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Three Days of Game Audio Lessons

Join the game industry's top audio professionals to share knowledge and experience from the real-world addressing audio's unique aesthetic, technical, business, and logistical problems.

Featured Audio Sessions

A Bloody Symphony of Characters: Music and Leitmotiv in 'Mortal Kombat 11'

Wilbert Roget (Independent)

'Erica': How and How Not to Score a Film-Game Hybrid

Austin Wintory (Wintory Global Engineering)

Shifting from Emotion to Function: Auditory UX/UI Practices for XR

Helena McGill (Noctvrnal), Anna Wozniewicz (Noctvrnal)



Connecting the Global Game Development Community