The GDC Vault service is proud to announce that videos and slides for last month’s GDC Online are now available, with free videos that include Playdom’s Raph Koster on social media convergence, BioWare San Francisco on Dragon Age Legends, and Riot Games on poor design decisions.
Along with these free videos, slides for all of GDC Online’s sessions are now available for free, providing a glimpse into the range of notable topics discussed at the recent show.
The full catalog of video for GDC Online is also now available to GDC Vault members, which now includes All-Access Pass holders from last month’s show in Austin, Texas.
The following lectures are the first highlights to be made available for free from GDC Online 2011:
– Over in the show’s Customer Experience track, Playdom’s Raph Koster hosted “It’s All Games Now! How Games and Social Media are Converging,” a talk that notes the ways in which games and social media are becoming more alike, and examines what this means for game developers. Koster frames his talk with a fantastical allegory for game development, illustrating how the games industry exists in its own “magic circle.”
– Next, the GDC Vault offers a Business track talk hosted by BioWare San Francisco’s Ethan Levy. His talk, “Dragon Age: Legends‘ Road to 100K Likes,” looks back on the development and promotion of Dragon Age‘s recent Facebook spinoff, pointing to the challenges that come with building momentum for an online social game. Along the way, Levy offers tips to help developers plan and promote their games for long-term success on social networks.
– The final talk to be made available for free is “Designers are Human Too – Causes of Poor Design Decisions,” from Tom Cadwell of Riot Games. Here, Cadwell teaches developers to let go of design ideas if they won’t work in the game. Drawing from a number of League of Legends anecdotes, he explains what happens when teams spend too much time on ideas that just don’t work.
For more on these or other GDC Online videos and slides, please check out the GDC Vault.
As the group behind the leading worldwide gaming conferences, GDC organizers remain committed to making the event’s best current and historical lectures available for free to the global game community, and will continue to release new free content throughout the rest of the year.
Full GDC Vault access is available to GDC Online All-Access Pass holders, speakers, and All-Access Pass buyers to other GDC events during 2011. (Subscribers having issues accessing content should contact GDC Vault admins.)
Individual Vault subscriptions not tied to All-Access passes are now available in a limited-edition Beta invite process — those interested in signing up to be invited in on a first come, first served basis should visit the GDC Vault website.
In addition, game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via viewing an online demonstration.
GDC organizers are also committed to making more archival content free for all during 2011, following a successful ‘GDC 25 Chronicles’ digitization project. In addition, GDC historian Jason Scott will continue to digitize the extensive Game Developers Conference archives, with his ‘Tales From The GDC Vault’ series.