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Three Days of Advocacy Lessons

Addressing topics ranging from diversity to censorship to quality of life within the realm of social advocacy in the game industry, Advocacy sessions aim to provide a forum for discussion and ultimately a place to effect change for the development community.

Featured Advocacy Sessions

'Sea of Solitude': Game Design Based on Human Emotions

Cornelia Geppert (Jo-Mei GmbH)

R-E-S-P-E-C-T: Practical Tips to Prevent Abuse & Build Team Trust

Emily Greer (Double Loop Games)

Accessibility Best Practices: In-Game Communication

Karen Stevens (EA Sports)

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Connecting the Global Game Development Community