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A Week of Game Audio Lessons

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems.


2021 Pass Pricing Details

Register for an Audio Pass ($449) to attend all Audio Core and Summits sessions throughout the week.

The Audio Pass also includes access to the virtual GDC Expo, Sponsored Content, Networking & Meetings (with other Attendees & Exhibitors), Advocacy Sessions, Special Events, Main Stage Content, and the 2021 IGF Awards & GDCA. To learn more about additional pass options, visit the Passes & Prices page.

Audio Summit

One-Day Summit | Tuesday | July 20, 2021

The Audio Summit is focused on the technical, creative, and logistical topics needed to successfully navigate the field of sound for games. Hear industry experts speak about their experiences and learn practical skills relating to music composition, sound design, implementation, audio mixing, the logistics of working in both large and small studio settings, and career development.

Voice Games: Past, Present and Future

Jeferson Valadares (Doppio)

Moving the Needle: Inclusive Audio Production Practices in 'Tell Me Why'

Elise Baldwin (Microsoft)

VR Audio Adaptation of Third Person Gameplay

Kristian Rømer (IO Interactive)

Core Concepts: Audio

Wednesday-Friday | July 21-23, 2021

The learning continues Wednesday through Friday with Core Concepts presentations. Check out 2021 session highlights below.

Immersing With Music: Approaches To Musical Storytelling in 'Cyberpunk 2077'

P.T. Adamczyk (CD PROJEKT RED), Marcin Przybylowicz (CD Projekt RED)

Breathing Life Into Greek Myth: The Dialogue of 'Hades'

Greg Kasavin (Supergiant Games), Darren Korb (Supergiant Games)

From 'Spyder' to 'Sackboy: A Big Adventure' in Interactive Music

Winifred Phillips (Generations Productions LLC)

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Connecting the Global Game Development Community