Continuing his Tales from the GDC Vault series, GDC historian Jason Scott has digitized and uploaded five notable videos from the 1998 Computer Game Developers Conference, all of which are available online for the first time.
These classic CGDC videos continue to provide us a look back at some of the most challenging issues our industry faced almost 15 years ago. The archives which will be further added to over the next few months give us another chance to both learn from our past and even apply classic game development lessons to today's ever-changing market.
These videos, which feature renowned industry figures such as EA's Richard Hilleman (pictured), Shiny Entertainment founder Dave Perry, and Maxis engineer Paul Pedriana, join a handful of other GDC Vault lectures from 1998. Join us now as we look back at more exciting lectures and presentations from another classic Computer Game Developers Conference:
- Current Electronic Arts chief creative officer Richard Hilleman keynotes the 1998 conference with "Herding Cats: How to Build, Manage and Sustain Successful Teams." The EA veteran expresses that leadership is not enough to make good teams work for product development, but that it is part of a bigger system, discussing who the customers are and how to reach them, leadership characteristics that work for him, and how to build teams effective in the long-term, while adhering to holistic lessons "learned from Mom." He even encourages hiring and nurturing his own replacements, stating that doing so "will set you free." [GDC Vault free video]
- Interestingly, Michael "SAXS" Persson and David Perry (who both worked at Earthworm Jim and MDK studio Shiny Entertainment) walk the crowd through their scalable real-time deformation and tessellation engine in the lecture, "Messiah: What You May or May Not Believe." Persson walks through rendering several Messiah characters, discussing the sophisticated for the time tools and 3D engine used in creating the noted "body swapping" game. [GDC Vault free video.]
- Elsewhere, Maxis software engineer Paul Pedriana (SimCity 3000) expresses that the C++ language has evolved to become "perfectly viable for games" in his lecture, "High Performance Game Programming in C++." Pedriana blazes through 60 slides in 60 minutes, covering dozens of programming topics, while analyzing related code and showing their benchmark results. [GDC Vault free video]
Continue reading "'Tales from the GDC Vault' presents classic EA, Maxis, Namco videos from 1998" »
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[In the first of his new 'Tales from the GDC Vault' series, digital historian Jason Scott updates on his continued task, digitizing and contextualizing Game Developers Conference content for
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