The GDC Vault, which holds hundreds of streaming video, audio and slides-based presentations to the multiple Game Developers Conference yearly events, has opened Beta invitations to individuals for a yearly subscription.
Though it was available to All-Access GDC Pass holders and to group subscribers over the past few months — and entire studio and school subscriptions are still available, a limited-time Beta offer for individuals is now in place.
For a limited initial period only, the invite-only GDC Vault individual subscription Beta will offer a year’s access to hundreds of specially recorded videos of the top Game Developers Conference talks, for less than the price of a GDC Main Conference pass.
The free section of GDC Vault showcases just a fraction of the content recorded by GDC organizers, with Vault subscription-only audio recordings currently stretching back to GDC 2004, and subscriber-exclusive synced video, audio and slides starting during GDC 2009.
With the majority of the content from Game Developers Conference 2009 and every GDC event in 2010 to be recorded in video form, a total of nearly 400 hours of GDC talks are already available to Vault subscribers, allowing those who missed out on specific programming, design, business, art, or audio talks to catch up in full.
The GDC Vault service has debuted new Summit-related video talks from October’s GDC Online event in Austin, Texas, including a Game Narrative Summit talk from comic and video game writer Antony Johnston, as well as a 3D Stereoscopic Game Summit talk on the history and future of 3D in games.
Following the successful developer and business event that ran in Texas early last month, organizers of the Game Developers Conference series of events are making specially recorded versions of the talks available for free — while also archiving all of the GDC Online content in video form for future use.
This process started in October with the debut of almost 90 recordings for GDC All-Access Pass holders and other subscribers, plus Brian Reynolds’ keynote on lessons from Zynga’s Frontierville, and Richard Bartle’s acclaimed talk on the history of the Multi-User Dungeon (MUD).
Alongside other free content from GDC Online presenters, the two freshly added free GDC Online video lectures are:
– Experienced comics writer Antony Johnston (Daredevil, Wolverine, Wasteland), who also has experience writing games for EA and Sega, discussed how games can learn from comics in terms of writing and narrative in ‘From Comics To Consoles’.
Along the way, British native Johnston, who was well-rated by Summit attendees for his wit and insight, focused on “the similarities and differences between comics and games, the effect of transmedia on both media, and what games writers can learn from studying — and writing — comics.”
– In addition, Neil Schneider, executive director of The S-3D Gaming Alliance, presented ‘The Past, Present And Future Of 3D Gaming’ at the 3D Stereoscopic Game Summit, explaining how modern stereoscopic 3D gaming — perhaps about to flourish, thanks to console and Nintendo 3DS advancements — came to be.
The GDC Vault service has debuted both free and subscriber-only videos from October’s GDC Online event in Austin, Texas. Free-to-watch talks debuting include Brian Reynolds’ keynote on lessons from Zynga’s Frontierville, and Richard Bartle’s acclaimed talk on the history of the Multi-User Dungeon (MUD).
Following the successful developer and business event that ran in Texas earlier this month, organizers of the Game Developers Conference series of events are making specially recorded versions of the talks available — while also archiving all of the GDC Online content in video form for future use.
These new free talks debut alongside an update making available nearly 90 lecture videos from GDC Online for subscribers at the GDC Vault website. The site features video technology that allows users to simultaneously view a presenter’s slides alongside video and audio of their presentation.
Alongside free slides from GDC Online presenters, the two new free GDC Online video lectures are:
– In ‘Bears and Snakes! The Wild Frontier of Social Game Design’, Zynga’s chief game designer Brian Reynolds — formerly at Firaxis and Big Huge Games and notable for his work on titles like Civilization II — discussed the launch of Zynga’s game FrontierVille and work around melding social and traditional game design that went into it.
Reynolds’ introduction notes of the lecture: “We’ll look at key
features such as missions, ‘doobers’, and varmints and explore how they
take traditional social game models and make them more entertaining.
Well also look at the ways we took traditional social game interactions
and made them more social” for the title, which currently has over 30
million monthly unique users.
– Also featured in video form is the acclaimed lecture ‘MUD: Messrs Bartle and Trubshaw’s Astonishing Contrivance’
from Multi-User Dungeon co-creator Richard Bartle, who was voted the
first Online Game Legend during the debut Game Developers Choice Online
Awards at the Austin show — a show that is also available for viewing at GDC Vault.
GDC Online organizers have debuted a fully streaming version of the Game Developers Choice Online Awards on the GDC Vault website, including an Ultima Online tribute and full awards footage.
The presentation of the inaugural event last Thursday, was hosted by Mindspark Interactive Network’s Mike Goslin at GDC Online in Austin, Texas. Following the live show, a free, chapter-ready version of the 50-minute long award ceremony, including acceptance speeches, game showcases and special awards was posted to the GDC Vault website.
Leading the night with wins in five categories was Riot’s standout “multiplayer online battle arena” title League of Legends, which earned awards for Best Online Technology, Visual Arts, Game Design, and New Online Game.
Other Choice Online Award recipients include CCP, which received the Best Live Game award for EVE Online, World of Warcraft by Blizzard Entertainment receiving the award for Best Community Relations, Social City by Playdom for Best Social Network Game, and more.
Particularly worth watching is the section on Origin and Electronic Arts’ seminal MMO title, Ultima Online, recognized as the first Hall of Fame game by the GDC Online Awards.
The award for the honor was accepted on stage by key members of Ultima Online‘s original development team: Rich Vogel, launch producer, Starr Long, associate producer & director, and Raph Koster, lead designer, and many of the game’s other producers (pictured above) were also introduced onstage by EA’s Eugene Evans.
GDC Vault has debuted both free and subscriber-only videos from August’s GDC Europe event in Cologne. Free-to-watch talks feature ArenaNet’s Guild Wars 2 and notables from the ESA, Remedy and Crytek on building grassroots political support for games.
Following the successful Europe-wide developer event that ran alongside Gamescom last month, organizers of the Game Developers Conference series of events are making specially recorded versions of the talks available — while also archiving all of the GDC Europe content in video form for future use and study.
These new free talks debut alongside an update making available over 65 lecture videos from GDC Europe for subscribers at the GDC Vault website. The site features video technology that allows users to simultaneously view a presenter’s slides alongside video and audio of their presentation.
The two free GDC Europe-related videos currently debuting on the site are as follows:
– In ‘Designing Guild Wars 2‘s Dynamic Events’, ArenaNet’s Guild Wars 2 lead designer Eric Flannum and lead content designer Colin Johanson outline how the industry’s attitude to content in games in the MMORPG genre has evolved over time.
The duo discuss the inspiration for — and the implementation challenges of — their Dynamic Events system in the much-awaited PC MMO, “with the goal of creating an exciting, living, breathing online world that encourages social interaction between players.”
Continuing the Game Developers Conference 2010 free video lecture series, organizers have debuted the ‘Indie Gamemaker Rant’ from the 2010 Independent Games Summit, also adding multiple new site navigation features.
The new lecture, highly rated by GDC attendees, is part of a free update published at the GDC Vault website, and features video technology that allows users to simultaneously view a presenter’s slides alongside video and audio of their presentation.
The well-received ‘Indie Gamemaker Rant’ is now available for free video streaming, and was described by its creators at the time as: “A series of exquisite [five-minute] rants by notable indie game creators. Experience different points of view on indieness, art, beauty, and the future presented by an all star cast of international friends.”
As a detailed Destructoid write-up on the hour-long set of microlectures described, presenters on a host of fascinating topics included Adam Saltsman (Canabalt, pictured), Jonatan Soderstrom (aka Cactus), Anna Anthropy (aka Auntie Pixelante), Jarrad Woods (Captain Forever), Offworld editor [and now IGF Chairman] Brandon Boyer, Randy Smith (Spider: The Secret of Bryce Manor), Nathan Vella (Critter Crunch), Craig D. Adams (Superbrothers), Tommy Refenes (Super Meat Boy), Robin Hunicke (thatgamecompany), Ryan O’Donnell (Co-Op/Area 5 Media) and Babsi Lippe (Papermint).
Of additional significance to those interested in independent and alternative views on games is the already available free video of the ‘Artgame Sessions’ GDC 2010 lecture — including several smaller talks on Far Cry 2, Braid, Mark Essen’s games (Flywrench), and Terry Cavanagh and Stephen Lavelle’s Judith.
Continuing their Game Developers Conference 2010 free video lecture series, organizers have debuted well-received lectures from Amy Jo Kim (on meta-game design) and Bob Bates (on ‘living a creative life’ in games.)
The two new lectures, both highly rated by GDC attendees, are part of a free update published at the GDC Vault website, and feature video technology that allows users to simultaneously view a presenter’s slides alongside video and audio of their presentation.
The first talk to be made freely available in this set is ‘Meta-Game Design: Reward Systems that Drive Engagement’, originally presented at the Social & Online Games Summit by Shufflebrain co-founder and veteran social game/community designer Amy Jo Kim.
Kim, whose clients have included Electronic Arts, Sony, Disney, eBay, MTV, Square Enix and Harmonix, presents an in-depth look at ‘metagame design’, that is, “the practice of applying game-like reward and feedback systems to non-game applications for the purpose of driving loyalty and engagement”.
In the 30 minute talk, the designer and consultant examines games like FarmVille and websites like Stack Overflow to see how clever incentivizing can make — or break — your product, whether it sits in the game space, web space, or somewhere in between.
Continuing their Game Developers Conference 2010 free video lecture series, show organizers have debuted well-received lectures on social/free to play games by Ngmoco’s Neil Young and Moshi Monsters‘ Michael Acton Smith.
The two new lectures, both highly rated by GDC attendees, are part of a free bi-weekly update published at the GDC Vault website, and feature video technology that allows users to simultaneously view a presenter’s slides alongside video and audio of their presentation.
Firstly, organizers are presenting Neil Young’s Business & Management Track keynote from GDC 2010, ‘Things to Unlearn Moving From Traditional Development to the New Digital World’. Young, who is CEO & founder of iPhone/iPad centric publisher/developer ngmoco (TouchPets, We Rule, Rolando) “talks candidly about the challenges that traditional game developers face” in this new market.
Young, who was previously a long-time EA executive (Majestic) discusses “transitioning from long development cycles, packaged goods and the one time sale to the essential new models of games as a service, virtual goods, data driven design & minimum viable products” in this highly-rated GDC lecture.