Learn how to succeed in VR from those who have done it at VRDC Fall 2017!

Virtual Reality Developers Conference officials are intent on putting together a fantastic VRDC Fall 2017 event. Today they want to highlight some great sessions you can take part in during the show — which is happening September 21-22 at a bigger, better venue in San Francisco!

One of the key missions for VRDC is bringing attendees together with industry leaders who have achieved success in the VR/AR/MR industries. To that end, organizers are keen to highlight some VRDC Fall 2017 sessions that aim to deliver practical learnings gleaned from those who have been there and done that.

For example, Survios’ Chief Creative Officer James Iliff and Design Director Mike McTyre will be giving a great “VR Game Development: Dev Hacks & New Analytics from ‘Raw Data’talk at VRDC Fall 2017.

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Game Developers Conference welcomes new GM Katie Stern!

Game Developers Conference organizers are delighted to name Katie Stern as the new General Manager of the GDC events. Stern joins parent company UBM Technology as of August 7. GDC is the world’s largest and longest-running event serving professionals dedicated to the art and science of making games.

Stern has had a varied career supporting unique tech communities via events. She was co-founder of innovative 3D printing/wearable computing event and showcase Designers Of Things, worked closely with leading electronic engineers on DesignCon and the Embedded Systems Conference, and most recently has been helping key open-source communities as Director of Event Services at the Linux Foundation.

“I couldn’t be more excited to be joining up with GDC to help the game industry and the event keep growing and flourishing,” said Stern. “I very much look forward to talking to the community about what’s next for the event over the next few years.”

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The 2018 Independent Games Festival submissions are now open!

Submissions are now officially open for the 2018 Independent Games Festival, the signature competition for indie games, to be held for its 20th year during GDC 2018 in San Francisco next March.

The deadline for all submissions to the IGF this year will be October 2nd, with finalists announced in early January 2018. Finalists’ games will once again be playable at the packed IGF Pavilion on the Game Developers Conference 2018 Expo Floor, and will compete for over $50,000 in prizes.

As per normal, these awards include the Excellence in Visual Art, Audio, Design and Narrative Awards, which will have six finalists each, with the winner getting $3,000 in each category. There will also be six finalists for the $30,000 Seumas McNally Grand Prize.

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GDC 2018 announces call for papers, so submit your talks now!

The Game Developers Conference is returning to the Moscone Center in San Francisco, March 19-23, 2018!

This will be the 32nd edition of GDC, the world’s largest and longest-running event for game developers, and organizers are keen to feature cutting-edge insights from experts across the game industry. With that in mind, the call for submissions to present lectures, panels, roundtables, & posters is now open through Thursday, August 17 at 11:59 PM PT. 

So if you have an idea for a talk you think should be a part of GDC 2018, submit it now!

This is the initial call for submissions, which encompasses everything intended for the Main Conference Tracks on Wednesday-Friday, as well as day-long tutorials taking place Monday and Tuesday at GDC 2018.

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Attend VRDC Fall 2017 and get expert insight into VR monetization!

Organizers of the Virtual Reality Developers Conference are working hard to prepare for VRDC Fall 2017, and today they want to quickly let you know about two great sessions taking place at the event, which is happening September 21-22 at a bigger, better venue in San Francisco!

Notably, Google’s own Michael Almeraris will be at VRDC Fall 2017 to share some cutting-edge insights into the business of promoting and monetizing mobile VR games and experiences.

His talk on “Mobile VR Discovery and Monetization: Lessons from Daydream” will offer a frank breakdown of best practices in mobile VR platform discovery and the various types of monetization strategies the Google Daydream team has seen among the 130+ apps that have launched on Daydream.

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VRDC Fall 2017 features talks from NASA and the Arizona Sunshine devs!

Heads up, VR enthusiasts: Virtual Reality Developers Conference officials want to quickly let you know about two more exciting sessions happening at VRDC Fall 2017 this year, which takes place September 21-22 at a bigger, better venue in San Francisco!

VRDC organizers are excited to welcome the NASA Jet Propulsion Laboratory’s own Nathaniel Guy to VRDC Fall 2017, where he’ll be delivering a fascinating talk on “Mixed Reality for Space Exploration.”

Using MR/VR applications, the scientists and engineers at NASA JPL can plan activities for the Mars Curiosity rover and analyze Martian geology while walking on a 3D reconstruction of the Martian surface. Guy’s session will present recent projects that leverage immersive technology to tackle unique visualization and interaction challenges, and discuss research that shows the beneficial effects of using MR to accomplish these tasks.

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Get expert advice on mixed-reality game design at VRDC Fall 2017!

Organizers of the Virtual Reality Developers Conference would like to quickly let you know about two standout sessions taking place later this year at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

Notably, XEODesign president Nicole Lazzaro will be at the show to give a cutting-edge talk on mixed-reality game design. Her “‘Matrix’ vs. Pokemon Go: The Mixed Reality Battle for the Holodeck” session will feature 3 compelling future MR scenarios to illustrate 5 core MR design techniques.

Lazzaro will draw on her 20+ years of interactive experience design as she dives deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.  If you have any interest in creating effective, impactful mixed-reality games and experiences, don’t miss it! Continue reading

Survey: 77% of devs believe AR/MR will be more popular than VR, long-term

Last week organizers of the Virtual Reality Developers Conference released the second annual VRDC VR/AR Innovation Report, which is jam-packed with insights from 600+ professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR/AR/MR (or just thinking about making the jump) this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

Today we’d like to highlight an especially interesting bit of data gleaned from our survey in order to give you a better sense of what’s contained in the full report.

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Survey: Nearly 80% of VR/AR/MR devs are making games

This month Virtual Reality Developers Conference officials released the second annual VRDC VR/AR Innovation Report, a cornucopia of insights from professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR/AR/MR (or just thinking about making the jump) this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

To give you a taste of what’s inside the full report, today we’d like to take the liberty of highlighting an especially striking finding about how big of a role game development plays in the burgeoning VR/AR/MR industry.

The answer, it turns out, is pretty big. When we asked our 600+ survey respondents about the focus or focuses of their current or potential work in VR/AR/MR development, the majority (78 percent) said Games/Entertainment.

The second most popular response proved to be Training/Education, which was selected by 27 percent of respondents. Branded Experiences took third, with 19 percent of respondents saying such productions (think: car showrooms or vacation hotspots, rendered in VR) were focuses of their work.

This isn’t terribly surprising given that the leading VR platforms (HTC Vive, Oculus Rift, PlayStation VR) were initially sold as platforms for games. Still, it’s interesting to see that the second most popular project type isn’t design or branding, but education and training.

This year’s report comes in advance of the next highly anticipated standalone VRDC event, VRDC Fall 2017, which will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

More details about what VR/AR devs are up to, including which headsets they’re developing for and where their funding is coming from, is freely available within the full report.

For more information on VRDC Fall 2017, visit the show’s official website and subscribe to regular updates via Twitter and Facebook.

Get expert guidance on building for VR and AR at VRDC Fall 2017!

If you work in VR/AR/MR or are thinking about making the leap, Virtual Reality Developers Conference organizers want you to know about two great sessions at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

First off we’re proud to welcome Harvey Ball, a longtime developer who will be delivering a fantastic talk on “VRTK and How to Make Developing For VR Easier” during the show.

Ball is a developer on VRTK, the VR toolkit for Unity 3D, and he plans to showcase all of the features that VRTK offers developers and how they can be extended and customized for building new VR experiences.

This is a big deal because VRTK has evolved over the last year from a few simple scripts into a fully fledged VR development community that provides a base for existing and new developers to put their ideas into virtual reality. Many lessons have been learned along the way, and attendees will understand how easy it can be for anyone to start developing in VR (via VRTK) and share insights into the VR community to help with the learning curve.

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