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A Week of Game Audio Lessons

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems.

2019 Pass Pricing Details

Register for an Audio Conference Track+Tutorial pass ($799) to attend the Audio Bootcamp XVIII (Tues.) and GDC Conference sessions labeled Audio Track (Wed-Fri).

Register for an All Access pass to choose from all Audio sessions in GDC Summits, VRDC, and other GDC Conference Tracks.

Audio Summit

One-Day Summit | Monday or Tuesday | March 16-17, 2020

The Audio Summit is focused on the technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Hear industry experts speak about their experiences and learn practical skills relating to music composition, sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development.

GDC 2019 highlights include...

Developing Voices

DB Cooper (VO LLC)

How a Systemic Approach to Game Audio Increased Creativity and Productivity for ‘Assassin’s Creed Odyssey’

Lydia Andrew (Ubisoft Quebec)

Loop Clinic: Seamless and Fatigue-Free Music and Sound Design Looping Techniques for Interactive Entertainment

Gerard Marino (G-Musique)

Core Concepts: Audio

Wednesday-Friday | March 18-20, 2020

The learning continues Wednesday through Friday with Core Concepts presentations.

GDC 2019 highlights include...

Advancing Audio Roundtable

Lennie Moore (3l33t Music)
John Byrd (Gigantic Software)

'Life is Strange': Music in a Narrative Driven Game

Raoul Barbet (Capsule Animation Studio)
Sebastien Gaillard (Dontnod Entertainment)

Collaborative Approaches to Getting Great VO Performances

Eve Eschenbacher & Julie Nathanson (ArenaNet)




Connecting the Global Game Development Community