For March's Game Developers Conference 2014, we're announcing one of the most exciting game postmortems yet.
Yu Suzuki, the influential Japanese game designer famously known for his work at Sega, will be delivering a Classic Game Postmortem on the iconic Dreamcast game Shenmue. Mark Cerny, game designer and lead system architect for PlayStation 4 will be on-hand to translate Suzuki's presentation into English for the audience.
Suzuki, currently president of his own studio YsNet, will talk for the very first time about the creation of the console classic Shenmue. Beginning with the origin of the title as a Virtua Fighter-based RPG on the Sega Saturn, he will take the audience through the long journey of the game that led to its ultimate release in 1999 on the Sega Dreamcast.
This is an hour-long session - we'll have more scheduling details about the talk as GDC gets closer, but we figure a lot of you would like to get this on your radar! If you can't make it to GDC, be sure to watch the session livestreamed on GameSpot.
More essential GDC detailsGDC is in its 28th year, and is the world's largest and longest-running professionals-only game industry event, and will once again take place at the Moscone Convention Center in San Francisco, California during March 17-21, 2014.
You can register for the event by visiting the info page on the official GDC 2014 website. Early Bird pricing, with discounts up to 30 percent, will remain in effect until January 31st, and some passes including the Indie Games Summit pass have limited amounts, so interested parties should register now.
GDC 2014's Main Conference, held on Wednesday-Friday, will contain seven Tracks: Advocacy, Audio, Design, Production, Programming, Visual Arts, and Business, Marketing & Management.
So make sure to mark your calendars now and start planning: GDC 2014 is March 17-21, 2014 at the Moscone Convention Center in San Francisco, California. More information about Game Developers Conference 2014 is available via its official website.