Wednesday - Friday, March 20-22, 2019

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems. 


Register for an Audio Conference Track+Tutorial pass ($799) to attend the Audio Bootcamp XVIII (Tues.) and GDC Conference sessions labeled Audio Track (Wed.-Fri).

Register for an All Access pass to choose from all Audio sessions in GDC Summits, VRDC, and other GDC Conference Tracks.

Featured 2018 Audio Conference Sessions

'Destiny 2': Linear Music in an Open World

Skye Lewin (Bungie), C Paul Johnson (Trigger Volume, Inc.), Michael Sechrist (Bungie)

The Audio Journey of 'Rocket League': From Side Project to Blockbuster

Michael Ault (Psyonix)

How Sound Tells the Story of 'Night in the Woods'

Em Halberstadt (A Shell in the Pit)

Related Tutorials (M-T)

Audio Bootcamp XVIII (T)

GDC Conference Tracks

Design   |   Programming   |   Business & Marketing   |   Visual Arts   |   Production & Team Management   |   Vision   |   Advocacy   |   Audio   |   Conference Overview

GDC Summits & VRDC

Game AI   |   Community Management   |   Educators   |   Game Narrative   |   Mobile   |   Independent Games   |   Game UX   |   Summits Overview   |   Game VR/AR   |   Entertainment VR/AR

GDC Tutorials

Advanced Graphics Techniques   |   Animation   |   Art Direction  |   Audio  |  Board Game Design  |  Discoverability   |   Esports   |   Game Design   |    Level Design   |   Math for Game Developers   |   Production   |   Storytelling Fundamentals   |   Technical Artists  |   Tools   |   Visual Effects   |   Tutorials Overview

 

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Connecting the Global Game Development Community