GDC China 2011 Reminds On May 25th Lecture Submission Deadline

The organizers of the fourth Game Developers Conference China (GDC China), to be held in Shanghai this November, are reminding on the May 25th deadline for lecture submissions from Western and Asian developers.

This call for content for the November 12th to 14th event comes as organizers announce the striking new larger venue of the Shanghai Exhibition Center (formerly the Palace Of Sino-Soviet Friendship) in the West Nanjing Road area, in the center of the major Chinese city.

Organizers are looking for submissions in tracks including Global Game Development/Outsourcing, Online Game Development & Business, and the extremely popular Social, Mobile, and Independent Games tracks – with all lectures to be simultaneously translated between English and Chinese during the event.

This year’s GDC China will also play host to the third annual Independent Games Festival China, honoring top independent games from all over Asia and Australasia.

The show is the only game developer conference officially endorsed by the Ministry of Culture of the People’s Republic of China.

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GDC China 2011 Calls For Lecture Submissions

The organizers of the fourth Game Developers Conference China (GDC China), to be held in Shanghai this November, are calling for lecture submissions through May 21st from Western and Asian developers.

This call for content for the November 12th to 14th event comes as organizers announce the striking new larger venue of the Shanghai Exhibition Center (formerly the Palace Of Sino-Soviet Friendship) in the West Nanjing Road area, in the center of the major Chinese city.

Organizers are looking for submissions in tracks including Global Game Development/Outsourcing, Online Game Development & Business, and the extremely popular Social, Mobile, and Independent Games tracks – with all lectures to be simultaneously translated between English and Chinese during the event.

This year’s GDC China will also play host to the third annual Independent Games Festival China, honoring top independent games from all over Asia and Australasia.

The show is the only game developer conference officially endorsed by the Ministry of Culture of the People’s Republic of China.

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GDC China 2010 Sees Record Attendance, Show To Return In 2011

Now that 2010’s Game Developers Conference China has concluded, organizers are revealing that the three-day event saw a record 3,300 attendees from China, Asia, and worldwide — and will make its return to Shanghai in 2011.

GDC China 2010 hosted nearly 40 international speakers and over 50 exhibitors and sponsors for the December 5th-7th event, and also was the stage for the second annual Independent Games Festival China.

Overall, the show focused on global game development as well as the development and business of online games. Along the way, GDC China also held special summits for social games, independent games, serious games and mobile games.

Among the conference highlights were keynote talks from Square Enix senior VP Hiromichi Tanaka and from Cryptic Studios chief creative officer Bill Roper, plus a wide variety of talks from developers and producers from League of Legends‘ Riot Games, Angry Birds creator Rovio, CCP’s EVE Online and many, many more.

IGF China saw 12 representatives of the region’s best independent creators invited to the show and awards ceremony, with South Korea’s Turtle Cream taking Best Game overall with Sugar Cube, among other major award winners showcasing their titles on the GDC China show floor.

A number of high-profile talks from the event were covered by Gamasutra — part of the UBM TechWeb Game Network, as is GDC — and are available to view in the website’s archives. In addition, video recordings of numerous GDC China lectures will be available to GDC Vault subscribers in the near future, with selected videos and slides available for free soon.

“We are very proud to continue to produce a strong and valuable forum for developers in the region with the 3rd annual GDC China,” said Meggan Scavio, GDC China event director. “The energy and spirit of the Game Developers Conference was demonstrated here in Shanghai through the excitement experienced by all of our participants.”

2010 IGF China Announces Asian, Australasian Indie Winners

Organizers of the second annual Independent Games Festival China have announced winners for the Asian and Australasian indie games showcase in Shanghai, with South Korean developer Turtle Cream’s 2D tile-flipping platformer Sugar Cube getting the Best Game prize, and a host of other notable winners.

Following the announcement of the finalists last month, the teams attended a special awards show at the Shanghai International Convention Center during GDC China last night, where the winners of each category were revealed.

Supported by Platinum Sponsor Crystal CG and Gold Sponsor NetEase, the winners of the 2010 Independent Games Festival China announced at the award ceremony include unique modular ‘tower defense’-style title The White Laboratory, which won Best Student Game, and The Voxel Agents’ addictive iPhone/iPad puzzle hit Train Conductor 2: USA, which took Best Mobile Game.

The winners of the 2010 IGF China awards are:

Best Game: Sugar Cube (Turtle Cream, South Korea) [RMB 20,000, $3,000]
Best Mobile Game: Train Conductor 2 (The Voxel Agents, Australia) [RMB 10,000, $1,500]
Excellence In Audio: Skillz: The DJ Game (Playpen Studios, Hong Kong) [RMB 5,000, $750]
Excellence In Visual Arts: ButaVX: Justice Fighter (Nekomura Games, Singapore) [RMB 5,000, $750]

Best Student Game: The White Laboratory (Huazhong University of Science & Technology, China) [RMB 10,000, $1,500]
Excellent Student Award: Dead Steel (Media Design School, Auckland, New Zealand) [RMB 3,000, $450]
Excellent Student Award: Ponlai (National Yunlin University of Science and Technology, Taiwan) [RMB 3,000, $450]

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2010 GDC China Confirms Final Schedule, Adds Ngmoco, Zynga Talks

Game Developers Conference China organizers have now debuted a completed schedule for the December 5th-7th Shanghai event at the Shanghai International Convention Center, with late additions including Ngmoco’s Caryl Shaw and Zynga Beijing’s Andy Tiang.

Now in its third edition, Game Developers Conference China — a sister event to the major GDC shows taking place in San Francisco, CA; Austin, TX; and Cologne, Germany — offers valuable and timely insight into the art and business of making games for an audience of both local and international developers

Leading Chinese and Western developers have once again been recruited, with late additions to the schedule including Ngmoco’s Caryl Shaw, a veteran of notable studio Maxis (SimCity, The Sims, Spore). She will discuss ‘The Future of Game Production’, and another new confirmation sees Zynga Beijing head Andy Tiang presenting a lecture called ‘Building Sustainable Social Game Experiences’.

Also now locked down are Sunday’s tutorials, with Autodesk presenting two half-day seminars on 3DS Max, Maya, and Mudbox, and a rare Asian appearance from Visceral Games’ Matthias Worch (Dead Space 2), presenting ‘Level Design in a Day: Best Practices from the Best in the Business’.

A Serious Games Summit is also now confirmed, with speakers including Realtime Associates’ David Warhol and NewGame Solutions’ Shigeru Bart Chigusa discussing games used for learning, corporate, education, and other uses.

Another highlight of this Summit is a featured lecture from Crystal Digital Technology, analyzing the company’s game featured in the recent Shanghai World Expo.

All talks at GDC China will be simultaneously translated into both English and Chinese for attendees, and the two confirmed keynotes for GDC China 2010 are from Square Enix’s Hiromichi Tanaka — on building Final Fantasy XI and XIV, as the latter is poised to become the first-ever official Final Fantasy title to debut in China.

The other keynote features Blizzard, Flagship and Cryptic alumnus Bill Roper on “how the game industry in the Western world has learned from Asia’s successes in both development and business models”, promising plenty of insight into the history and future of online games.

With the entire schedule locked down, organizers are drawing highlights from the tracks as follows:

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GDC China Announces Keynote From Final Fantasy XI, XIV Co-Creator Tanaka

GDC China organizers have revealed a keynote from Square Enix senior vice president Hiromichi Tanaka on building Final Fantasy XI and XIV, as the latter is poised to become the first-ever official Final Fantasy title to debut in China.

Following the recent news that leading Chinese MMO operator Shanda Games and Square Enix have announced partnership to bring Final Fantasy XIV to the region, Tanaka becomes the second keynote for the December 5th-7th Shanghai event.

In the keynote, ‘Final Fantasy XI & XIV: Developing and Operating a Cross-platform, Cross-region MMORPG’, Tanaka will discuss “the managerial know-how fostered during the lifespans of Final Fantasy XI and the newly released Final Fantasy XIV, with a focus on our team’s global distribution-based development concept and RMT countermeasures.”

Tanaka, one of the original members of Squaresoft (now Square Enix)
when it was founded in 1983 in Japan, contributed game design to the
first three seminal Final Fantasy titles on the NES/Famicom, as
well as producing classic titles like Secret of Mana and Xenogears.

He went on to work as producer on Final Fantasy XI, not only
establishing the overall development policy, but also contributing to
design aspects of the game, such as the user interface for the popular
worldwide MMO, before overseeing the just-debuted FFXIV.

The Square Enix SVP joins a packed
schedule
that includes earlier
confirmation
of Blizzard, Flagship and Cryptic alumnus Bill Roper
as the other keynote speaker, plus a comprehensive
line-up of talks
across the event’s major tracks, including Global
Game Development/Outsourcing and Online Game Developer, alongside the
Independent, Mobile, Social and Serious Games Summits.

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GDC China 2011 Adds Marvel, CCP, Hello Games Lectures

GDC China organizers have debuted a near-complete schedule for the December 5th-7th Shanghai event, including a packed main conference and comprehensive Summits on social, mobile and indie games.

Now in its third year, Game Developers Conference China offers “valuable and timely insight into the world of game development in China for an audience of both local and international developers”, according to its organizers.

Overall, the December 5th-7th event provides a forum for local and international developers to explore business opportunities, expand their reach to a unique market, and discover the on-going trends emerging in this region.

With only a few lectures left to reveal for the event, organizers are summing up the agenda as follows:

– The Global Game Development/Outsourcing track has added a talk by Concept Art House’s James Zhang, discussing “case studies and analysis of successful IP integration and cross platform development”, joining major talks by notables from Activision, Intel, BioWare, Volition, and Slant Six.

– In addition, the Online Game Development track has just added ‘Bringing Disney’s Marvel Super Hero Squad to Online Gamers’ from The Amazing Society’s Jason Robar, augmenting a host of valuable Asian speakers from companies including NetEase, Joyport, Kingsoft and XPEC, plus CCP on EVE Online, Riot Games on League Of Legends and Bigpoint on European online game success.

– The Indie Games Summit at GDC China includes a newly announced lecture from Joe Danger creator Hello Games’ Grant Duncan on successful development and marketing tactics — as well as lectures from Andy Schatz (Monaco), Erin Robinson (Puzzle Bots), an Osmos postmortem, and Chinese indie lectures from Coconut Island Studio and 4399.com.

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2010 GDC China Adds Notable Chinese Speakers To Packed Roster

GDC China organizers have announced a host of new Chinese speakers, including NetEase, 6waves, Joyport and Ubisoft Chengdu notables, alongside a multitude of Western talks for next month’s leading Shanghai-based event.

With the schedule for the event filling up with both notable Western and Chinese speakers, organizers are taking the opportunity to highlight some of the higher-profile Chinese speakers recently added to the program for the event.

Some of the newly added talks, which will be simultaneously translated between Chinese and English languages, as will all of the event’s lectures, are as follows:

– In ‘Establishing a New International Development Studio, Richard Tsao of Ubisoft Chengdu (Scott Pilgrim) discusses how “the key to creating an international development studio is hiring the right kind of people, providing training, and placing them in an appropriate work culture bubble that fosters global game development values.”

With examples from the major Ubisoft studio, “attendees in this talk will learn what are the global game development values that are necessary in any studio.”

– The Social Network summit sees Arthur Chow, COO of 6waves, discussing ‘The Global Phenomenon of Social Games: How to Monetize the Global Audience’. As the description notes, “within two short years, 6waves has [assembled] a network of over 50 million monthly active users”, and Chow will look at how “distribution, localization and monetization” helps 6waves “to maximize the significant opportunities in the increasingly competitive Facebook market.”

– Bo Chen, CEO of Joyport Technology, is giving a talk called ‘Designing Successful Strategy Webgame – How We Did That with Kingory, offering introduction to the browser-based game industry’s background and the success of Kingory products by discussing his company’s decision making process, product design, team building approaches, and the “successful and unending efforts to improve user experience.”

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2010 Independent Games Festival China Announces Finalists

Organizers of the second annual Independent Games Festival China have revealed finalists for both the Main and Student competitions, including over 10 stand-out indie games from across Asia.

High-quality submissions for the second iteration of the event — a newly formed sister competition to the main yearly Independent Games Festival in San Francisco — were received from multiple Chinese provinces, Hong Kong, Taiwan, Singapore, South Korea, Australia, New Zealand, Iran, India and beyond.

Finalists were chosen by a panel of distinguished local judges, including representatives from Shanda Games, Tencent, IGDA Shanghai, TipCat Interactive and more.

IGF China finalists are invited to Shanghai for the Game Developers Conference China event from December 5th to 7th, where they will be showing their games at a special Pavilion on the Expo Floor, open to all GDC China attendees.

In addition, finalists are eligible to win up to RMB61,000 ($9,100) in cash prizes, as well as specially created awards and All Access Passes to GDC San Francisco 2011 worth thousands of dollars.

The Main Competition finalists for the 2010 Independent Games Festival China are:

Sugar Cube (Turtle Cream, South Korea)
Hazard: The Journey Of Life (Alexander Bruce, Australia)
Train Conductor 2 (The Voxel Agents, Australia)
Cut & Paste (Turtle Cream, South Korea)
Skillz: The DJ Game (Playpen Studios, Hong Kong)
ButaVX: Justice Fighter (Nekomura Games, Singapore)
Crossout (Coconut Island Studio, China)

The Student Competition finalists for this year’s IGF China event are as follows:

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2010 GDC China Adds Happy Farm, Bigpoint, League Of Legends Talks

This December’s Game Developers Conference China is debuting further new Chinese and Western speakers for its December 5th-7th Shanghai event, including major talks from Happy Farm‘s creators, Riot Games (League Of Legends) and German browser game giant Bigpoint.

These announcements, with all talks simultaneously translated between English and Chinese languages, add to multiple high-profile speakers already confirmed for the event. GDC China is run by the UBM TechWeb Game Network, as is this website, and takes place at the Shanghai International Convention Center.

Some of the the newly announced speakers include the following:

– In League Of Legends Postmortem: One Year Later’, Riot Games president Marc Merrill will look back at the last year of live operation on the popular multiplayer online battle-arena title, recently the winner of multiple awards at the Game Developers Choice Online Awards in Austin.

Merrill will discuss “lessons learned and some key factors for developing, launching and supporting a core game that is operated as a live service”, including surprises and challenges the team faced, spanning strategies to optimize the live feedback loop, key roles and live team structure.

– Presenting ‘Philosophies and Principles of Creating Social Games for Everyone’ is Shaofei Gao, CEO and co-founder of Five Minutes Inc., the noted social game developer and maker of Happy Farm (pictured), which launched in 2008 in Asia — predating Zynga’s famous Western social network game hit FarmVille.

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