March 18-22, 2019 | San Francisco, CA Register TodayGDC 2019 HighlightsBrain-Computer Interfaces: One Possible Future for How We PlayMike Ambinder (Valve)State of the Industry Report'Marvel's Spider-Man': A Technical PostmortemElan Ruskin (Insomniac Games)GDC News & UpdatesPeek under the hood of Ubisoft's AI assistant for players at GDC 2019February 15, 2019Watch GDC 2019 speakers (try to) pitch their talks to you in 60 seconds or less!February 15, 2019GDC Dev Days deliver fresh insights from top game tech companies!February 14, 2019Attend GDC and get Swery's perspective on designing The Missing!February 14, 2019Diamond Partner Q&A: Google's Mark Mandel has the tools to help you make great gamesFebruary 13, 2019Get an inside look at The Division 2's advanced rendering tech at GDC 2019February 13, 2019 See all news GDC 2019 Highlights'Slay the Spire': Success through MarketabilityCasey Yano (Mega Crit Games)Cursed Problems in Game DesignAlex Jaffe (Riot Games)NPCs Have Feelings Too: Verbal Interactions with Emotional Character AIGautier Boeda (Square Enix Co., Ltd.)GDC Diamond Partners668_GDC19_Icon Design_ExhibitorList.png GDC Expo668_GDC19_Icon Design_Floorplan.png Become an Exhibitor668_GDC19_Icon Design_RequestInfo.png GDC Email UpdatesAdvertisement