Game Developers Conference China organizers have now debuted a completed schedule for the December 5th-7th Shanghai event at the Shanghai International Convention Center, with late additions including Ngmoco’s Caryl Shaw and Zynga Beijing’s Andy Tiang.
Now in its third edition, Game Developers Conference China — a sister event to the major GDC shows taking place in San Francisco, CA; Austin, TX; and Cologne, Germany — offers valuable and timely insight into the art and business of making games for an audience of both local and international developers
Leading Chinese and Western developers have once again been recruited, with late additions to the schedule including Ngmoco’s Caryl Shaw, a veteran of notable studio Maxis (SimCity, The Sims, Spore). She will discuss ‘The Future of Game Production’, and another new confirmation sees Zynga Beijing head Andy Tiang presenting a lecture called ‘Building Sustainable Social Game Experiences’.
Also now locked down are Sunday’s tutorials, with Autodesk presenting two half-day seminars on 3DS Max, Maya, and Mudbox, and a rare Asian appearance from Visceral Games’ Matthias Worch (Dead Space 2), presenting ‘Level Design in a Day: Best Practices from the Best in the Business’.
A Serious Games Summit is also now confirmed, with speakers including Realtime Associates’ David Warhol and NewGame Solutions’ Shigeru Bart Chigusa discussing games used for learning, corporate, education, and other uses.
Another highlight of this Summit is a featured lecture from Crystal Digital Technology, analyzing the company’s game featured in the recent Shanghai World Expo.
All talks at GDC China will be simultaneously translated into both English and Chinese for attendees, and the two confirmed keynotes for GDC China 2010 are from Square Enix’s Hiromichi Tanaka — on building Final Fantasy XI and XIV, as the latter is poised to become the first-ever official Final Fantasy title to debut in China.
The other keynote features Blizzard, Flagship and Cryptic alumnus Bill Roper on “how the game industry in the Western world has learned from Asia’s successes in both development and business models”, promising plenty of insight into the history and future of online games.
With the entire schedule locked down, organizers are drawing highlights from the tracks as follows: