It’s one of many Bootcamps and Tutorials that take place during the first two days of GDC (Monday and Tuesday, March 19th and 20th this year) and offer attendees the chance to dive deep and explore focused topics like level design, game production, art direction and animation.
Of course, in the game industry a producer’s role often varies from team to team and differs across studios. Good (or bad) production practices and methodologies can make or break a game’s overall quality, the team’s health, and even define studio culture. The Producer Bootcamp brings together experts and colleagues for a day to discuss best practices in production and team management, as well as share their career experiences.
Each of their creators have been awarded All Access Passes to GDC 2018, where their winning entries will be displayed in a special lounge that will be open to all GDC passholders during the conference.
The games will be playable in the special 3D Game Art Challenge lounge on the ground floor of Moscone West, close to main registration, from Monday, March 19th to Friday, March 23rd.
As judged by key Unity staff, GDC contributors and third-party experts, each of these entries was selected because of its standout aesthetics – including use of modeling, animation, and special effects – to create a stylish and unique visual experience.
Without further ado, here are the winning entries you’ll see at GDC 2018 in the 3D Game Art Challenge showcase area:
Play as Jettomero, a giant, indestructible, and incredibly clumsy robot determined to save the human race. Explore a procedurally generated universe by flying through space and landing on planets while trying not to destroy everything in your path. Relax as you blast through the cosmos on a hero’s uncertain quest.
Pode is a co-op puzzle exploration game about two unlikely travel companions going on an exploratory adventure within a mysterious and magical mountain. Through their unique individual talents they reveal a magical world within the mountain by working together to solve the puzzles. Pode is visually inspired by Norwegian art and culture resulting in a stunning exploration game.
Riverbond is a voxel style dungeon crawler, set in a charmingly destructible world. Embark on a heroic campaign to rid the evil that has befallen the land, solo or together with friends, with drop-in, drop-out couch co-op gameplay for 1-4 players. Hack and slash enemies into tiny cubes, defeat deadly bosses and uncover secrets and treasures. Will you and your friends be the legendary heroes of Riverbond?
Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that’s been lost.
Beacon is a sci-fi action roguelike that plays like a twin stick shooter. With the help of your Clone Bay and DNA collected from defeated enemies, mutate yourself to victory. Fight through a randomly generated alien world you’ve crash landed on to locate your Beacon and signal for rescue.
AER is a violence free exploration adventure among the clouds. Transform into a bird and fly to explore and experience a vibrant world of floating islands in the sky. Venture down into lost ancient ruins where each step leads you closer to the end of the world.
Airheart is a dieselpunk airplane game, telling the tale of young fisherwoman Amelia on her quest to find the legendary skywhale in the stratosphere. But the way to the top is a dangerous one, filled with merciless pirates, mechanical security drones and powerful bosses. You will have to be cunning and resourceful as you ascend and dive through a world of colourful skylayers by hunting for flying fish, searching hidden secrets and using scrap to tinker on your airplane, all the while the ecosystem changes as a result of your actions.
Will you be the one to ascend to the edge of the horizon? Try it when Airheart will be coming to PS4, Xbox One and PC in early summer 2018.
Manifold Garden is a first-person exploration game. Rediscover gravity and explore an Escher-esque world of impossible architecture. Witness infinity in first-person, and master its rules to solve physics-defying puzzles. Cultivate a garden to open new paths forward, where an eternal expanse awaits.
Description: You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Discover mysteries and uncover secrets about the land. Surmount natural impasses to reach forgotten places. Experience how your actions impact the world around you.
In the year 2210, racing has evolved far beyond its expected limits. New terraforming capabilities paired with scientific breakthroughs in the field of antigravity have given birth to a new spectacle: the Antigraviator tournament. In Antigraviator, players will race on exquisitely detailed stages, full of light-speed danger, chaos and mayhem. Gamers will guide their Grav in three gameplay modes across four different worlds with three tracks each. These dynamic courses come to life, while pushing the power of Unity to the limit.
Next month the Game Developers Conference in San Francisco will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC — including an array of great talks from top VR/AR creators!
If you’re coming to the Game Developers Conference in San Francisco next month, organizers would like to quickly let you know about some of the great day-long sponsored developer days taking place at the show!
These developer day sessions take place during the first two days of GDC (Monday and Tuesday, March 19th and 20th) and offer you an opportunity to engage with and learn from some of the top players in the industry.
For example, Amazon is actually presenting two full days of talks this year. Both will span a wide gamut of interesting Amazon-related topics, including how to improve your game’s reach with Amazon’s Twitch platform, how to build voice-first games for the Amazon Alexa family of voice assistant devices, and how to use Amazon Web Services in everything from multiplayer game design to machine learning in game development. You won’t want to miss it!
As you get ready for the Game Developers Conference in San Francisco next month, don’t skip a great talk from the team at Digital Extremes that breaks down everything they’ve learned about community management in 5 years of operating Warframe!
Attendees of this talk can expect to learn how best to work with a diverse, unpredictable community, how far to take transparency, how to use community feedback in a fast-paced dev cycle, what to do when decisions fail and succeed, and more.
Two years ago, Techland released the zombie-hunting parkour game Dying Light, which won praise with critics thanks to its unique movement and traversal system. If that game inspired you to dive into the world of Parkour gameplay, you might want to check out this upcoming talk from Techland’s Bartosz Kulon, a senior game designer on Dying Light, who wants to share 20 simple steps to improve your movement mechanics.
Since Dying Light was a personal favorite for some here on the GDC team, we’ve reached out to Kulon with some questions about his career as a game developer, and what he thinks young programmers should do to get into the game industry. You can read his full answers below!
At GDC 2018, attendees will have the opportunity to interact with an array of sponsors who help fuel the games industry, including our Developer Day sponsors, whose select line of talks help game developers better learn how to use their tools.
Today, we’ve reached out to Allegorithmic’s Alexis Khouri, the company’s executive vice president, to learn more about its upcoming developer day focused on technical art and the possibilities of Substance Source.
Everyone who attends the Game Developers Conference in San Francisco next month will have access to a fantastic array of talks about the art and business of making games, including a particularly relevant one from League of Legends dev Riot Games on how to better understand your players’ values.
This is more important now than ever because game developers need to be thinking globally when they consider their players, all of whom will have different backgrounds and different social values.
In their Advocacy track talk on “Understanding the Social Values of Your Players” Riot Games’ Tash Elliott and Jeffrey Burrell will discuss the extensive research Riot has done to understand the underlying social values their players have across the world, lessons learned, and how they applied that information to create meaningful social impact campaigns and long term value for players.
With the Game Developers Conference roughly a month away, now is the time for attendees to start planning out what they’re going to see and do to get the most out of their time at the event.
Conference organizers encourage you to take advantage of the free GDC 2018 Session Scheduler to lay out our week at the show in an intuitive, easy-to-navigate fashion.
(And if for some reason you’re not signed up to attend GDC, don’t worry — there’s still time to register for a pass!)
If you’ve never used the Session Scheduler before, rest easy: it’s pretty easy to get started. Simply select “Create Account” from the Session Scheduler page and provide a valid email address, then start adding talks to your personal GDC 2018 schedule.
Today the organizers of GDC 2018 and its Game Narrative Summit, are pleased to announce the 2018 winners of the annual Student Narrative Analysis Competition, who will all receive passes to attend the March conference.
Not familiar with the competition? Here’s how it works: Every year, leading game design programs at universities across the country integrate the competition into their academic curricula. Each participating student conducts a detailed structured analysis of the narrative elements of a game title of their choice.
The resulting papers are submitted to the GDC Game Narrative Summit advisors for review, and the entrants with the most promising submissions are then invited to present poster sessions of their work to their future professional peers at the Game Narrative Summit.
Past winners (which you can watch right now on GDC Vault) have explored a variety of games in their sessions, from big-budget blockbuster games to smaller, critically-acclaimed indie titles, including games renowned for their storytelling and games designed with no formal narrative at all.
Regardless of their chosen subject, past competitors have consistently produced incisive, bold analysis that foreshadows the contributions they will likely someday make to the field of game narrative.
This year’s competition featured a strong group of entrants from schools across the country and around the world. We’re proud to announce that this year’s winners are:
Andrea Rieck, DigiPen
Mostafa Haque, NYU
Larry Shen, SMU
Aaron Lu, NYU
Yin Ting He, Sheridan
Julian Buettgenback, Dakota State University
Erica Kleinman, Northeastern
Morgan Macri, NYU
Rose Latorre, RPI
Jessica Lichter, RPI
Santiago Moreno, SMU
Emily Naul, Texas
Lex Rhodes, USC
Kelsey Rice, USC
Isaac Madsen, Cogswell Polytechnical
Jesse Lozano, DigiPen
Kaila Harris, DigiPen
Anurag Sarkar, Northeastern
James Laks, RPI
Cole Carpenter, RPI
Lauren Breeding, SMU
Justin Loar, SMU
Audrey Cheng, USC
Thomas Tawadros, WPI
Naomi Burgess, CMU
The Platinum winners will receive an all-access pass to this year’s GDC, while the Gold winners will receive an expo pass. All winners have the opportunity to present a poster session highlighting their work on the show floor, and those sessions will be available for public viewing after the show on the GDC Vault.
GDC and the Game Narrative Summit would like to extend its congratulations to all the winners, and to all of the entrants whose fine work made judging this year’s competition both challenging and a labor of love.
GDC 2018 itself will take place March 19th through the 23rd at the Moscone Center in San Francisco.