Cologne.

Continue reading "GDC Europe State of the Industry: PC and mobile reign, crowdfunding heats up" »

July 6, 2014

GDC Europe 2014 adds fresh talks from Oculus and Telltale Games

European developers, take note: after last week's announcement that senior talent from both Epic Games and Wooga will be delivering talks at GDC Europe 2014, we're excited to reveal two more notable sessions for the major European game conference, which is being held in Germany this August.

The event covers topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today are focused on the evolving landscape of both narrative and VR game development, and they should include learnings for the entire community.

Continue reading "GDC Europe 2014 adds fresh talks from Oculus and Telltale Games" »

July 2, 2014

GDC Europe 2014 reveals new talks from Epic Games and Wooga

In the wake of our announcement that game industry veteran Charles Cecil is coming to GDC Europe 2014 to deliver a postmortem on the classic adventure game Broken Sword, we're pleased to debut two more notable sessions for the major European game conference, which is being held in Germany this August.

The event will include topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today are focused on the evolving landscape of mobile game development, and they should include learnings for the entire community.

Continue reading "GDC Europe 2014 reveals new talks from Epic Games and Wooga" »

Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog

Game industry veteran Anna Kipnis serves as a senior gameplay programmer at Double Fine Productions, where she's worked on everything from Psychonauts to Brutal Legend to The Cave.

Like pretty much everyone at Double Fine, she tackles a wide variety of tasks at the studio -- including leading her own game development project as part of Double Fine's most recent Amnesia Fortnight internal game jam -- and has experience with the design and implementation of the dialog systems that give voice to some of Double Fine's most iconic characters.

In her work as a programmer she's been in charge of implementing dynamic dialog systems as gameplay mechanics, but she's also had the opportunity to work closely with writers, artists, animators, casting directors, and pretty much everyone involved with the process of bringing a line of dialog out of someone's imagination and getting it into a finished game.

This August she's bringing her experience to bear by delivering an hour-long talk at GDC Europe 2014, "Dialog Systems in Double Fine Games", a much-expanded version of a lesson she's already given to an audience of developers at NYU. Given Kipnis' work as a Molyjam organizer, a GDC speaker and a Double Fine programmer, we caught up with her on Skype to learn more about why she felt driven to pitch a GDC Europe talk about the art and import of designing robust dialog systems.

Continue reading "Q&A: Double Fine's Anna Kipnis digs into the mechanics of good dialog" »

June 30, 2014

GDC Europe 2014's 'classic postmortem' is Broken Sword

Game Developers Conference Europe 2014 is fast approaching, and today the organizers of the August conference are announcing one of their most exciting talks yet.

Charles Cecil, the influential British game designer best known for his work creating seminal adventure games like the Broken Sword franchise and Beneath A Steel Sky, will be delivering a Classic Game Postmortem on seminal '90s adventure game Broken Sword: Shadow of the Templars at GDC Europe 2014.

Continue reading "GDC Europe 2014's 'classic postmortem' is Broken Sword" »

June 26, 2014

European Innovative Games Showcase reveals inaugural game lineup

Game Developers Conference Europe 2014 organizers have revealed the lineup of games that will be featured in the first-ever European Innovative Games Showcase during the 2014 Independent Games Summit at the Cologne show this August, which itself includes a variety of talks from industry luminaries on the art and business of independent game development.

Games featured in the showcase were selected from a wide variety of applicants by Showcase MC - game designer Jonatan Van Hove - alongside a previously-announced panel of judges from across the video game industry.

Continue reading "European Innovative Games Showcase reveals inaugural game lineup" »

June 25, 2014

Goat Simulator and SuperData talks revealed for GDC Europe 2014

Following announcements of talks from Paradox and Double Fine, GDC Europe organizers are excited to debut two more notable sessions for the major European video game conference, which is being held in Germany this August.

In these freshly announced talks, Coffee Stain Studios will shed light on the development and remarkable success of Goat Simulator, while a senior SuperData analyst will offer tips on how developers can better understand and succeed in the digital games market.

Continue reading "Goat Simulator and SuperData talks revealed for GDC Europe 2014" »

June 23, 2014

GDC Europe 2014 adds notable talks from Double Fine and Paradox

Last week we announced that Fortnite and Fez were among the featured talks at GDC Europe 2014, and this week we're happy to reveal another pair of exciting sessions for the major European game conference, which is being held in Germany this August.

The conference covers game industry topics from AAA to indie, with equal focus on the art, business and technical challenges of game development. The pair of talks we're announcing today share a common focus on game design, and they should include learnings for the entire community.

Continue reading "GDC Europe 2014 adds notable talks from Double Fine and Paradox" »

June 18, 2014

GDC Europe Indie Summit adds content, reminds on limited passes

European developers, take note: the organizers of Game Developers Conference Europe 2014 have revealed some of the line-up for the 2014 Independent Games Summit at the Cologne show this August, which includes a variety of talks from industry luminaries on the art and business of independent game development.

Notable announced talks include "Game a Week: How to Succeed, Fail and Learn" by Rami Ismael and Adriel Wallick, "All You Need Is L.O.V.E. - Indie Couples in Game Development" from We Are Muesli's Claudia Molinari and Matteo Pozzi.

Continue reading "GDC Europe Indie Summit adds content, reminds on limited passes" »


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