Choose
Choose a language:
GDC GDC
 

GDC News and Information Blog

[Welcome to the Game Developers Conference weblog, where you can find the latest news on all of GDC’s upcoming events. Don’t forget to subscribe to our RSS feed to automatically get the latest news.]

« GDC 2014 adds fresh Summit talks on free-to-play game design | Main | 2014 Independent Games Festival announces Student Showcase winners »

Eugene Jarvis explains Robotron 2084 in GDC 2014 Classic Game Postmortem

robotron2084.jpgFor March's Game Developers Conference 2014, we're announcing another one of our most exciting classic game postmortems yet.

Eugene Jarvis, the influential game designer famously known for his work creating seminal titles like Defender and NARC, will be delivering a Classic Game Postmortem on the iconic arcade game Robotron 2084 at GDC 2014.

Jarvis, who currently serves as president of studio Raw Thrills, Inc., will talk about the creation of the arcade classic Robotron 2084. Topics will include game design, play mechanics, hardware, software, enemy dynamics, and sound synthesis. Drawing from his experiences in the industry, Jarvis will explain how Robotron's revolutionary dual-joystick control scheme was conceived and why the classic top-down shooter's wave-based survival combat remains so appealing more than thirty years after its 1982 release.

This is an hour-long session - we'll have more scheduling details about the talk as we get closer to GDC, but we figure a lot of you would appreciate the heads-up so you can keep this postmortem on your radar!

More essential GDC details

GDC is in its 28th year, and is the world's largest and longest-running professionals-only game industry event, and will once again take place at the Moscone Convention Center in San Francisco, California during March 17-21, 2014.

You can register for the event by visiting the info page on the official GDC 2014 website. Early Bird pricing, with discounts up to 30 percent, will remain in effect until January 31st, and some passes including the Indie Games Summit pass have limited amounts, so interested parties should register now.

GDC 2014's Main Conference, held on Wednesday-Friday, will contain seven Tracks: Advocacy, Audio, Design, Production, Programming, Visual Arts, and Business, Marketing & Management.

We have lots more planned for GDC 2014, including our Independent Games Festival (with over 1,000 entries across student and main competitions) and of course plenty more sessions to be announced.

So make sure to mark your calendars now and start planning: GDC 2014 is March 17-21, 2014 at the Moscone Convention Center in San Francisco, California. More information about Game Developers Conference 2014 is available via its official website.

Gamasutra and GDC are sibling organizations under parent company UBM Tech