GDC 2013 accepting session proposals until August 28

gdc13.jpgNext year’s Game Developers Conference in San Francisco has begun to take shape, and if you’re interested in becoming a speaker at the upcoming show, there’s still time, as the call for submissions will remain open though Tuesday, August 28.

Organized by the UBM TechWeb Game Network, GDC 2013 is the game industry’s most comprehensive and longest running professionals-only event where game developers converge for a week of learning, networking and inspiration. GDC 2013 will take place March 25-29 at San Francisco’s Moscone Convention Center. Proposals for lectures, roundtables, panels, and poster sessions can be submitted via the official GDC website.

The GDC submission process is divided into a three-phase system, beginning with this initial call for submissions and continuing with the first review and resubmit phase, and then final review. Session formats this year include 25 and 60-minute lectures, as well as panels, poster sessions, roundtables and one or two day tutorials. The GDC advisory board will review and determine submissions based on the criteria of concept, depth, organization, credentials, and takeaway.

Tracks at GDC 2013 include Audio, Business, Marketing and Management, Production, Programming, Visual Arts, and Game Design. Attendees will find lectures, tutorials, roundtables, and sessions over the five days will expand their knowledge base on various disciplines within video game development.

In addition, the ever-popular Summits return to GDC 2013 on March 25-26 for two educational days of panels, lectures, postmortems, and more. The call for submissions to present sessions for the specialized Summits will open September 26 and close October 23, 2012.

For more information on GDC 2013, keep an eye on the event’s official website, as show organizers will have plenty more to announce in the months ahead.

GDC 2013 seeking proposals for lectures, panels, roundtables, and more

gdc13.jpgThe call for submissions to present lectures, roundtables, panel, and poster sessions at the 2013 Game Developers Conference is now open through Tuesday, August 28.

Organized by the UBM TechWeb Game Network, GDC 2013 is the game industry’s most comprehensive and longest running professionals-only event where game developers converge for a week of learning, networking and inspiration. GDC 2013 will take place March 25-29 at the Moscone Convention Center in San Francisco, California. Session proposals can be submitted via the official GDC website.

The GDC submission process is divided into a three-phase system, beginning with this initial call for submissions and continuing with the first review and resubmit phase, and then final review. Session formats this year include 25 and 60-minute lectures, as well as panels, poster sessions, roundtables and one or two day tutorials. The GDC advisory board will review and determine submissions based on the criteria of concept, depth, organization, credentials, and takeaway.

Tracks at GDC 2013 include Audio, Business, Marketing and Management, Production, Programming, Visual Arts, and Game Design. Attendees will find lectures, tutorials, roundtables, and sessions over the five days will expand their knowledge base on various disciplines within video game development.

“Since our record-breaking attendance at last year’s GDC, we set our minds to deliver a conference that is ahead of the curve in this ever evolving industry,” said Meggan Scavio, general manager of all Game Developers Conference events. “From smartphones, to tablets, to home consoles, we are excited to receive a variety of top notch submissions from the best and brightest developers in the industry.”

Finally, the ever-popular Summits return to GDC 2013 on March 25-26 for two educational days of panels, lectures, postmortems, and more. The call for submissions to present sessions for the specialized Summits will open September 26th and close October 23rd, 2012.

For more information on GDC 2013 as the event takes shape, please visit the event’s official website, as show organizers will have plenty more to announce in the months ahead.

GDC 2012 organizers reveal ‘Super Magnetic Game-O-Matic’ video, highlights

magnet.jpgAt this month’s Game Developers Conference 2012 in San Francisco, video game artist group iam8bit teamed up with the show’s organizers to host the irreverent and exciting “Super Magnetic Game-O-Matic,” a creative event featuring top artists from throughout the industry.

Throughout the conference, show attendees re-arranged giant word magnets to create some far-fetched game ideas, while professional artists rendered their own interpretations of the concepts they found interesting — or just plain strange.

Now that the event has come to a close, show organizers have showcased the results via an exclusively filmed YouTube highlights reel, including timelapse shots of the sketchers in action, as well as a hi-res Flickr gallery of the art created.

The featured artists for the event specialized in all kinds of artistic disciplines, from UI design to concept art, and represented a wide range of companies from all over the game industry.

The notable list of artists at the event included Blizzard Entertainment’s Ben Thompson, Weta Workshop’s Greg Broadmore, Double Fine artists Levi Ryken and Derek Brand, and much more. The subjects of their “Game-O-Matic” contributions might have been a bit more silly than their typical professional work, but their talent shone through all the same.

From this exciting mix of artists came fantastic and quite often hilarious renderings of game pitches like “Extreme Nanny Adventure Karting,” “Tyler Perry’s 3D Dino Ninja Revolution,” and “Meat Gravity Tale – 4D Space Edition,” to name a few.

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GDC 2012 reveals record 22,500 attendance, debuts 2013 dates

-.jpgUBM TechWeb Game Network’s 2012 Game Developers Conference, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, hosted a record-breaking 22,500 game industry professionals last week at the Moscone Center in San Francisco, a 17 percent increase in attendance over the previous year’s event.

Following the success of the show, organizers have announced that GDC 2013 will return to the Moscone Convention Center in San Francisco from Monday, March 25 to Friday, March 29, 2013, – with a call for lecture submissions to open this summer.

GDC kicked off with two days of tutorials and summits focusing on specific emerging platforms and topics, including Smartphone and Tablet Games, Social and Online Games, Independent Games and more. The proliferation of free-to-play business models, new funding options and the explosive growth of mobile device games were frequent themes.

Summits highlights included Kickstarter’s Cindy Au’s timely talk on crowd source funding (Independent Games Summit), PopCap Games’ Giordano Bruno Contestabile’s presentation discussing lessons learned in moving Bejeweled Blitz to a free-to-play model (Social & Online Games Summit), and prominent game designers exploring the emotional impact of game design elements (Games for Change @ GDC Summit).

The main conference kicked off on Wednesday with GDC’s first-ever “Flash Forward,” a session that saw nearly 100 main conference speakers each take the stage for a forty-five second brief overview of their sessions in front of thousands of attendees. The popular Game Design Challenge saw three designers’ ideas for creating a 60-second game on this year’s theme “upgrading humanity.” Richard Lemarchand of Naughty Dog won the Challenge with a game that attempted to first invoke and then eliminate shame.

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GDC 2012, Iam8bit remind on ‘Super Magnetic Game-O-Matic’, detail featured artists

career-pav.jpgIn anticipation of next week’s Game Developers Conference, show organizers and independent artist group iam8bit have revealed a number of the featured artists drawing at this year’s interactive art exhibit, the “Super Magnetic Game-O-Matic.”

As previously announced, this event, taking place in the 2nd floor of Moscone West, features giant oversized poetry magnets, which GDC attendees can rearrange to create their own game ideas.

Throughout the show, notable industry artists will sketch their own interpretations of the most interesting concepts. The featured artists at this creatively driven event each offer their own unique artistic specialties, ensuring that the event will remain spontaneous, unpredictable, and fun.

Here are a few of the notable artists to be featured at the event during the week (with a number of additional guests to be announced on site):

Ben Thompson is an artist at Blizzard Entertainment, and has worked particularly on the studio’s MMO juggernaut World of WarCraft. His lively, detailed style should make for some interesting contributions to the exhibit.

– Levi Ryken is currently an artist at Double Fine Productions, and his creative work spans a number of the acclaimed San Francisco studio’s most recent titles, including Brutal Legend, Costume Quest, Stacking, and Happy Action Theater.

Greg Broadmore is a conceptual artist at the renowned Weta Workshop in New Zealand, and was the lead concept artist for acclaimed sci-fi movie District 9. He also created the Dr. Grordbort’s universe (as featured in Team Fortress 2, and spawned into acclaimed physical raygun props.)

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GDC 2012 details hiring opportunities at show

career-pav.jpgWith just a couple of days to go until Game Developers Conference 2012, show organizers have detailed some of the numerous companies hiring at the event’s robust Career Pavilion.

Developers from all over the industry will be recruiting new talent throughout the show, and the Career Pavilion gives GDC attendees the chance to interact with these companies face-to-face.

The final exhibitor list [PDF] includes traditional game developers, social companies, mobile studios, and much more. Regardless of their interests or discipline, attendees should have no problem finding a company that appeals to them.

The Career Pavilion is open to all GDC pass holders, and will take place Wednesday March 7 through Friday, March 9 in the West Hall of the Moscone Center in San Francisco. Those interested in purchasing a pass can do so on-site starting March 4 (Student passes are only available on March 9).

Here are just a few of the notable companies recruiting at next week’s show:

Metal Gear Solid studio Kojima Productions has big plans for GDC, as the company hopes to expand beyond Japan and staff up for a brand-new office in Northern California. The company is hiring in nearly all disciplines, spanning artists, engineers, designers, and more.

– The social networking giant Facebook is looking to connect with the developers at GDC to help bolster its open platform and enhance its web and mobile services. Specifically, the company is looking for new engineers for mobile development and game partnerships.

Resistance studio Insomniac Games will exhibit at this year’s Career Pavilion to find new staff to fuel its multiplatform projects and an upcoming Facebook title. The developer is seeking programmers, animators, artists, and more.

– The Santa Monica-based Riot Games has seen great success with its action strategy game League of Legends, and the studio now aims to be “the most player-focused company in the world.” At GDC 2012, the studio hopes to fill positions positions for both engineers and producers.

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Experimental Gameplay Sessions return for 10-year anniversary at GDC 2012

egs.jpgWith just days remaining before the Game Developers Conference 2012, show organizers have chosen to detail a special workshop dubbed “Experimental Gameplay Sessions,” which returns to GDC for its 10-year anniversary.

This jam-packed, two-hour session — which takes place Friday, March 9 at 2.30pm in Room 3014 of West Hall — will showcase an eclectic mix of unusual game prototypes that defy convention and explore new ideas and genres.

Led by Robin Hunicke (Journey) and Daniel Benmergui (Storyteller), it’s an exciting opportunity for presenters and attendees alike to explore some brand new territory in game design.

In fact, a number of ‘experimental’ titles that debuted in previous years have gone on to become some of the most well regarded in the industry. Some of these standout games include Katamari Damacy, flOw, Braid, Portal, World of Goo and Today I Die.

This year, the session aims to recapture that innovative spirit with 11 titles from some of the industry’s most creative developers.

Among the presenters this year are Douglas Wilson (Johann Sebastian Joust) and Bennett Foddy (QWOP), who will demonstrate a special enhanced version of one of Foddy’s acclaimed physics titles. WallFour’s John Sear, meanwhile, will show off a particularly unusual large-scale cooperative game.

In addition, developers such as Vlambeer’s Rami Ismail will take a moment to go over some seemingly broken game ideas in GlitchHiker, and Kurt Bieg from Simple Machine will detail his studio’s new Twitter-powered golf game.

The session will even highlight a number of more well known titles, including Jenova Chen and Nick Clark showing thatgamecompany’s much-anticipated Journey, and Daniel Benmergui showcasing his IGF Nuovo Award finalist Storyteller.

Other participants including Shadow Physics co-creator Steve Swink showing a new title, Pietro Righi Riva and Nicolo Tedeschi showcasing Mirror Moon, Alex Kerfoot, Anna Anthropy, and Mars Jokela displaying Keep Me Occupied, part of the OAK-U-TRON 201X, Mathias Nordvall showing Sightlence, and Robin Arnott exhibiting the claustrophobic Deep Sea.

Since limited information on many of these titles is available online, the best way to see what’s on offer is to check out the Experimental Gameplay Sessions for yourself. Attendees will also get the chance to actually participate in a number of these games, leaving plenty of opportunity for spontaneous mishaps and hilarity.

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GDC 2012 details full Game Career Seminar lineup

GCS_logo.jpgThis year’s Game Developers Conference is almost upon us, and today show organizers have highlighted the Game Career Seminar, which offers lectures, panels, and presentations to help new and aspiring developers kick-start their careers in the game business.

This one-day program will take place Friday, March 9 at the Moscone Center in San Francisco, and will give attendees the chance to learn about the industry and network with leading professionals and HR representatives, both within sessions and at the show’s robust Career Pavilion.

The Game Career Seminar is open to all GDC pass holders, including Expo Pass holders, as well as with a special one-day Student Pass for currently enrolled students over the age of 18 — available on-site on Friday, March 9 for just $75.

The following are a few highlights from this year’s Game Career Seminar:

– In the two-part session “Killer Portfolio or Portfolio Killer,” a panel of artists hailing from Firaxis, Epic, Irrational, Naughty Dog and Valve will help attendees perfect their art portfolio, and hopefully score a job working on games.

The first session will focus primarily on the dos and don’ts of artist portfolios, and will allow the audience to ask the panelists for specific tips and insight. The second segment will instead focus on one-on-one portfolio reviews, giving attendees a chance to get advice and criticism specific to their needs.

– In another panel, leading game professionals such as 343 Industries’ Frank O’Connor, Loot Drop’s Brenda Brathwaite, Riot Games’ Travis George, ex-Portal designer and Airtight Games developer Kim Swift, and Microsoft’s Chris Charla will reveal what it takes to secure a job at the top companies in the industry.

The session, “Breaking Into Game Development: Ask the Pros,” gives attendees a chance to speak directly with the leading minds behind some of gaming’s most influential games and projects. The panelists’ expertise spans big-budget development, social gaming, and more, providing a wide range of experience from all realms of the business.

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Online registration for GDC 2012 closes tomorrow

gdc12.jpgThis year’s Game Developers Conference is less than a week away, and show organizers have issued a reminder that online registration for the event will close Wednesday, February 29 at 11:59 EST.

That leaves a bit more than a day for interested parties to register online for a show pass. Those that choose to register before the deadline will be able to save up to 10 percent on their purchase.

For those that don’t register online, GDC 2012 will also offer onsite registration from Sunday, March 4 through Friday, March 9 at the Moscone Center in San Francisco. The conference itself takes place between the 5th and the 9th.

Alongside the registration reminder, show organizers have also chosen to point out some of the notable events and sessions at the upcoming show.

This year, GDC will host its first-ever “Flash Forward” session, in which all Main Conference speakers will provide a quick, 60-second pitch of their respective sessions. This rapid-fire format will help GDC attendees decide which content they are most interested in checking out.

In another first, the show will offer the brand-new GDC Play hall, in which developers from all over the world will showcase their products and companies to gain publicity, meet potential partners, and strike new business deals. Exhibitors at the showcase range from Facebook gardening game developers to studios working on big-name IPs like Game of Thrones.

In addition, the show will once again bring back the popular Classic Game Postmortem series, this time featuring talks covering influential titles such as Fallout, Gauntlet, Alone in the Dark, and Harvest Moon.

And as usual, GDC will host dozens of sessions across its Main Conference and specialized Summits, covering an wide range of topics related to game development, the industry itself, and much more. Check out the show’s official Schedule Builder for more information on the individual presentations.

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GDC Play hall adds Lego, conTAGion studios to 2012 exhibitor lineup

lego.jpg

GDC 2012 is less than a week away, and show organizers have chosen to highlight a new batch of notable and eccentric game developers at the first-ever GDC Play showcase.

As outlined previously, GDC Play is a new program that gives emerging game developers a chance to show off their games to a host of specially invited industry decision makers, in addition to the 19,000-strong GDC attendee base.

The showcase itself will take place Tuesday March 7th through Thursday March 9th in the Esplanade Ballroom in the South Hall of Moscone Center in San Francisco, and all GDC attendees are welcome to check out the products and companies on display at specially designed IGF Pavilion-style kiosks and meeting rooms.

In addition, GDC 2012 All-Access Pass holders and exhibitors can also sign up in the recently announced GDC Business Matchmaking software and book meetings with GDC Play companies right now, or can turn up on site to check out the kiosks.

The GDC Play hall will also be home to the recently announced ‘History Of 3D Games’ exhibit from the Bay Area-based Museum of Art and Digital Entertainment, also free to all GDC attendees.

Here are the latest organizer-highlighted companies at the band new GDC Play showcase:

– Mobile gaming company 2clams will host a kiosk at GDC Play to showcase its location-based iOS games. One such title, conTAGion, puts players in the middle of a zombie apocalypse, where their real-world location determines how the game plays out. At GDC Play, the studio is looking to find new developers and investors to grow its mobile gaming business.

– The UK browser and mobile game studio 4T2 Multimedia will attend GDC Play to demonstrate its partnerships with major brands around the world. In 2011, the company released Lego: Hero Factory Breakout, a single player browser game created as a tie-in to Lego’s popular toy line (pictured). Now, the publisher is seeking new publishers for future branded partnerships.

– Elsewhere, the Canadian studio Frima will show off original IP titles such as A Space Shooter for Free! and Zombie Tycoon. The multiplatform developer is currently seeking out new partners, platform holders, and publishers interested in exploring new projects and business opportunities.

– The UK developer Tag Games will exhibit at GDC Play to discuss its latest projects on both social and mobile platforms. Previously, the studio has developed original titles and projects based on popular IPs such as Doctor Who and True Grit. At next week’s showcase, the studio hopes to find new partners to develop projects for smartphones, handhelds, the web, and more.

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