VRDC Fall 2017 features talks from NASA and the Arizona Sunshine devs!

Heads up, VR enthusiasts: Virtual Reality Developers Conference officials want to quickly let you know about two more exciting sessions happening at VRDC Fall 2017 this year, which takes place September 21-22 at a bigger, better venue in San Francisco!

VRDC organizers are excited to welcome the NASA Jet Propulsion Laboratory’s own Nathaniel Guy to VRDC Fall 2017, where he’ll be delivering a fascinating talk on “Mixed Reality for Space Exploration.”

Using MR/VR applications, the scientists and engineers at NASA JPL can plan activities for the Mars Curiosity rover and analyze Martian geology while walking on a 3D reconstruction of the Martian surface. Guy’s session will present recent projects that leverage immersive technology to tackle unique visualization and interaction challenges, and discuss research that shows the beneficial effects of using MR to accomplish these tasks.

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Get expert advice on mixed-reality game design at VRDC Fall 2017!

Organizers of the Virtual Reality Developers Conference would like to quickly let you know about two standout sessions taking place later this year at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

Notably, XEODesign president Nicole Lazzaro will be at the show to give a cutting-edge talk on mixed-reality game design. Her “‘Matrix’ vs. Pokemon Go: The Mixed Reality Battle for the Holodeck” session will feature 3 compelling future MR scenarios to illustrate 5 core MR design techniques.

Lazzaro will draw on her 20+ years of interactive experience design as she dives deep into the design requirements for compelling MR that takes advantage of virtual world overlays, depth maps of existing terrain, NPC and object interaction, and character customization.  If you have any interest in creating effective, impactful mixed-reality games and experiences, don’t miss it! Continue reading

Survey: 77% of devs believe AR/MR will be more popular than VR, long-term

Last week organizers of the Virtual Reality Developers Conference released the second annual VRDC VR/AR Innovation Report, which is jam-packed with insights from 600+ professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR/AR/MR (or just thinking about making the jump) this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

Today we’d like to highlight an especially interesting bit of data gleaned from our survey in order to give you a better sense of what’s contained in the full report.

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Survey: Nearly 80% of VR/AR/MR devs are making games

This month Virtual Reality Developers Conference officials released the second annual VRDC VR/AR Innovation Report, a cornucopia of insights from professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR/AR/MR (or just thinking about making the jump) this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

To give you a taste of what’s inside the full report, today we’d like to take the liberty of highlighting an especially striking finding about how big of a role game development plays in the burgeoning VR/AR/MR industry.

The answer, it turns out, is pretty big. When we asked our 600+ survey respondents about the focus or focuses of their current or potential work in VR/AR/MR development, the majority (78 percent) said Games/Entertainment.

The second most popular response proved to be Training/Education, which was selected by 27 percent of respondents. Branded Experiences took third, with 19 percent of respondents saying such productions (think: car showrooms or vacation hotspots, rendered in VR) were focuses of their work.

This isn’t terribly surprising given that the leading VR platforms (HTC Vive, Oculus Rift, PlayStation VR) were initially sold as platforms for games. Still, it’s interesting to see that the second most popular project type isn’t design or branding, but education and training.

This year’s report comes in advance of the next highly anticipated standalone VRDC event, VRDC Fall 2017, which will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

More details about what VR/AR devs are up to, including which headsets they’re developing for and where their funding is coming from, is freely available within the full report.

For more information on VRDC Fall 2017, visit the show’s official website and subscribe to regular updates via Twitter and Facebook.

Get expert guidance on building for VR and AR at VRDC Fall 2017!

If you work in VR/AR/MR or are thinking about making the leap, Virtual Reality Developers Conference organizers want you to know about two great sessions at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

First off we’re proud to welcome Harvey Ball, a longtime developer who will be delivering a fantastic talk on “VRTK and How to Make Developing For VR Easier” during the show.

Ball is a developer on VRTK, the VR toolkit for Unity 3D, and he plans to showcase all of the features that VRTK offers developers and how they can be extended and customized for building new VR experiences.

This is a big deal because VRTK has evolved over the last year from a few simple scripts into a fully fledged VR development community that provides a base for existing and new developers to put their ideas into virtual reality. Many lessons have been learned along the way, and attendees will understand how easy it can be for anyone to start developing in VR (via VRTK) and share insights into the VR community to help with the learning curve.

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Survey: 31% of VR/AR devs are working on a platform exclusive

Last week organizers of the Virtual Reality Developers Conference released the second annual VRDC VR/AR Innovation Report, a smorgasbord of insights from professionals involved in the development of virtual, augmented and mixed reality experiences.

If you’re working in VR or thinking about making the jump, this report offers you some useful perspective on the rapidly-expanding, diverse and hard-to-measure VR/AR/MR industry – from sustainability of the market, to practical challenges, platform popularity, funding and more!

For more information and to download the report, download it for free here!

This year’s report comes in advance of the next highly anticipated standalone VRDC event, VRDC Fall 2017, which will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

As an example of what you’ll get in the full report, today we’d like to highlight a particularly notable finding regarding how many developers are working on platform-exclusive VR or AR projects.

The answer, according to our results, is about a third — roughly 31 percent of survey respondents said their next project would be released exclusively on a single VR/AR/MR platform.

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New VRDC VR/AR Innovation Report reveals the HTC Vive is devs’ top target

Today the UBM Game Network, organizer of the Game Developers Conference and the Virtual Reality Developers Conference, is proud to present the second annual VRDC VR/AR Innovation Report!

It’s packed with insight gleaned from surveying over 600 professionals involved in the development of virtual/augmented/mixed reality experiences, and offers an exclusive glimpse into the VR/AR/MR industry — from platform preferences, to market challenges, platform availability, funding and more.

For more information and to download the report, download it for free here!

As the world of VR, AR, and MR expands, UBM Game Network continues its work of providing industry professionals with opportunities to learn from each other and maintain their place on the cutting edge.

To that end, VRDC Fall 2017 will take place in San Francisco from September 21-22, 2017 and will bring together creators of immersive experiences of all kinds—including games, entertainment, brand experience, healthcare, training, design, and more.

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At VRDC Fall 2017, learn how VR helps foster creativity and furthers science

Good news, VR enthusiasts: Virtual Reality Developers Conference organizers have a pair of great sessions in store for you at VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

Organizers are proud to host Aldis Sipolins, head of VR and game design at IBM Research, as he presents a VRDC Fall 2017 talk on “Why Virtual Reality and Machine Learning are Good for Science.”

Check out this talk to get your first look at cutting-edge research using machine learning to enhance memory in VR. Subjects play a color memory game while sensors (brain activity, eye-tracking, heartrate) record data, and personalized machine learning models use this sensor data to predict memory. A follow-up study seeks to enhance memory in real-time and uncover the neural signature of presence.

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Attend VRDC Fall 2017 and get expert advice on making better VR spaces

As the event draws closer, organizers of the Virtual Reality Developers Conference are proud to announce two more great sessions for VRDC Fall 2017, which takes place September 21-22 at a bigger, better venue in San Francisco!

Both of these sessions are part of the conference’s Innovation track of talks, which encompasses experts from around the world sharing insight into how virtual- and augmented-reality technologies have the power to positively influence nearly all aspects of our lives.

For example, Mahdi Azmandian’s VRDC Fall 2017 talk on “The Science and Engineering of Redirected Walking” is all about how the perceptual illusion of “redirected walking” (example diagram above) can help VR users feel like they’re enmeshed in a vast open space.

 

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Attend VRDC Fall 2017 to learn about VR trends and bringing the NBA experience to VR

Today, organizers of the Virtual Reality Developers Conference are proud to highlight another pair of great talks that will be taking place at VRDC Fall 2017 from September 21-22 at a bigger, better venue in San Francisco!

Don’t miss your opportunity to save money by registering for the conference early — you can still register for passes at a discounted rate!

VRDC Fall 2017 is the place to be if you want to stay on top of everything that’s happening in the VR/AR industries, in part because of great sessions like EEDAR VP Patrick Walker’s Games & Entertainment track talk on “Data and Insights in the VR Market 2017.”

Walker leads a team of data-driven game industry experts, and in his talk he’ll be giving VRDC Fall 2017 attendees a deep dive into data and insights gleaned from the first two years of consumer VR.

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